---------TMM Auto Imports---------
--------------By TMM--------------

----------------(c) 2026 tnpigames

Dinka Hakumai XE
For GTA IV

Version 1.1 (Build 2026-08-12): 
-Introduced plate lights compatibilty with Shvab's LibertyCityPlates v1.2.6.4+

Model made from scratch; based on 2003 Honda Accord

Standard and Facelift versions available; each with wheel options

****
I'm now open to offers for car commissions for GTA IV, for $120* each!
For more details, please look below.

Check out my YouTube channel!
https://www.youtube.com/@TheMadeManGTA

Part of TheMadeMan's Workshop; Location for Up-to-date version of my mods
Link : 

http://gtaforums.com/topic/847867-themademans-workshop/
https://www.patreon.com/themademan/

Note : FLA recommended to add this car without replacing, which gives you the access of proper name and custom sound.

Features a low file size, proper LODs and proper physics.

Credits:
-jerzy for commissioning the car
-Thundersmacker for resources, assistance, suggestions
-Xana, direct_UA, MrFinger for design suggestions
-TheSecretPower for Dinka badges
-Boywond for badge template
-sock, maty & others for screenshots and testing
-FRSTR for physics fix tool
-Rockstar Games for assets
...and others for support!

To enable dynamic license plates (e.g. like GTA V's random plate registration letters/numbers) and rear plate lights: 
You must install LibertyCityPlates version 1.2.6.4 (or newer) and use the files in the compatibility folder. 
DO NOT use LCPlates files without the mod. The game will crash. YOU HAVE BEEN WARNED.
Shvab's LibertyCityPlates Link:
https://gtaforums.com/topic/998667-libertycityplates-license-plates-for-iv-and-other-things/

Data - Replace if you have the older version installed *****PLEASE*****

hakuxe is for the standard version
hakuxe2 is for the facelift version

vehicles.ide
hakuxe,		hakuxe, 	car, 		HAKUXE, 	HAKUXE, 	VEH@STD,	VEH@STD_LO4_LO4,	100,	999,		0.2350,	0.2350, 	0.3,	2,	1.5	,1,	ext_strong
hakuxe2,	hakuxe2, 	car, 		HAKUXE2, 	HAKUXE, 	VEH@STD,	VEH@STD_LO4_LO4,	100,	999,		0.2350,	0.2350, 	0.3,	2,	1.5	,1,	ext_strong+ext_gang

carcols.dat (car3 section)
hakuxe, 	0,0,0, 3,3,3, 5,5,5, 6,6,6, 31,31,31, 34,34,34, 52,52,52, 53,53,53, 68,68,68, 69,69,69, 73,73,122, 78,78,78, 85,85,85, 93,93,93, 109,109,109, 112,112,112,
hakuxe2, 	0,0,0, 3,3,3, 5,5,5, 6,6,6, 31,31,31, 34,34,34, 52,52,52, 53,53,53, 68,68,68, 69,69,69, 73,73,122, 78,78,78, 85,85,85, 93,93,93, 109,109,109, 112,112,112,

handling.dat
HAKUXE     1500.0  0.00  85    0.0 0.034 -0.22     1.0  5  0.120 1.0 162.0    0.23 0.655 0.45 35.0        1.38 1.16 14.0 0.15 0.4810        2.1  1.3  1.3  0.10 -0.14 0.0 0.52          1.0 0.6 0.9 1.5     0.0  20000         440010        1                0
HAKUXE2     1500.0  0.00  85    0.0 0.034 -0.22     1.0  5  0.120 1.0 162.0    0.23 0.655 0.45 35.0        1.38 1.16 14.0 0.15 0.4810        2.1  1.3  1.3  0.10 -0.14 0.0 0.52          1.0 0.6 0.9 1.5     0.0  20000         440010        1                0

vehOff.scv
VEHICLE hakuxe FIELD BOOT_OPEN POS 0.026403 -1.632984 0.318115 ANGLES 0.294578 -0.000275 3.070280 FOV 55.000000
VEHICLE hakuxe FIELD BONNET_FWD POS 0.005615 0.937671 0.684740 ANGLES -0.000000 0.000000 0.000000 FOV 72.000000
VEHICLE hakuxe FIELD BONNET_BWD POS 0.007324 -1.757983 0.745361 ANGLES 0.000017 -0.000000 3.141590 FOV 55.000000
VEHICLE hakuxe FIELD CINEY_WHEEL POS -1.078961 0.133636 -0.092163 ANGLES -0.105094 0.000202 -0.044188 FOV 55.000000
VEHICLE hakuxe FIELD CINEY_UNDER POS 0.009877 0.569227 -0.369629 ANGLES -0.000105 0.000218 -0.000045 FOV 55.000000
VEHICLE hakuxe FIELD CINEY_MISC_1 POS 1.666340 -4.888198 0.829586 ANGLES -0.197591 -0.114532 0.251876 FOV 45.000000
VEHICLE hakuxe FIELD CINEY_MISC_2 POS -1.004289 -0.708862 0.601685 ANGLES -0.060775 0.093447 -0.162191 FOV 55.000000
VEHICLE hakuxe FIELD JACKED POS 0.046326 0.436646 0.276245 ANGLES 0.232372 0.000000 2.033927 FOV 55.000000
VEHICLE hakuxe FIELD BUSTED POS -0.587797 0.647827 0.579956 ANGLES -0.072828 0.000000 2.731588 FOV 55.000000
VEHICLE hakuxe FIELD CARPHONE POS -0.440075 0.903687 0.648071 ANGLES -0.000000 0.000000 -0.000000 FOV 55.000000
VEHICLE hakuxe FIELD BONNET_L POS -0.621510 0.197021 0.640991 ANGLES 0.001891 -0.000000 1.571857 FOV 55.000000
VEHICLE hakuxe FIELD BONNET_R POS 0.621971 0.197006 0.642721 ANGLES 0.001971 -0.000138 -1.571835 FOV 55.000000
VEHICLE hakuxe FIELD CINEY_WHEEL_2 POS 1.141338 -1.734375 0.060059 ANGLES -0.015926 0.245109 0.121669 FOV 55.000000
VEHICLE hakuxe FIELD CINEY_BACK POS -1.116970 0.550537 0.672485 ANGLES -0.259350 0.165524 -2.964540 FOV 55.000000
VEHICLE hakuxe FIELD BUMPER POS 0.000000 2.248901 -0.221313 ANGLES -0.000000 0.000000 -0.000000 FOV 55.000000
VEHICLE hakuxe FIELD AIM_FR POS 0.000000 -0.352783 1.162109 ANGLES -1.562062 0.000000 0.000000 FOV 55.000000
VEHICLE hakuxe FIELD CINEY_FAR_1 POS -2.324472 -4.265128 0.386353 ANGLES -0.127282 -0.183843 -0.370903 FOV 55.000000
VEHICLE hakuxe FIELD CINEY_FAR_2 POS 1.923718 -4.033761 1.301270 ANGLES -0.290157 0.213951 0.339389 FOV 55.000000
VEHICLE hakuxe FIELD CINEY_FAR_3 POS 1.612155 2.878068 -0.132202 ANGLES 0.087987 -0.187646 2.402718 FOV 74.300003
VEHICLE hakuxe FIELD CINEY_FAR_4 POS -1.392812 3.883088 1.032227 ANGLES -0.296845 0.128398 -2.856826 FOV 55.000000
VEHICLE hakuxe2 FIELD BOOT_OPEN POS 0.026403 -1.632984 0.318115 ANGLES 0.294578 -0.000275 3.070280 FOV 55.000000
VEHICLE hakuxe2 FIELD BONNET_FWD POS 0.005615 0.937671 0.684740 ANGLES -0.000000 0.000000 0.000000 FOV 72.000000
VEHICLE hakuxe2 FIELD BONNET_BWD POS 0.007324 -1.757983 0.745361 ANGLES 0.000017 -0.000000 3.141590 FOV 55.000000
VEHICLE hakuxe2 FIELD CINEY_WHEEL POS -1.078961 0.133636 -0.092163 ANGLES -0.105094 0.000202 -0.044188 FOV 55.000000
VEHICLE hakuxe2 FIELD CINEY_UNDER POS 0.009877 0.569227 -0.369629 ANGLES -0.000105 0.000218 -0.000045 FOV 55.000000
VEHICLE hakuxe2 FIELD CINEY_MISC_1 POS 1.666340 -4.888198 0.829586 ANGLES -0.197591 -0.114532 0.251876 FOV 45.000000
VEHICLE hakuxe2 FIELD CINEY_MISC_2 POS -1.004289 -0.708862 0.601685 ANGLES -0.060775 0.093447 -0.162191 FOV 55.000000
VEHICLE hakuxe2 FIELD JACKED POS 0.046326 0.436646 0.276245 ANGLES 0.232372 0.000000 2.033927 FOV 55.000000
VEHICLE hakuxe2 FIELD BUSTED POS -0.587797 0.647827 0.579956 ANGLES -0.072828 0.000000 2.731588 FOV 55.000000
VEHICLE hakuxe2 FIELD CARPHONE POS -0.440075 0.903687 0.648071 ANGLES -0.000000 0.000000 -0.000000 FOV 55.000000
VEHICLE hakuxe2 FIELD BONNET_L POS -0.621510 0.197021 0.640991 ANGLES 0.001891 -0.000000 1.571857 FOV 55.000000
VEHICLE hakuxe2 FIELD BONNET_R POS 0.621971 0.197006 0.642721 ANGLES 0.001971 -0.000138 -1.571835 FOV 55.000000
VEHICLE hakuxe2 FIELD CINEY_WHEEL_2 POS 1.141338 -1.734375 0.060059 ANGLES -0.015926 0.245109 0.121669 FOV 55.000000
VEHICLE hakuxe2 FIELD CINEY_BACK POS -1.116970 0.550537 0.672485 ANGLES -0.259350 0.165524 -2.964540 FOV 55.000000
VEHICLE hakuxe2 FIELD BUMPER POS 0.000000 2.248901 -0.221313 ANGLES -0.000000 0.000000 -0.000000 FOV 55.000000
VEHICLE hakuxe2 FIELD AIM_FR POS 0.000000 -0.352783 1.162109 ANGLES -1.562062 0.000000 0.000000 FOV 55.000000
VEHICLE hakuxe2 FIELD CINEY_FAR_1 POS -2.324472 -4.265128 0.386353 ANGLES -0.127282 -0.183843 -0.370903 FOV 55.000000
VEHICLE hakuxe2 FIELD CINEY_FAR_2 POS 1.923718 -4.033761 1.301270 ANGLES -0.290157 0.213951 0.339389 FOV 55.000000
VEHICLE hakuxe2 FIELD CINEY_FAR_3 POS 1.612155 2.878068 -0.132202 ANGLES 0.087987 -0.187646 2.402718 FOV 74.300003
VEHICLE hakuxe2 FIELD CINEY_FAR_4 POS -1.392812 3.883088 1.032227 ANGLES -0.296845 0.128398 -2.856826 FOV 55.000000

FLA Audio
[hakuxe]
structType = 0
field_1 = 41340
flags = 0xAA629 
floatAsInt_A = -5.0
floatAsInt_E = -3.0
engineLowSound = VEHICLES_ENGINE_RESIDENT_4_CYLINDER_SPORT_1_ENGINE_LOW
engineHighSound = VEHICLES_ENGINE_RESIDENT_4_CYLINDER_SPORT_1_ENGINE_HIGH
exhaustLowSound = VEHICLES_ENGINE_RESIDENT_4_CYLINDER_SPORT_1_EXHAUST_LOW
exhaustHighSound = VEHICLES_ENGINE_RESIDENT_4_CYLINDER_SPORT_1_EXHAUST_HIGH
revsOffSound = VEHICLES_ENGINE_RESIDENT_4_CYLINDER_SPORT_1_REVS_OFF
field_26 = 660.0
field_2A = 200.0
floatAsInt_2E = -4.0
floatAsInt_32 = 0.0
field_36 = 4000.0
field_3A = 1000.0
floatAsInt_3E = -5.0
floatAsInt_42 = 0.5
field_46 = 640.0
field_4A = 200.0
floatAsInt_4E = -2.0
floatAsInt_52 = 0.0
field_56 = 160.0
field_5A = 100.0
floatAsInt_5E = 4.0
floatAsInt_62 = 6.0
floatAsInt_66 = 0.0
field_6A = 50.0
field_6E = 50.0
floatAsInt_72 = -6.0
floatAsInt_76 = -12.0
engineWaveShape = ENGINE_WAVE_SHAPE
floatAsInt_7E = 0.0
exhaustWaveShape = EXHAUST_WAVE_SHAPE
floatAsInt_86 = 0.0
floatAsInt_multiplier1200_8A = -1.5
floatAsInt_multiplier1200_8E = 0.5
engineIdleLoopSound = VEHICLES_ENGINE_RESIDENT_4_CYLINDER_SPORT_1_ENG_IDLE_LOOP
exhaustIdleLoopSound = VEHICLES_ENGINE_RESIDENT_4_CYLINDER_SPORT_1_EX_IDLE_LOOP
floatAsInt_multiplier1200_9A = -0.833333
floatAsInt_multiplier1200_9E = 1.0
transmissionSound = VEHICLES_TRANSMISSION_1
floatAsInt_A6 = -8.0
floatAsInt_AA = 4.0
sound_AE = VEHICLES_ENGINE_RESIDENT_NULL_LOOP
floatAsInt_B2 = 0.0
floatAsInt_B6 = 4.0
exhaustPopSound = NULL_SOUND
airIntakeSound = AIR_INTAKES_MULTI_QUIET
floatAsInt_multiplier1200_C2 = 0.166667
floatAsInt_multiplier1200_C6 = 0.75
dumpValveSound = NULL_SOUND
startSound = STREAMED_VEHICLES_4_CYLINDER_SPORT_1_4_CYLINDER_SPORT_1_START_DIST
hornSound = SENTINAL_MULTI_HORN
openSound = VEHICLES_EXTRAS_SALOON_NEW_OPEN
closeSound = SALOON_DOOR_CLOSE_RND
trunkOpenSound = VEHICLES_EXTRAS_NEW_SALOON_TRUNK_OPEN
trunkCloseSound = VEHICLES_EXTRAS_NEW_SALOON_TRUNK_CLOSE
field_E6 = 0.5
suspensionUpSound = SUSPENSION_UP
suspensionDownSound = SUSPENSION_DOWN
field_F2 = 0.4
field_F6 = 1.0
policeScannerManufacturerSound = POLICE_SCANNER_MANUFACTURER_MAN_DINKA
policeScannerModelSound = POLICE_SCANNER_MODEL_MOD_HAKUMAI
policeScannerVehicleCategorySound = POLICE_SCANNER_VEHICLE_CATEGORY_SEDAN
gearTransmissionSound = VEHICLES_ENGINE_RESIDENT_GEAR_TRANSMISSION
floatAsInt_multiplier1200_10A = 0.5
floatAsInt_multiplier1200_10E = 1.83333
floatAsInt_multiplier1200_112 = 0.833333
floatAsInt_116 = 0.0
field_11A = 50
floatAsInt_11E = 0.0
floatAsInt_122 = 3.0
floatAsInt_126 = 6.0
jumpLandSound = VEHICLE_JUMP_LAND
field_12E = 31
field_132 = 36
ignitionSound = IGNITION
engineShutDownSound = VEHICLES_ENGINE_RESIDENT_SHUT_DOWN_1
field_13E = 3
field_13F = 1
field_140 = 1
field_141 = 6
indicatorVehicleOn = VEHICLES_EXTRAS_INDICATOR_MODERN_CAR_ON
indicatorVehicleOff = VEHICLES_EXTRAS_INDICATOR_MODERN_CAR_OFF
engineCoolingFan = NULL_SOUND
handbrakeSound_14E = NULL_SOUND
sound_152 = NULL_SOUND
sound_156 = NULL_SOUND
handbrakeSound_15A = VEHICLES_EXTRAS_STANDARD_HANDBRAKE
field_15E = 0
field_15F = 0
field_160 = 3

[hakuxe2]
structType = 0
field_1 = 41340
flags = 0xAA629 
floatAsInt_A = -5.0
floatAsInt_E = -3.0
engineLowSound = VEHICLES_ENGINE_RESIDENT_4_CYLINDER_SPORT_1_ENGINE_LOW
engineHighSound = VEHICLES_ENGINE_RESIDENT_4_CYLINDER_SPORT_1_ENGINE_HIGH
exhaustLowSound = VEHICLES_ENGINE_RESIDENT_4_CYLINDER_SPORT_1_EXHAUST_LOW
exhaustHighSound = VEHICLES_ENGINE_RESIDENT_4_CYLINDER_SPORT_1_EXHAUST_HIGH
revsOffSound = VEHICLES_ENGINE_RESIDENT_4_CYLINDER_SPORT_1_REVS_OFF
field_26 = 660.0
field_2A = 200.0
floatAsInt_2E = -4.0
floatAsInt_32 = 0.0
field_36 = 4000.0
field_3A = 1000.0
floatAsInt_3E = -5.0
floatAsInt_42 = 0.5
field_46 = 640.0
field_4A = 200.0
floatAsInt_4E = -2.0
floatAsInt_52 = 0.0
field_56 = 160.0
field_5A = 100.0
floatAsInt_5E = 4.0
floatAsInt_62 = 6.0
floatAsInt_66 = 0.0
field_6A = 50.0
field_6E = 50.0
floatAsInt_72 = -6.0
floatAsInt_76 = -12.0
engineWaveShape = ENGINE_WAVE_SHAPE
floatAsInt_7E = 0.0
exhaustWaveShape = EXHAUST_WAVE_SHAPE
floatAsInt_86 = 0.0
floatAsInt_multiplier1200_8A = -1.5
floatAsInt_multiplier1200_8E = 0.5
engineIdleLoopSound = VEHICLES_ENGINE_RESIDENT_4_CYLINDER_SPORT_1_ENG_IDLE_LOOP
exhaustIdleLoopSound = VEHICLES_ENGINE_RESIDENT_4_CYLINDER_SPORT_1_EX_IDLE_LOOP
floatAsInt_multiplier1200_9A = -0.833333
floatAsInt_multiplier1200_9E = 1.0
transmissionSound = VEHICLES_TRANSMISSION_1
floatAsInt_A6 = -8.0
floatAsInt_AA = 4.0
sound_AE = VEHICLES_ENGINE_RESIDENT_NULL_LOOP
floatAsInt_B2 = 0.0
floatAsInt_B6 = 4.0
exhaustPopSound = NULL_SOUND
airIntakeSound = AIR_INTAKES_MULTI_QUIET
floatAsInt_multiplier1200_C2 = 0.166667
floatAsInt_multiplier1200_C6 = 0.75
dumpValveSound = NULL_SOUND
startSound = STREAMED_VEHICLES_4_CYLINDER_SPORT_1_4_CYLINDER_SPORT_1_START_DIST
hornSound = SENTINAL_MULTI_HORN
openSound = VEHICLES_EXTRAS_SALOON_NEW_OPEN
closeSound = SALOON_DOOR_CLOSE_RND
trunkOpenSound = VEHICLES_EXTRAS_NEW_SALOON_TRUNK_OPEN
trunkCloseSound = VEHICLES_EXTRAS_NEW_SALOON_TRUNK_CLOSE
field_E6 = 0.5
suspensionUpSound = SUSPENSION_UP
suspensionDownSound = SUSPENSION_DOWN
field_F2 = 0.4
field_F6 = 1.0
policeScannerManufacturerSound = POLICE_SCANNER_MANUFACTURER_MAN_DINKA
policeScannerModelSound = POLICE_SCANNER_MODEL_MOD_HAKUMAI
policeScannerVehicleCategorySound = POLICE_SCANNER_VEHICLE_CATEGORY_SEDAN
gearTransmissionSound = VEHICLES_ENGINE_RESIDENT_GEAR_TRANSMISSION
floatAsInt_multiplier1200_10A = 0.5
floatAsInt_multiplier1200_10E = 1.83333
floatAsInt_multiplier1200_112 = 0.833333
floatAsInt_116 = 0.0
field_11A = 50
floatAsInt_11E = 0.0
floatAsInt_122 = 3.0
floatAsInt_126 = 6.0
jumpLandSound = VEHICLE_JUMP_LAND
field_12E = 31
field_132 = 36
ignitionSound = IGNITION
engineShutDownSound = VEHICLES_ENGINE_RESIDENT_SHUT_DOWN_1
field_13E = 3
field_13F = 1
field_140 = 1
field_141 = 6
indicatorVehicleOn = VEHICLES_EXTRAS_INDICATOR_MODERN_CAR_ON
indicatorVehicleOff = VEHICLES_EXTRAS_INDICATOR_MODERN_CAR_OFF
engineCoolingFan = NULL_SOUND
handbrakeSound_14E = NULL_SOUND
sound_152 = NULL_SOUND
sound_156 = NULL_SOUND
handbrakeSound_15A = VEHICLES_EXTRAS_STANDARD_HANDBRAKE
field_15E = 0
field_15F = 0
field_160 = 3

-----------------------------[WORD WRAP ON]
I'm now open to offers for GTA IV car commissions. My usual preferences are lore-friendly. However, I can also make real vehicles if needed.

My cars are made from scratch with all proper features that work in vanilla GTA IV.

For examples of my work, check out my GTAForums Workshop here:
https://gtaforums.com/topic/847867-themademans-workshop

Standard price for a car is $120 USD, if any additional features are included--like trim variants, customizations, liveries--the price will be adjusted accordingly.

I'd like to also release the commissioned mods publicly as well, but if you REALLY need them to be private then we can discuss.

If you're interested, feel free to contact me via DM on discord @tnpigames.