{$CLEO .cs}

0000:

:MARKER
wait 0

03BC: $HYUT1 = create_sphere 1276.44 -91.91 14.97 1.1
03BC: $HYUT2 = create_sphere 1158.93 -96.36 7.64 1.1
03BC: $HYUT3 = create_sphere 1074.32 -411.86 15.4 1.1
03BC: $HYUT4 = create_sphere 979.69 -479.76 2.15 1.1
03BC: $HYUT5 = create_sphere 947.62 -267.55 4.92 1.1 
03BC: $HYUT6 = create_sphere 374.59 -607.23 26.17 1.1 
03BC: $HYUT7 = create_sphere 1293.83 -609.98 12.45 1.1
03BC: $HYUT8 = create_sphere 246.99 -153.76 -1.70 1.1
03BC: $HYUT9 = create_sphere -456.54 -44.18 3.92 1.1
03BC: $HYUT10 = create_sphere -661.82 11.8 18.94 1.1
03BC: $HYUT11 = create_sphere -1090.77 -69.41 43.78 1.1

:STUGUM
wait 0
if
0183:   player $PLAYER_CHAR health > 100
jf @GNUM1
jump @STUGUM



:GNUM1
wait 0
if and and and
00F6:   player $PLAYER_CHAR 0 1276.44 -91.91 14.97 radius 1.0 1.0 2.0
010A:   player $PLAYER_CHAR money > 0
05EE: key_pressed 69
jf @GNUM2
0109: player $PLAYER_CHAR money += -1
0222: set_player $player_char health_to 100
0372: set_actor $PLAYER_ACTOR anim 19 wait_state_time 700 ms 
018C: play_sound 94 at 0.0 0.0 0.0


jump @RST

:GNUM2
wait 0
if and and and
00F6:   player $PLAYER_CHAR 0 1158.93 -96.36 7.64 radius 1.0 1.0 2.0
010A:   player $PLAYER_CHAR money > 0
05EE: key_pressed 69
jf @GNUM3
0109: player $PLAYER_CHAR money += -1
0222: set_player $player_char health_to 100
0372: set_actor $PLAYER_ACTOR anim 19 wait_state_time 700 ms 
018C: play_sound 94 at 0.0 0.0 0.0
jump @RST

:GNUM3
wait 0
if and and and
00F6:   player $PLAYER_CHAR 0 1074.32 -411.86 15.4 radius 1.0 1.0 2.0
010A:   player $PLAYER_CHAR money > 0
05EE: key_pressed 69 
jf @GNUM4
0109: player $PLAYER_CHAR money += -1
0222: set_player $player_char health_to 100
0372: set_actor $PLAYER_ACTOR anim 19 wait_state_time 700 ms 
018C: play_sound 94 at 0.0 0.0 0.0
jump @RST

:GNUM4
wait 0
if and and and
00F6:   player $PLAYER_CHAR 0 979.69 -479.76 2.15 radius 1.0 1.0 2.0
010A:   player $PLAYER_CHAR money > 0
05EE: key_pressed 69
jf @GNUM5
0109: player $PLAYER_CHAR money += -1
0222: set_player $player_char health_to 100
0372: set_actor $PLAYER_ACTOR anim 19 wait_state_time 700 ms 
018C: play_sound 94 at 0.0 0.0 0.0
jump @RST

:GNUM5
wait 0
if and and and
00F6:   player $PLAYER_CHAR 0 947.62 -267.55 4.92 radius 1.0 1.0 2.0
010A:   player $PLAYER_CHAR money > 0
05EE: key_pressed 69
jf @GNUM6
0109: player $PLAYER_CHAR money += -1
0222: set_player $player_char health_to 100
0372: set_actor $PLAYER_ACTOR anim 19 wait_state_time 700 ms 
018C: play_sound 94 at 0.0 0.0 0.0
jump @RST

:GNUM6
wait 0
if and and and
00F6:   player $PLAYER_CHAR 0 374.59 -607.23 26.17 radius 1.0 1.0 2.0
010A:   player $PLAYER_CHAR money > 0
05EE: key_pressed 69
jf @GNUM7
0109: player $PLAYER_CHAR money += -1
0222: set_player $player_char health_to 100
0372: set_actor $PLAYER_ACTOR anim 19 wait_state_time 700 ms 
018C: play_sound 94 at 0.0 0.0 0.0
jump @RST

:GNUM7
wait 0
if and and and
00F6:   player $PLAYER_CHAR 0 1293.83 -609.98 12.45 radius 1.0 1.0 2.0
010A:   player $PLAYER_CHAR money > 0
05EE: key_pressed 69
jf @GNUM8
0109: player $PLAYER_CHAR money += -1
0222: set_player $player_char health_to 100
0372: set_actor $PLAYER_ACTOR anim 19 wait_state_time 700 ms 
018C: play_sound 94 at 0.0 0.0 0.0
jump @RST
  
  :GNUM8
wait 0
if and and and
00F6:   player $PLAYER_CHAR 0 247.9 -153.78 -1.70 radius 1.0 1.0 2.0
010A:   player $PLAYER_CHAR money > 0
05EE: key_pressed 69
jf @GNUM9
0109: player $PLAYER_CHAR money += -1
0222: set_player $player_char health_to 100
0372: set_actor $PLAYER_ACTOR anim 19 wait_state_time 700 ms 
018C: play_sound 94 at 0.0 0.0 0.0
jump @RST

:GNUM9
wait 0
if and and and
00F6:   player $PLAYER_CHAR 0 -456.54 -44.18 3.92 radius 1.0 1.0 2.0
010A:   player $PLAYER_CHAR money > 0
05EE: key_pressed 69
jf @GNUM10
0109: player $PLAYER_CHAR money += -1
0222: set_player $player_char health_to 100
0372: set_actor $PLAYER_ACTOR anim 19 wait_state_time 700 ms 
018C: play_sound 94 at 0.0 0.0 0.0
jump @RST

:GNUM10
wait 0
if and and and
00F6:   player $PLAYER_CHAR 0 -661.82 11.8 18.94 radius 1.0 1.0 2.0
010A:   player $PLAYER_CHAR money > 0
05EE: key_pressed 69
jf @GNUM11
0109: player $PLAYER_CHAR money += -1
0222: set_player $player_char health_to 100
0372: set_actor $PLAYER_ACTOR anim 19 wait_state_time 700 ms 
018C: play_sound 94 at 0.0 0.0 0.0
jump @RST

:GNUM11
wait 0
if and and and
00F6:   player $PLAYER_CHAR 0 -1090.77 -69.41 43.78 radius 1.0 1.0 2.0
010A:   player $PLAYER_CHAR money > 0
05EE: key_pressed 69
jf @GNUM12
0109: player $PLAYER_CHAR money += -1
0222: set_player $player_char health_to 100
0372: set_actor $PLAYER_ACTOR anim 19 wait_state_time 700 ms 
018C: play_sound 94 at 0.0 0.0 0.0
jump @RST

:GNUM12
wait 0
if and and and
00F6:   player $PLAYER_CHAR 0 -767.70 -454.12 11.33 radius 1.0 1.0 2.0
010A:   player $PLAYER_CHAR money > 0
05EE: key_pressed 69
jf @GNUM13
0109: player $PLAYER_CHAR money += -1
0222: set_player $player_char health_to 100
0372: set_actor $PLAYER_ACTOR anim 19 wait_state_time 700 ms 
018C: play_sound 94 at 0.0 0.0 0.0
jump @RST

:GNUM13
wait 0
if and and and
00F6:   player $PLAYER_CHAR 0 -723.41 -785.93 -3.61 radius 1.0 1.0 2.0
010A:   player $PLAYER_CHAR money > 0
05EE: key_pressed 69
jf @GNUM1
0109: player $PLAYER_CHAR money += -1
0222: set_player $player_char health_to 100
0372: set_actor $PLAYER_ACTOR anim 19 wait_state_time 700 ms 
018C: play_sound 94 at 0.0 0.0 0.0
jump @RST


:RST
wait 1000
jump @STUGUM