DEFINE OBJECTS 1
DEFINE OBJECT SANNY BUILDER 3.2.0     

DEFINE MISSIONS 0

DEFINE EXTERNAL_SCRIPTS 0 // Use -1 in order not to compile AAA script

DEFINE UNKNOWN_EMPTY_SEGMENT 0

DEFINE UNKNOWN_THREADS_MEMORY 0

Alloc($PLAYER_GROUP, 11)
Alloc($PLAYER_ACTOR, 3)
Alloc($TIME_MINS, 35)
Alloc($PLAYER_CHAR, 2)
Alloc($DEFAULT_WAIT_TIME, 14)
Alloc($TIME_HOURS, 34)

//-------------MAIN---------------
script_name 'MAIN'
set_max_wanted_level 6
set_deatharrest_state 0
set_time_of_day 10 {minutes} 0
request_collision 0.0 {y} 0.0
load_scene 0.0 {y} 0.0 {z} 6.0
$PLAYER_CHAR = create_player 0 {x} 180.0 {y} -640.0 {z} 10.0
$PLAYER_ACTOR = get_player_char $PLAYER_CHAR
set_char_heading $PLAYER_ACTOR {heading} 360.0
$PLAYER_GROUP = get_player_group $PLAYER_CHAR
set_camera_behind_player 
force_weather_now WeatherType.SunnyLa
wait 0
give_player_clothes_outside_shop $PLAYER_CHAR {textureName} "PLAYER_FACE" {modelName} "HEAD" {bodyPart} BodyPart.Head
give_player_clothes_outside_shop $PLAYER_CHAR {textureName} "worktrkhaki" {modelName} "worktr" {bodyPart} BodyPart.Legs
give_player_clothes_outside_shop $PLAYER_CHAR {textureName} "biker" {modelName} "biker" {bodyPart} BodyPart.Shoes
give_player_clothes_outside_shop $PLAYER_CHAR {textureName} "field" {modelName} "field" {bodyPart} BodyPart.Torso
build_player_model $PLAYER_CHAR
set_player_control $PLAYER_CHAR {state} True
do_fade 0 {direction} Fade.In
set_area_visible 0
set_float_stat StatId.Energy {value} 999.0
set_float_stat StatId.BodyMuscle {value} 999.0
set_float_stat StatId.Fat {value} 0.0
set_float_stat StatId.RecruitedGangMembersKilled {value} 999.0
set_float_stat StatId.DrivingSkill {value} 999.0
set_float_stat StatId.BikeSkill {value} 999.0
set_float_stat StatId.FlyingSkill {value} 999.0
set_float_stat StatId.CycleSkill {value} 999.0
set_int_stat StatId.CitiesPassed {value} 4
set_int_stat StatId.Respect {value} 0
add_hospital_restart 267.0 {y} -293.0 {z} 10.0 {heading} 360.0 {citiesPassed} 0
add_hospital_restart 333.0 {y} 101.0 {z} 11.5 {heading} 360.0 {citiesPassed} 0
add_hospital_restart -52.0 {y} 1846.0 {z} 10.0 {heading} 360.0 {citiesPassed} 0
add_hospital_restart -1829.0 {y} 1126.0 {z} 10.0 {heading} 360.0 {citiesPassed} 0
add_hospital_restart -1181.0 {y} -363.0 {z} 10.0 {heading} 360.0 {citiesPassed} 0
add_hospital_restart 267.0 {y} -293.0 {z} 10.0 {heading} 360.0 {citiesPassed} 0
add_police_restart -118.0 {y} -998.0 {z} 10.0 {heading} 360.0 {citiesPassed} 0
add_police_restart 322.0 {y} -668.0 {z} 10.0 {heading} 360.0 {citiesPassed} 0
add_police_restart 339.0 {y} 138.0 {z} 10.0 {heading} 360.0 {citiesPassed} 0
add_police_restart 1336.0 {y} -40.0 {z} 10.0 {heading} 360.0 {citiesPassed} 0
add_police_restart -680.0 {y} 1327.0 {z} 10.0 {heading} 360.0 {citiesPassed} 0
add_police_restart -52.0 {y} 1888.0 {z} 10.0 {heading} 360.0 {citiesPassed} 0
add_police_restart -1222.0 {y} 1032.0 {z} 10.0 {heading} 360.0 {citiesPassed} 0
add_police_restart -989.0 {y} -838.0 {z} 10.0 {heading} 360.0 {citiesPassed} 0
add_police_restart -1211.0 {y} 337.0 {z} 10.0 {heading} 360.0 {citiesPassed} 0
add_police_restart -1817.0 {y} -890.0 {z} 10.0 {heading} 360.0 {citiesPassed} 0
add_police_restart -1863.0 {y} -197.0 {z} 10.0 {heading} 360.0 {citiesPassed} 0
add_police_restart -1867.0 {y} 880.0 {z} 10.0 {heading} 360.0 {citiesPassed} 0
declare_mission_flag $flag_player_on_mission
$DEFAULT_WAIT_TIME = 250
clear_help 

:MAIN_391
wait $DEFAULT_WAIT_TIME
$TIME_HOURS, $TIME_MINS = get_time_of_day 
goto @MAIN_391
