0.5r2 - January 31, 2011
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- Fixed text strings to correct typos and for clarity.

- Includes latest version of mtabrowser

- Eliminated motd.txt exploit

- Fixed typos, etc. in this changelog

0.5.0 - July 26, 2010 - repackaged with external server browser
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- Repackaged with mtabrowser (an external server browser MTA 0.x servers based on Game-Monitor's listings, based on mabako's external server browser (github.com/mabako/mta-browser), modified for 0.x by Towncivilian)

0.5.0 - May 13, 2010 - Server Patch 1 Hotfix
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- Included read-only motd.txt to close dedicated server exploit

0.5.0 - January, 2005
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- New native binary versions for OpenBSD and FreeBSD

- New GCC 2.95 compiled version for Linux

- New server configuration (GUI) script

- New server installation (GUI) script

- Improved server-side security

- Added server-side GTA3 gamemode handling

- Added support for RichText MOTD URLs

- Added time to logging and console output

0.4.1 - July 31, 2004
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- Modified version and values to match MTA 0.4.1's release

0.4.0 - July 2004
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- Initial release of the MTA 0.4 server

0.3.1 - February 2004
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- Added wildcard banning through the use of 0's (1.2.0.0, 1.2.3.0)

- Made client / server disconnection a little cleaner

- Fixed death flood vulnerability

- Fixed join flood vulnerability

- Fixed nick / chat text character vulnerability

- Fixed server crash on banning or kicking players that no longer exist

- Blocked any variation of "admin*" from being used as a nick

- Player IP is now sent to the server admin on player join

- Added the ability for the server admin to change the server password on the fly.

- Added the ability for the server admin to manually add a ban

- Added the ability for the server admin to get the IP of any connected player

0.3.0 - December 31, 2003
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- Initial release of the MTA:VC 0.3 server

0.2.2 - October 26, 2003
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- Added GameMode configuration option that allows the server to be setup to run Regular (1) or Stunt (2).  This is similar to the Game option, which will force the client into a
particular game or gamemode depending on the server setting.

- Fixed the "many local connections at port 4005" problem. It ended up being some left over "ListingServer" code that we had forgotten to take out of the previous server.  The connections did not do any harm, but were just an annoyance.

- Fixed a security hole that allowed regular clients to chat like server admins.

- Updated client / admin / server to only allow connections from 0.2.2 executables.

- Limited the server MaxPlayers setting to 26 due to a restriction in the way the SCM is set up.  This limit will be removed in future versions (0.3+), but must be put in place to allow more stable gameplay currently.

0.2.1 - September 28, 2003
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- Fixed a nasty little bug that caused a segmentation fault / crash if a client requested to refresh a player's information (Nickname) without specifying a valid ID.  This also caused the Admin program to crash the Server quite a bit as the clients always thought the Admin users did not exist and therefore requested a refresh.

0.2.0 - September 20, 2003
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- Initial release of the MTA:VC 0.2 server
