Emperor Elysian 2.1 by Crack Yo' Neck

SMALL UPDATE:
-Fixed steering wheel not working on the extra features version.

This is truly the US Market Japanese luxo-barge 1992 San Andreas definitely needs to rival the OG Vanilla Emperor, or my WX50 at least. And i made this as a massive middle finger to Stierlitz last year because everything he made fucking sucks balls.
There's an extra .dff version called elysian_extrafeatures, which has IVFT and VehFuncs basic features in it. IVFT is optional but VehFuncs is required if you don't want to have odd-colored lights.

So, what's changed in this version:
-Whole mesh is finally revised from ground up with an updated design now without using a model from other video games as a reference. No more carbon copy shits again!
-Some other fixes i cba to mention, since i've basically remade this from scratch again...
 
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Installation:
You can add or replace existing vehicles you want.

vehicles.ide
ID, 	elysen, 		elysen, 		car, 		ELYSEN, 		ELYSEN, 		null,	richfamily, 	6,	0,	0,		-1, 0.759, 0.759,		0

handling.cfg
ELYSEN      1667.0    3350.0   2.0    0.0 0.0  0.15 75  0.73 0.79 0.45 	4 176.0 20.0 12.0 R P 	7.6   0.5 0 30.0  	0.72  0.4  2.0   0.20 -0.135 0.525  0.4		0.2  0.52 28400 	0	100002		2  0	0

carcols.dat
elysian, 0,25, 0,0, 14,33, 27,25, 15,13, 99,119

carmods.dat
elysian, bnt_b_sc_l, bnt_b_sc_m, bntl_b_ov, bntl_b_sq, exh_b_s, exh_b_m, exh_b_t, nto_b_l, nto_b_s, nto_b_tw, spl_b_bab_m, spl_b_bbb_m, spl_b_mab_m

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Known issues:
-There's none on this version atm

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QA:
Question: -hEeEy wHy tHE wHeEl is sMalL/lArGe?!??!?!??!??!?!111oneoneone 
	 -heY wHy tHE chAsSis sWinGiNg iS bUggED?!??!?!?111oneoneone
	 -iT crASheS mY mTA/sAMp clIenT!!!!!!!oneoneone11111
Answer: IT'S NOT FOR MULTIPLAYER USE, YOU DUMB FUCKING RETARD! If you want to make it work with multiplayer, how about you ask me to make an alternate version for MP use and don't expect me giving responds for it.

Question: How do i install this? What kind of prerequisites do i need to install these cars?
Answer: Get a modloader, a blank text document to store car datas and shit, and a functional brain to figure out how to install a mod via modloader. If you don't know how to install a mod using modloader, google it yourself...

Question: I'm tired of replacing cars/I've got almost all of the vanilla cars replaced and i don't know what to replace or add it as a functional add-on car.
Answer: https://gtaforums.com/topic/832297-satut-how-to-add-new-cars-without-replacing/, and my advice: Use both fastman92 limit adjuster and Open limit adjuster, and how to make both limit adjuster work? Figure it out by yourself.

Question: Why's the smoothing on the car model is broken/Why there's missing default SA reflections? I've got this car from www.dodgygtamodsite.com or from some VK fanpage.
Answer: Actually, you downloaded a molested version of the mod. The actual, authentic version one can only be found in my GTAF workshop page, and in my own discord server.

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Not For Public!

Credits to Rockstar Games, for making GTA San Andreas and for various assets used in this car. And Special thanks to Thunderhead for the proper engine models, A.G., Razor440, direct_UA, savidge, RM76, and all of the other peoples i've met in Discord for feedback, hospitality, and some suggestions to improve this car.
