Gang Wars Fixes - ASI Mod for GTA San Andreas
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A gameplay fix pack focused on improving GTA San Andreas gang wars by restoring broken vanilla behaviour, fixing AI issues, correcting territory logic, and adding optional quality-of-life improvements while preserving the original game feel.

Author: AlvarynGTA
Version: 1.0

Requirements:
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* GTA San Andreas 1.0 US (Hoodlum gta_sa.exe)
* Silent's ASI Loader / Ultimate ASI Loader
* ModLoader (recommended)
* Optional: ExGangWars (for Extended Gang Wars compatibility features)

Installation:
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1. Copy the `Gang Wars Fixes` folder into your `modloader` directory.
2. Configure `GangWarsFixes.ini` as desired.
3. Launch the game.

Usage:
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This mod works automatically once installed.

Optional features can be enabled or disabled through the INI configuration file.

Features:
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Core Fixes
* Prevents overlapping gang wars from starting simultaneously.
* Ensures only the active enemy gang attacks the player during gang wars.
* Removes hostile gang members from player groups when required.
* Fixes gang territory radar colours not refreshing correctly after loading a save.
* Fixes incorrect gang density transfer when failing to defend a territory.
* Optional full territory takeover when a defensive gang war is lost.
* Respects ExGangWars CanFightWith=0 settings when selecting attacking gangs.

Gang War Vehicle Fixes
* Fixes gang war bikes being spawned incorrectly as automobiles.
* Restores proper enemy bike drive-by behaviour.
* Makes hostile gang war vehicles actively target the current player instead of aimlessly roaming road nodes.
* Extends gang war vehicle drive-by range to prevent premature disengagement.

Customization
* Custom gang blip colours for all gang ped types.

Notes:
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* Designed to preserve vanilla gameplay behaviour wherever possible.
* Extended Gang Wars compatibility features only apply when ExGangWars is installed.
* Gang war vehicle targeting only applies to hostile attack vehicles with armed passengers.
* Gang war bike AI may still differ slightly from automobiles due to vanilla task handling differences.

Changelog:
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[v1.0]
* Initial release.
* Added overlapping gang war prevention.
* Added unrelated gang hostility filtering.
* Added gang territory radar refresh fix.
* Added gang density transfer fix.
* Added optional full territory loss mode.
* Added ExGangWars attacker selection compatibility fix.
* Added gang war bike vehicle spawning fix.
* Added gang war hostile vehicle targeting.
* Added gang war drive-by range fix.
* Added custom gang blip colour support.

Feedback:
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If you have feedback, improvement suggestions, bug reports, or already have your own solution for something that could improve this mod, feel free to let me know.