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GTA SAN ANDREAS: EPISODES FROM SAN FIERRO
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v0.1(demo)

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CONTENT
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	1) Overview
	
	2) Requirnment
	
	3) Installation
	
	4) Troubleshoot

	5) Credits
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1) Overview

	GTA San Andreas: Episodes From San Fierro is a modification for GTA San Andreas that-
	aims to recreate the missions of Grand Theft Auto IV with minimal changes and conflicts.
	The mod uses GTA San Andreas's inbuilt DLC feature(otherwise known as "MPACK") to add new
	mission script rather than replacing the existing one. As of v0.1, only the first mission
	has been ported, including, the full cutscene, dialougue, characters. The development of
	this mod will be worked on.
	
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2) Requirnment
		
		1) GTA SA v1.0 PC
		2) ASI Loader
		3) CLEO 4.4.0+
		4) Modloader
		
		
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3) Installation

	step 1: move the content of "to gta sa root folder" inside the game's directory(where gta_sa.exe is located)
	step 2: move the content of "to Documents" inside "This PC/Documents"
	step 3: launch the game>START GAME>NEW GAME>GTA IV

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4) Troubleshoot

	"There is no cutscene audio and dialouges"
			Make sure there the "gsound" folder is inside cleo folder. Moving the file in modloader
			will make cleo unable to fetch the audio files. You can view cleo.log for details if it
			says something like "Loading audiostream CLEO\cutaudio\testcut.mp3 failed. Error code: 20"
			then this means it is unabe to locate audio file and you need to check the directory
			
	"Crashes at the beginning of the game"
			There can be handful of causes, for example, if you dont have cleo 4+ and audio extension
			installed or cnflicting mods installed, Use SCRLog and CrashInfo to figure out the crash 
			
	"In vanilla game, the cutscene gets auto-skipped"
			This is expected if the game can't locate the cutscene files it needs inside cuts.img,
			As the mod replaces cuts.img, and modloader can't append the files inside two
			cuts.dat archive file. The solution? append the content from the trijoin/cuts.img to 
			the vanilla cuts.img using IMG editors
			
	"Cutscene camera plays faster and snaps at random places"
			This happens when you're playing the game at 60+ fps. The game often ties Framerate
			with internal time, which causes unexpected things to happen at high FPS, that includes
			cutscene camera clipping, drifting mid-shot even in vanilla game. I've used RDP epsilon
			method for a peftect sample inteval. The game was tested at 200 fps with no issues.
			However, if you stil face this issue, play the game with FPS limiter ON


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5) Credits

	Klombadrov
	MichelleWorks