Declasse Tampa GT
by MrFinger
Interior and rear axle by Thundersmacker

It's time to unleash some 60's muscle power on the streets of Liberty City with the Tampa GT. This port features a few enhancements from its GTA 5 model, such as a new colorable interior (using secondary color), rims with black accents, a solid rear axle, and working turn signals. 
Hood scoops are now optional extras, and it can spawn with a variety of liveries. Thanks to Thundersmacker for the Stallion S port which I took some assets from and for commissioning this port.

Data lines:

vehicles.ide:
tampagt, 	tampagt,	car,		TAMPAGT,	TAMPAGT,	VEH@STD,	NULL,			70,	999,		0.2230,	0.2230,		0,	4,	1.0     ,0,	livery+ext_strong

handling.dat:
Vanilla-style:
TAMPAGT 1750.0 7.0 85 0.0 0.0 -0.06 0.0 4 0.20 1.0 143.0 0.22 0.65 0.7 35.0 1.20 1.00 13.0 0.15 0.48 1.3 0.7 0.7 0.13 -0.21 0.0 0.5 1.0 1.0 0.8 1.5 0.0 25000 240000 0 0 

Killatomate Realistic driving-style:
TAMPAGT	     	 1750.0 1.00  88	0.0 0.08 -0.03 		0.0  4  0.215 1.0 167.0	0.205 0.700 0.45 32.0		1.27 1.07 15.5 0.15 0.4832		1.8  0.9  0.9  0.13 -0.16 0.010 0.50  		1.0 0.6 1.1 1.5 	0.0  45000 		440000		0				0

carcols.dat:
tampagt, 34,39,85, 0,97,102, 3,1,12, 6,6,4, 11,4,12, 13,13,12, 16,95,90, 24,1,12, 21,21,12, 23,23,2, 31,31,27, 32,113,34, 49,13,41, 52,1,59, 62,13,69, 76,76,76, 82,85,76, 87,8,76, 89,1,4, 92,95,90, 95,112,2, 106,103,2, 132,106,131, 65,79,118,

addedVehicleAudioSettings.ini:
Note: if you're on TLAD or have TLAD audio files loaded in the base game, use this policeScannerModelSound line:
policeScannerModelSound = EP1_SFX_E1_SCANNER_MODELS_E1_SCANNER_TAMPA
And if you're on TBOGT or have TBOGT audio files loaded in the base game, use this policeScannerModelSound line:
policeScannerModelSound = EP2_SFX_E2_SCANNER_MODELS_E2_SCANNER_TAMPA

[tampagt]
structType = 0
field_1 = 48682
flags = 0xAA628 
floatAsInt_A = -24.0
floatAsInt_E = -2.0
engineLowSound = VEHICLES_ENGINE_RESIDENT_MUSCLE_CAR_3_ENGINE_LOW
engineHighSound = VEHICLES_ENGINE_RESIDENT_MUSCLE_CAR_3_ENGINE_HIGH
exhaustLowSound = VEHICLES_ENGINE_RESIDENT_MUSCLE_CAR_3_EXHAUST_LOW
exhaustHighSound = VEHICLES_ENGINE_RESIDENT_MUSCLE_CAR_3_EXHAUST_HIGH
revsOffSound = VEHICLES_ENGINE_RESIDENT_MUSCLE_CAR_3_REVS_OFF
field_26 = 660.0
field_2A = 200.0
floatAsInt_2E = -3.0
floatAsInt_32 = 0.0
field_36 = 4000.0
field_3A = 1000.0
floatAsInt_3E = -4.0
floatAsInt_42 = 2.0
field_46 = 600.0
field_4A = 100.0
floatAsInt_4E = -4.0
floatAsInt_52 = 2.0
field_56 = 180.0
field_5A = 80.0
floatAsInt_5E = 3.0
floatAsInt_62 = 6.0
floatAsInt_66 = 2.0
field_6A = 50.0
field_6E = 50.0
floatAsInt_72 = 0.0
floatAsInt_76 = -18.0
engineWaveShape = ENGINE_WAVE_SHAPE
floatAsInt_7E = 0.0
exhaustWaveShape = EXHAUST_WAVE_SHAPE
floatAsInt_86 = 0.0
floatAsInt_multiplier1200_8A = -0.5
floatAsInt_multiplier1200_8E = 1.125
engineIdleLoopSound = VEHICLES_ENGINE_RESIDENT_MUSCLE_CAR_3_ENG_IDLE_LOOP
exhaustIdleLoopSound = VEHICLES_ENGINE_RESIDENT_MUSCLE_CAR_3_EX_IDLE_LOOP
floatAsInt_multiplier1200_9A = -0.166667
floatAsInt_multiplier1200_9E = 1.0
transmissionSound = VEHICLES_TRANSMISSION_1
floatAsInt_A6 = -8.0
floatAsInt_AA = 4.0
sound_AE = VEHICLES_ENGINE_RESIDENT_NULL_LOOP
floatAsInt_B2 = 0.0
floatAsInt_B6 = 0.0
exhaustPopSound = NULL_SOUND
airIntakeSound = TURBO_3_WRAP
floatAsInt_multiplier1200_C2 = -0.5
floatAsInt_multiplier1200_C6 = 0.666667
dumpValveSound = NULL_SOUND
startSound = STREAMED_VEHICLES_MUSCLE_CAR_3_MUSCLE_CAR_3_START_DIST
hornSound = WRAPPER_HORN_LOW_6
openSound = VEHICLES_EXTRAS_MUSCLE_CAR_OPEN
closeSound = MUSCLE_DOOR_CLOSE_RND
trunkOpenSound = VEHICLES_EXTRAS_MUSCLE_TRUNK_OPEN
trunkCloseSound = VEHICLES_EXTRAS_MUSCLE_TRUNK_CLOSE
field_E6 = 0.5
suspensionUpSound = SUSPENSION_UP
suspensionDownSound = SUSPENSION_UP
field_F2 = 0.4
field_F6 = 1.0
policeScannerManufacturerSound = POLICE_SCANNER_MANUFACTURER_MAN_DECLASSE
policeScannerModelSound = POLICE_SCANNER_VEHICLE_CATEGORY_COUPE
policeScannerVehicleCategorySound = POLICE_SCANNER_VEHICLE_CATEGORY_COUPE
gearTransmissionSound = VEHICLES_ENGINE_RESIDENT_GEAR_TRANSMISSION
floatAsInt_multiplier1200_10A = 0.333333
floatAsInt_multiplier1200_10E = 1.5
floatAsInt_multiplier1200_112 = 1.0
floatAsInt_116 = 0.0
field_11A = 25
floatAsInt_11E = 0.0
floatAsInt_122 = 6.0
floatAsInt_126 = 6.0
jumpLandSound = VEHICLE_JUMP_LAND
field_12E = 31
field_132 = 36
ignitionSound = IGNITION
engineShutDownSound = VEHICLES_ENGINE_RESIDENT_SHUT_DOWN_1
field_13E = 0
field_13F = 0
field_140 = 1
field_141 = 5
indicatorVehicleOn = VEHICLES_EXTRAS_INDICATOR_OLD_CAR_ON
indicatorVehicleOff = VEHICLES_EXTRAS_INDICATOR_OLD_CAR_OFF
engineCoolingFan = NULL_SOUND
handbrakeSound_14E = NULL_SOUND
sound_152 = NULL_SOUND
sound_156 = NULL_SOUND
handbrakeSound_15A = VEHICLES_EXTRAS_V_ENGINE_HANDBRAKE
field_15E = 1
field_15F = 0
field_160 = 0

vehOff.csv:
VEHICLE tampagt FIELD BOOT_OPEN POS 0.034270 -1.494074 0.388919 ANGLES 0.378109 0.003788 3.131800 FOV 55.000000
VEHICLE tampagt FIELD BONNET_FWD POS 0.012390 0.796907 0.760938 ANGLES -0.000000 0.000000 0.000000 FOV 72.000000
VEHICLE tampagt FIELD BONNET_BWD POS -0.003906 -1.595095 0.795599 ANGLES -0.000080 0.000000 3.141517 FOV 55.000000
VEHICLE tampagt FIELD CINEY_WHEEL POS -1.034874 0.411145 -0.053363 ANGLES -0.057802 0.000705 -0.011437 FOV 55.000000
VEHICLE tampagt FIELD CINEY_UNDER POS 0.005268 0.576294 -0.302246 ANGLES -0.000000 0.000000 -0.000000 FOV 55.000000
VEHICLE tampagt FIELD CINEY_MISC_1 POS 1.258120 -5.504011 0.711784 ANGLES -0.063883 -0.161403 0.086490 FOV 45.000000
VEHICLE tampagt FIELD CINEY_MISC_2 POS -0.889332 -0.554077 0.703003 ANGLES -0.190261 0.058545 -0.375375 FOV 55.000000
VEHICLE tampagt FIELD JACKED POS 0.072737 0.360352 0.301392 ANGLES 0.216848 0.000000 2.146588 FOV 55.000000
VEHICLE tampagt FIELD BUSTED POS -0.523090 0.525513 0.559692 ANGLES -0.026643 -0.000000 2.675407 FOV 55.000000
VEHICLE tampagt FIELD CARPHONE POS -0.399017 0.911743 0.580933 ANGLES -0.000000 0.000000 -0.000000 FOV 55.000000
VEHICLE tampagt FIELD BONNET_L POS -0.499326 0.097253 0.661088 ANGLES -0.000601 -0.020905 1.570323 FOV 55.000000
VEHICLE tampagt FIELD BONNET_R POS 0.497434 0.097261 0.660722 ANGLES -0.000795 0.020905 -1.570872 FOV 55.000000
VEHICLE tampagt FIELD CINEY_WHEEL_2 POS 1.080882 -1.683340 0.031381 ANGLES -0.031915 0.235662 0.132226 FOV 55.000000
VEHICLE tampagt FIELD CINEY_BACK POS -0.968041 0.336222 0.705803 ANGLES -0.255195 0.074213 -3.036592 FOV 55.000000
VEHICLE tampagt FIELD BUMPER POS -0.000881 2.197333 -0.144763 ANGLES 0.020055 0.000394 -0.001104 FOV 55.000000
VEHICLE tampagt FIELD AIM_FR POS 0.000000 -0.664063 1.105957 ANGLES -1.562062 0.000000 0.000000 FOV 55.000000
VEHICLE tampagt FIELD CINEY_FAR_1 POS -2.265153 -4.188487 0.364583 ANGLES -0.104783 -0.219522 -0.384532 FOV 55.000000
VEHICLE tampagt FIELD CINEY_FAR_2 POS 1.434120 -4.756160 1.116207 ANGLES -0.182487 0.215939 0.149532 FOV 55.000000
VEHICLE tampagt FIELD CINEY_FAR_3 POS 1.626480 2.901662 -0.002479 ANGLES 0.070343 -0.177424 2.389693 FOV 74.300003
VEHICLE tampagt FIELD CINEY_FAR_4 POS -1.372078 3.807603 1.176931 ANGLES -0.321945 0.130245 -2.862928 FOV 55.000000