---------TMM Auto Imports---------
--------------By TMM--------------

---------------------(c) tnpigames

Benefactor Schwartzer V12
For GTA IV

Model made from scratch; based on 1995 Mercedes-Benz C140

Three paintable aftermarket wheel options available with an alternate car color scheme

Part of TheMadeMan's Workshop; Location for Up-to-date version of my mods
Link : 

http://gtaforums.com/topic/847867-themademans-workshop/

Note : FLA recommended to add this car without replacing, which gives you the access of proper name and custom sound.

Credits:
-hearsesrock427 for commissioning & data lines
-Hummingbird & others for design suggestions
-Thundersmacker for resources & assistance
-Xana for interior texture & advice
-Boywond for badge template
-FRSTR for physics fix tool
-Rockstar Games for assets
...and others for support!

To enable dynamic license plates (e.g. like GTA V's random plate registration letters/numbers) and rear plate lights: 
You must install LibertyCityPlates version 1.2.6.4 (or newer) and use the files in the compatibility folder. 
DO NOT use LCPlates files without the mod. The game will crash. YOU HAVE BEEN WARNED.
Shvab's LibertyCityPlates Link:
https://gtaforums.com/topic/998667-libertycityplates-license-plates-for-iv-and-other-things/

Data - Replace if you have the older version installed *****PLEASE*****

vehicles.ide ** DIFFERENT FOR STOCK AND AFTERMARKET RIMS
[Stock rims]
schwarzer2, schwarzer2,	car,		SCHWARZ2,	SCHWARZ2,	VEH@STD,	VEH@STD_LO4_LO4,	100,	999,		0.2580,	0.2580,		0,	1,	1.0	,0,	ext_strong+ext_requi

[Aftermarket rims]
schwarzer2, schwarzer2,	car,		SCHWARZ2,	SCHWARZ2,	VEH@STD,	VEH@STD_LO4_LO4,	100,	999,		0.2780,	0.2780,		0,	1,	1.0	,0,	ext_strong+ext_requi

carcols.dat (car4 section - aftermarket wheel options utilize the 4th color)
schwarzer2, 0,0,0,0, 0,2,19,133, 6,6,78,133, 14,7,2,133, 14,14,2,133, 29,29,29,133, 30,34,30,106, 34,34,31,133, 37,37,99,0, 52,52,51,133, 54,52,54,133, 68,67,68,133, 71,71,71,133, 85,78,19,4, 88,88,75,133, 97,11,97,133, 107,107,107,133, 102,98,19,110, 133,112,133,133, 

handling.dat
SCHWARZ2     2225.0  5.4   85   0.0 0.0 -0.24       0.0  5  0.19  1.2 166.0 0.19 0.62 0.75 39.0 	1.34 1.07 17.1 0.14 0.47 		1.6  1.3  1.3  0.13 -0.13 0.01 0.46 		1.0 1.0 0.8 1.5 	0.0  35000 		440010 		0 				0

vehOff.scv
VEHICLE schwarzer2 FIELD BOOT_OPEN POS 0.033720 -1.895671 0.318949 ANGLES 0.336725 0.000567 3.113525 FOV 55.000000
VEHICLE schwarzer2 FIELD BONNET_FWD POS -0.004333 0.926099 0.632910 ANGLES -0.000000 0.000000 0.000000 FOV 45.000000
VEHICLE schwarzer2 FIELD BONNET_BWD POS -0.001648 -2.096045 0.674525 ANGLES -0.000186 0.000000 -3.141574 FOV 45.000000
VEHICLE schwarzer2 FIELD CINEY_WHEEL POS -1.095147 0.335375 -0.064331 ANGLES -0.076989 -0.000118 0.043912 FOV 55.000000
VEHICLE schwarzer2 FIELD CINEY_UNDER POS 0.012012 0.460327 -0.300659 ANGLES -0.000000 0.000000 -0.000000 FOV 55.000000
VEHICLE schwarzer2 FIELD CINEY_MISC_1 POS 1.281149 -5.165399 0.969863 ANGLES -0.166938 -0.176418 0.112528 FOV 45.000000
VEHICLE schwarzer2 FIELD CINEY_MISC_2 POS -0.960545 -0.358276 0.687744 ANGLES -0.210823 0.067327 -0.472120 FOV 55.000000
VEHICLE schwarzer2 FIELD JACKED POS -0.023159 0.445801 0.303955 ANGLES 0.172463 -0.000000 2.155255 FOV 55.000000
VEHICLE schwarzer2 FIELD BUSTED POS -0.459863 0.578685 0.601807 ANGLES -0.114379 0.000096 2.593364 FOV 55.000000
VEHICLE schwarzer2 FIELD CARPHONE POS -0.457443 1.078247 0.549927 ANGLES -0.000000 0.000000 -0.000000 FOV 55.000000
VEHICLE schwarzer2 FIELD BONNET_L POS -0.526746 0.180420 0.679077 ANGLES 0.001040 0.000000 1.570110 FOV 55.000000
VEHICLE schwarzer2 FIELD BONNET_R POS 0.527123 0.180388 0.679199 ANGLES 0.001248 -0.000257 -1.569941 FOV 55.000000
VEHICLE schwarzer2 FIELD CINEY_WHEEL_2 POS 1.121147 -1.813110 0.016113 ANGLES 0.001008 0.287317 0.198824 FOV 55.000000
VEHICLE schwarzer2 FIELD CINEY_BACK POS -0.939018 0.388184 0.672852 ANGLES -0.199395 0.183213 -2.978468 FOV 55.000000
VEHICLE schwarzer2 FIELD BUMPER POS 0.000000 2.216309 -0.312744 ANGLES -0.000000 0.000000 -0.000000 FOV 55.000000
VEHICLE schwarzer2 FIELD AIM_FR POS 0.000000 -0.584961 1.203735 ANGLES -1.562062 0.000000 0.000000 FOV 55.000000
VEHICLE schwarzer2 FIELD CINEY_FAR_1 POS -2.161520 -4.212484 0.421530 ANGLES -0.136784 -0.138868 -0.364975 FOV 55.000000
VEHICLE schwarzer2 FIELD CINEY_FAR_2 POS 1.792029 -4.849843 1.195485 ANGLES -0.249521 0.150110 0.193767 FOV 55.000000
VEHICLE schwarzer2 FIELD CINEY_FAR_3 POS 1.321875 2.790172 -0.094706 ANGLES 0.089526 -0.166068 2.464986 FOV 74.300003
VEHICLE schwarzer2 FIELD CINEY_FAR_4 POS -1.256031 3.966539 1.063864 ANGLES -0.303982 0.110457 -2.886981 FOV 55.000000

FLA Audio
[schwarzer2]
structType = 0
field_1 = 41705
flags = 0x2AA629 
floatAsInt_A = -7.0
floatAsInt_E = -4.0
engineLowSound = VEHICLES_ENGINE_RESIDENT_FAST_2_ENGINE_LOW
engineHighSound = VEHICLES_ENGINE_RESIDENT_FAST_2_ENGINE_HIGH
exhaustLowSound = VEHICLES_ENGINE_RESIDENT_FAST_2_EXHAUST_LOW
exhaustHighSound = VEHICLES_ENGINE_RESIDENT_FAST_2_EXHAUST_HIGH
revsOffSound = VEHICLES_ENGINE_RESIDENT_FAST_2_REVS_OFF
field_26 = 600.0
field_2A = 150.0
floatAsInt_2E = -6.47
floatAsInt_32 = 0.0
field_36 = 4000.0
field_3A = 2000.0
floatAsInt_3E = -6.0
floatAsInt_42 = -2.0
field_46 = 360.0
field_4A = 100.0
floatAsInt_4E = -4.0
floatAsInt_52 = 1.0
field_56 = 220.0
field_5A = 100.0
floatAsInt_5E = 3.0
floatAsInt_62 = 4.0
floatAsInt_66 = 0.0
field_6A = 50.0
field_6E = 50.0
floatAsInt_72 = 0.0
floatAsInt_76 = -12.0
engineWaveShape = ENGINE_WAVE_SHAPE
floatAsInt_7E = 0.0
exhaustWaveShape = EXHAUST_WAVE_SHAPE
floatAsInt_86 = 0.0
floatAsInt_multiplier1200_8A = -0.166667
floatAsInt_multiplier1200_8E = 1.33333
engineIdleLoopSound = VEHICLES_ENGINE_RESIDENT_FAST_2_ENG_IDLE_LOOP
exhaustIdleLoopSound = VEHICLES_ENGINE_RESIDENT_FAST_2_EX_IDLE_LOOP
floatAsInt_multiplier1200_9A = -0.166667
floatAsInt_multiplier1200_9E = 1.0
transmissionSound = VEHICLES_TRANSMISSION_1
floatAsInt_A6 = -8.0
floatAsInt_AA = 4.0
sound_AE = VEHICLES_ENGINE_RESIDENT_NULL_LOOP
floatAsInt_B2 = -8.0
floatAsInt_B6 = 0.0
exhaustPopSound = NULL_SOUND
airIntakeSound = AIR_INTAKES_MULTI_QUIET
floatAsInt_multiplier1200_C2 = -0.333333
floatAsInt_multiplier1200_C6 = 1.375
dumpValveSound = NULL_SOUND
startSound = STREAMED_VEHICLES_FAST_2_FAST_2_START_DIST
hornSound = SCHAFTER_MULTI_HORN
openSound = VEHICLES_EXTRAS_SPORTS_LUX_OPEN
closeSound = SPORTS_LUX_DOOR_CLOSE_RND
trunkOpenSound = VEHICLES_EXTRAS_SPORTS_TRUNK_OPEN
trunkCloseSound = VEHICLES_EXTRAS_SPORTS_TRUNK_CLOSE
field_E6 = 0.5
suspensionUpSound = PNEUMATIC_SUSPENSION_UP
suspensionDownSound = PNEUMATIC_SUSPENSION_DOWN
field_F2 = 0.4
field_F6 = 1.0
policeScannerManufacturerSound = POLICE_SCANNER_MANUFACTURER_MAN_BENEFACTOR
policeScannerModelSound = POLICE_SCANNER_VEHICLE_CATEGORY_COUPE
policeScannerVehicleCategorySound = POLICE_SCANNER_VEHICLE_CATEGORY_COUPE
gearTransmissionSound = VEHICLES_ENGINE_RESIDENT_GEAR_TRANSMISSION
floatAsInt_multiplier1200_10A = 0.333333
floatAsInt_multiplier1200_10E = 1.83333
floatAsInt_multiplier1200_112 = 1.0
floatAsInt_116 = 0.0
field_11A = 50
floatAsInt_11E = 0.0
floatAsInt_122 = 4.0
floatAsInt_126 = 8.0
jumpLandSound = VEHICLE_JUMP_LAND
field_12E = 31
field_132 = 36
ignitionSound = IGNITION
engineShutDownSound = VEHICLES_ENGINE_RESIDENT_SHUT_DOWN_1
field_13E = 2
field_13F = 1
field_140 = 1
field_141 = 1
indicatorVehicleOn = VEHICLES_EXTRAS_INDICATOR_MODERN_CAR_ON
indicatorVehicleOff = VEHICLES_EXTRAS_INDICATOR_MODERN_CAR_OFF
engineCoolingFan = ENGINE_COOLING_FAN
handbrakeSound_14E = NULL_SOUND
sound_152 = NULL_SOUND
sound_156 = NULL_SOUND
handbrakeSound_15A = VEHICLES_EXTRAS_SPORTS_HANDBRAKE
field_15E = 0
field_15F = 0
field_160 = 1

-----------------------------[WORD WRAP ON]
I'm now open to offers for GTA IV car commissions. My usual preferences are lore-friendly. However, I can also make real vehicles if needed.

My cars are made from scratch with all proper features that work in vanilla GTA IV.

For examples of my work, check out my GTAForums Workshop here:
https://gtaforums.com/topic/847867-themademans-workshop

Standard price for a car is $120 USD, if any additional features are included--like trim variants, customizations, liveries--the price will be adjusted accordingly.

I'd like to also release the commissioned mods publicly as well, but if you REALLY need them to be private then we can discuss.

If you're interested, feel free to contact me via DM on discord @tnpigames.