{$CLEO .cs}

0000:

:MARKER
wait 0

03BC: $HYUT1 = create_sphere -767.70 -454.12 11.33 1.1
03BC: $HYUT2 = create_sphere -723.41 -785.93 -3.61 1.1
03BC: $HYUT3 = create_sphere 203.89 -1642.61 3.64 1.1
03BC: $HYUT4 = create_sphere 92.64 -1009.89 26.16 1.1
03BC: $HYUT5 = create_sphere 202.42 -328.77 16.17 1.1



:STUGUM
wait 0
if
0183:   player $PLAYER_CHAR health > 100
jf @GNUM1
jump @STUGUM


:GNUM1
wait 0
if and and and
00F6:   player $PLAYER_CHAR 0 -767.70 -454.12 11.33  radius 1.0 1.0 2.0
010A:   player $PLAYER_CHAR money > 0
05EE: key_pressed 69
jf @GNUM2
0109: player $PLAYER_CHAR money += -1
0222: set_player $player_char health_to 100
0372: set_actor $PLAYER_ACTOR anim 19 wait_state_time 700 ms 
018C: play_sound 94 at 0.0 0.0 0.0
jump @RST

:GNUM2
wait 0
if and and and
00F6:   player $PLAYER_CHAR 0 -723.41 -785.93 -3.61 radius 1.0 1.0 2.0
010A:   player $PLAYER_CHAR money > 0
05EE: key_pressed 69
jf @GNUM3
0109: player $PLAYER_CHAR money += -1
0222: set_player $player_char health_to 100
0372: set_actor $PLAYER_ACTOR anim 19 wait_state_time 700 ms 
018C: play_sound 94 at 0.0 0.0 0.0
jump @RST

:GNUM3
wait 0
if and and and
00F6:   player $PLAYER_CHAR 0 203.89 -1642.61 3.64 radius 1.0 1.0 2.0
010A:   player $PLAYER_CHAR money > 0
05EE: key_pressed 69
jf @GNUM4
0109: player $PLAYER_CHAR money += -1
0222: set_player $player_char health_to 100
0372: set_actor $PLAYER_ACTOR anim 19 wait_state_time 700 ms 
018C: play_sound 94 at 0.0 0.0 0.0
jump @RST

:GNUM4
wait 0
if and and and
00F6:   player $PLAYER_CHAR 0 92.64 -1009.89 26.16 radius 1.0 1.0 2.0
010A:   player $PLAYER_CHAR money > 0
05EE: key_pressed 69
jf @GNUM5
0109: player $PLAYER_CHAR money += -1
0222: set_player $player_char health_to 100
0372: set_actor $PLAYER_ACTOR anim 19 wait_state_time 700 ms 
018C: play_sound 94 at 0.0 0.0 0.0
jump @RST

:GNUM5
wait 0
if and and and
00F6:   player $PLAYER_CHAR 0 202.42 -328.77 16.17 radius 1.0 1.0 2.0
010A:   player $PLAYER_CHAR money > 0
05EE: key_pressed 69
jf @GNUM1
0109: player $PLAYER_CHAR money += -1
0222: set_player $player_char health_to 100
0372: set_actor $PLAYER_ACTOR anim 19 wait_state_time 700 ms 
018C: play_sound 94 at 0.0 0.0 0.0
jump @RST



:RST
wait 1000
jump @STUGUM