---------TMM Auto Imports---------
--------------By TMM--------------

----------------(c) 2026 tnpigames

Obey Navis
For GTA IV

Version 1.1 (Build 2026-08-12): 
-Introduced plate lights compatibilty with Shvab's LibertyCityPlates v1.2.6.4+

Model made from scratch; based on 1999 Audi S8

Three wheel options available.
Optional "Omnis" badges available, inspired by the Quattro trim level.

****
I'm now open to offers for car commissions for GTA IV, for $120* each!
For more details, please look below.

Check out my YouTube channel!
https://www.youtube.com/@TheMadeManGTA

Part of TheMadeMan's Workshop; Location for Up-to-date version of my mods
Link : 

http://gtaforums.com/topic/847867-themademans-workshop/
https://www.patreon.com/themademan/

Note : FLA recommended to add this car without replacing, which gives you the access of proper name and custom sound.

Features a low file size, proper LODs and proper physics.

Credits:
-hearsesrock427 for commissioning & data lines
-mpPako, RooST4R, daerius, direct_UA, VanillaWorks members & others for design suggestions
-Thundersmacker for resources & assistance
-TheSecretPower for Obey & Omnis badges
-Boywond for badge template
-maty for screenshots
-FRSTR for physics fix tool
-Rockstar Games for assets
...and others for support!

To enable dynamic license plates (e.g. like GTA V's random plate registration letters/numbers) and rear plate lights: 
You must install LibertyCityPlates version 1.2.6.4 (or newer) and use the files in the compatibility folder. 
DO NOT use LCPlates files without the mod. The game will crash. YOU HAVE BEEN WARNED.
Shvab's LibertyCityPlates Link:
https://gtaforums.com/topic/998667-libertycityplates-license-plates-for-iv-and-other-things/

Data - Replace if you have the older version installed *****PLEASE*****

vehicles.ide
navis,		navis,		car,		NAVIS,		NAVIS,		VEH@STD,	VEH@STD_RI1,		10, 	5,		0.2620,	0.2620,		0,	5,	1.0	,1,	ext_strong+ext_sunroof

carcols.dat (car4 section - wheel options A & B utilize the 4th color)
navis, 0,0,9,0, 0,0,9,133, 11,11,11,133, 31,0,9,133, 34,34,34,133, 34,34,34,106, 52,0,9,133, 56,0,9,133, 85,0,9,133, 88,88,84,0, 88,88,84,133, 93,0,9,133, 97,0,9,133, 98,0,9,133,

handling.dat
NAVIS        1840.0  5.0   85   0.0 0.0 -0.34       0.34 5  0.184 1.0 135.0 0.18 0.60 0.75 35.0     1.22 0.87 16.1 0.15 0.48        1.8  1.2  1.2  0.10 -0.10 0.01 0.5          1.0 1.0 0.8 1.5     0.0  70000      440010      0               0

vehOff.scv
VEHICLE navis FIELD BOOT_OPEN POS 0.026403 -1.632984 0.318115 ANGLES 0.294578 -0.000275 3.070280 FOV 55.000000
VEHICLE navis FIELD BONNET_FWD POS 0.005615 1.207671 0.404740 ANGLES -0.000000 0.000000 0.000000 FOV 72.000000
VEHICLE navis FIELD BONNET_BWD POS 0.007324 -2.007983 0.405361 ANGLES 0.000017 -0.000000 3.141590 FOV 55.000000
VEHICLE navis FIELD CINEY_WHEEL POS -1.137314 0.334462 -0.421509 ANGLES 0.012959 0.000124 -0.040775 FOV 55.000000
VEHICLE navis FIELD CINEY_UNDER POS -0.002374 0.884084 -0.615967 ANGLES -0.000225 0.000126 -0.000032 FOV 55.000000
VEHICLE navis FIELD CINEY_MISC_1 POS 1.461154 -5.100495 0.731973 ANGLES -0.171433 -0.156368 0.189333 FOV 45.000000
VEHICLE navis FIELD CINEY_MISC_2 POS -0.969829 -0.711771 0.334106 ANGLES -0.035213 0.119905 -0.056387 FOV 55.000000
VEHICLE navis FIELD JACKED POS 0.172333 0.545776 -0.017822 ANGLES 0.178599 0.000000 1.975173 FOV 55.000000
VEHICLE navis FIELD BUSTED POS -0.531350 0.844111 0.246725 ANGLES 0.006010 0.000046 2.688138 FOV 55.000000
VEHICLE navis FIELD CARPHONE POS -0.411102 0.961182 0.353271 ANGLES -0.000000 0.000000 -0.000000 FOV 55.000000
VEHICLE navis FIELD BONNET_L POS -0.545240 0.084106 0.392456 ANGLES 0.000167 0.000000 1.570740 FOV 55.000000
VEHICLE navis FIELD BONNET_R POS 0.542591 0.085796 0.392456 ANGLES 0.000080 -0.000141 -1.569011 FOV 55.000000
VEHICLE navis FIELD CINEY_WHEEL_2 POS 1.212242 -1.929810 -0.241821 ANGLES -0.046597 0.280786 0.111253 FOV 55.000000
VEHICLE navis FIELD CINEY_BACK POS -1.146332 0.597412 0.398071 ANGLES -0.232373 0.101477 -2.741226 FOV 55.000000
VEHICLE navis FIELD BUMPER POS -0.046808 2.302389 -0.536235 ANGLES -0.000000 0.000314 -0.000000 FOV 55.000000
VEHICLE navis FIELD AIM_FR POS 0.001000 -0.478394 0.916992 ANGLES -1.562062 0.000000 0.000000 FOV 55.000000
VEHICLE navis FIELD CINEY_FAR_1 POS -2.242485 -4.390574 0.173828 ANGLES -0.124593 -0.174226 -0.348540 FOV 55.000000
VEHICLE navis FIELD CINEY_FAR_2 POS 1.976265 -4.167965 1.052002 ANGLES -0.293845 0.223315 0.288170 FOV 55.000000
VEHICLE navis FIELD CINEY_FAR_3 POS 1.428513 2.738321 -0.343140 ANGLES 0.091831 -0.195463 2.432669 FOV 74.300003
VEHICLE navis FIELD CINEY_FAR_4 POS -1.442241 3.941501 0.813354 ANGLES -0.310157 0.109106 -2.839845 FOV 55.000000

FLA Audio
[navis]
structType = 0
field_1 = 42097
flags = 0x2AA629 
floatAsInt_A = -11.0
floatAsInt_E = -3.0
engineLowSound = VEHICLES_ENGINE_RESIDENT_FAST_3_ENGINE_LOW
engineHighSound = VEHICLES_ENGINE_RESIDENT_FAST_3_ENGINE_HIGH
exhaustLowSound = VEHICLES_ENGINE_RESIDENT_FAST_3_EXHAUST_LOW
exhaustHighSound = VEHICLES_ENGINE_RESIDENT_FAST_3_EXHAUST_HIGH
revsOffSound = VEHICLES_ENGINE_RESIDENT_FAST_3_REVS_OFF
field_26 = 640.0
field_2A = 440.0
floatAsInt_2E = 5.06
floatAsInt_32 = 4.0
field_36 = 2700.0
field_3A = 2000.0
floatAsInt_3E = -6.0
floatAsInt_42 = 2.0
field_46 = 338.0
field_4A = 140.0
floatAsInt_4E = -1.82
floatAsInt_52 = 1.01
field_56 = 160.0
field_5A = 120.0
floatAsInt_5E = 4.0
floatAsInt_62 = 6.0
floatAsInt_66 = 0.5
field_6A = 50.0
field_6E = 50.0
floatAsInt_72 = 0.0
floatAsInt_76 = -8.0
engineWaveShape = ENGINE_WAVE_SHAPE
floatAsInt_7E = 0.0
exhaustWaveShape = WAVESHAPER_CURVES_OVERDRIVE
floatAsInt_86 = 0.0
floatAsInt_multiplier1200_8A = -0.666667
floatAsInt_multiplier1200_8E = 0.833333
engineIdleLoopSound = VEHICLES_ENGINE_RESIDENT_FAST_3_ENG_IDLE_LOOP
exhaustIdleLoopSound = VEHICLES_ENGINE_RESIDENT_FAST_3_EX_IDLE_LOOP
floatAsInt_multiplier1200_9A = -0.166667
floatAsInt_multiplier1200_9E = 1.0
transmissionSound = VEHICLES_TRANSMISSION_1
floatAsInt_A6 = -8.0
floatAsInt_AA = 4.0
sound_AE = NULL
floatAsInt_B2 = 0.0
floatAsInt_B6 = 0.0
exhaustPopSound = NULL_SOUND
airIntakeSound = AIR_INTAKES_MULTI_QUIET
floatAsInt_multiplier1200_C2 = -0.333333
floatAsInt_multiplier1200_C6 = 1.375
dumpValveSound = NULL_SOUND
startSound = VEHICLES_ENGINE_RESIDENT_FAST_3_START
hornSound = SCHAFTER_MULTI_HORN
openSound = VEHICLES_EXTRAS_SPORTS_LUX_OPEN
closeSound = SPORTS_LUX_DOOR_CLOSE_RND
trunkOpenSound = VEHICLES_EXTRAS_SPORTS_TRUNK_OPEN
trunkCloseSound = VEHICLES_EXTRAS_SPORTS_TRUNK_CLOSE
field_E6 = 0.5
suspensionUpSound = PNEUMATIC_SUSPENSION_UP
suspensionDownSound = PNEUMATIC_SUSPENSION_DOWN
field_F2 = 0.4
field_F6 = 1.0
policeScannerManufacturerSound = NULL_SOUND
policeScannerModelSound = NULL_SOUND
policeScannerVehicleCategorySound = POLICE_SCANNER_VEHICLE_CATEGORY_SEDAN
gearTransmissionSound = VEHICLES_ENGINE_RESIDENT_GEAR_TRANSMISSION
floatAsInt_multiplier1200_10A = 0.333333
floatAsInt_multiplier1200_10E = 1.5
floatAsInt_multiplier1200_112 = 0.833333
floatAsInt_116 = 0.0
field_11A = 50
floatAsInt_11E = 0.0
floatAsInt_122 = 3.0
floatAsInt_126 = 6.0
jumpLandSound = VEHICLE_JUMP_LAND
field_12E = 31
field_132 = 36
ignitionSound = IGNITION
engineShutDownSound = VEHICLES_ENGINE_RESIDENT_SHUT_DOWN_1
field_13E = 2
field_13F = 1
field_140 = 1
field_141 = 8
indicatorVehicleOn = VEHICLES_EXTRAS_INDICATOR_MODERN_CAR_ON
indicatorVehicleOff = VEHICLES_EXTRAS_INDICATOR_MODERN_CAR_OFF
engineCoolingFan = NULL_SOUND
handbrakeSound_14E = NULL_SOUND
sound_152 = NULL_SOUND
sound_156 = NULL_SOUND
handbrakeSound_15A = VEHICLES_EXTRAS_STANDARD_HANDBRAKE
field_15E = 1
field_15F = 0
field_160 = 3

-----------------------------[WORD WRAP ON]
I'm now open to offers for GTA IV car commissions. My usual preferences are lore-friendly. However, I can also make real vehicles if needed.

My cars are made from scratch with all proper features that work in vanilla GTA IV.

For examples of my work, check out my GTAForums Workshop here:
https://gtaforums.com/topic/847867-themademans-workshop

Standard price for a car is $120 USD, if any additional features are included--like trim variants, customizations, liveries--the price will be adjusted accordingly.

I'd like to also release the commissioned mods publicly as well, but if you REALLY need them to be private then we can discuss.

If you're interested, feel free to contact me via DM on discord @tnpigames.