Vapid FMJ
By MrFinger

Vapid FMJ is our next GTA V port. It features butterfly doors similar to those on the real Ford GT, unique badging, and can spawn with either retracted or deployed spoiler. Also, stock front bumper has been replaced with "Carbon Fiber Splitter" tuning option.
Primary color covers the entire body, while secondary is applied on the rims.

Data lines:

vehicles.ide:
fmj,		fmj,		car,		FMJ,		FMJ,		VEH@LOW,	VEH@LOW_INFERNUS,	1,	0,		0.2960,	0.2960,		0,	5,	1.0     ,0,	sports+ext_requi+ext_strong

handling.dat:
FMJ 1500.0 6.0 85 0.0 -0.05 -0.15 0.0 6 0.24 1.0 163.0 0.345 0.54 0.8 40.0 1.55 1.30 13.5 0.125 0.475 2.4 1.5 1.5 0.062 -0.09 0.01 0.495 1.0 1.0 0.7 1.5 0.0 130000 440010 1 1 

carcols.dat (car3):
fmj, 87,133,128, 33,1,35, 76,76,75, 127,0,123, 73,132,122, 20,113,4, 0,1,25, 112,112,133, 51,133,59,

addedVehicleAudioSettings.ini:
There are two different audio settings, use depending on your situation

Use this config only if you're on TBOGT or if you have TBOGT audio files loaded in the base game with mods such as The Actual Complete Edition:
[fmj]
structType = 0
field_1 = 48606
flags = 0x2AA628 
floatAsInt_A = -36.0
floatAsInt_E = -3.0
engineLowSound = EP2_SFX_EP2_GT_SUPERCAR_GT_SUPERCAR_LOW_ENG
engineHighSound = EP2_SFX_EP2_GT_SUPERCAR_GT_SUPERCAR_HIGH_ENG
exhaustLowSound = EP2_SFX_EP2_GT_SUPERCAR_GT_SUPERCAR_LOW_EX
exhaustHighSound = EP2_SFX_EP2_GT_SUPERCAR_GT_SUPERCAR_HIGH_EX
revsOffSound = EP2_SFX_EP2_GT_SUPERCAR_GT_SUPERCAR_REVS_OFF
field_26 = 640.0
field_2A = 240.0
floatAsInt_2E = -3.0
floatAsInt_32 = 2.0
field_36 = 2500.0
field_3A = 250.0
floatAsInt_3E = -4.0
floatAsInt_42 = 3.0
field_46 = 340.0
field_4A = 80.0
floatAsInt_4E = -4.0
floatAsInt_52 = 4.0
field_56 = 140.0
field_5A = 80.0
floatAsInt_5E = 5.0
floatAsInt_62 = 6.0
floatAsInt_66 = 1.5
field_6A = 50.0
field_6E = 50.0
floatAsInt_72 = 0.0
floatAsInt_76 = -18.0
engineWaveShape = ENGINE_WAVE_SHAPE
floatAsInt_7E = 0.0
exhaustWaveShape = WAVESHAPER_CURVES_OVERDRIVE
floatAsInt_86 = 0.0
floatAsInt_multiplier1200_8A = -0.333333
floatAsInt_multiplier1200_8E = 1.5
engineIdleLoopSound = EP2_SFX_EP2_GT_SUPERCAR_GT_SUPERCAR_IDLE_ENG
exhaustIdleLoopSound = EP2_SFX_EP2_GT_SUPERCAR_GT_SUPERCAR_IDLE_EX
floatAsInt_multiplier1200_9A = 0.166667
floatAsInt_multiplier1200_9E = 1.0
transmissionSound = VEHICLES_TRANSMISSION_1
floatAsInt_A6 = -8.0
floatAsInt_AA = 4.0
sound_AE = VEHICLES_ENGINE_RESIDENT_NULL_LOOP
floatAsInt_B2 = -8.0
floatAsInt_B6 = -2.0
exhaustPopSound = EX_POPS_MT
airIntakeSound = AIR_INTAKES_MULTI_GT
floatAsInt_multiplier1200_C2 = -0.333333
floatAsInt_multiplier1200_C6 = 1.5
dumpValveSound = NULL_SOUND
startSound = EP2_SFX_EP2_GT_SUPERCAR_GT_SUPERCAR_START
hornSound = SABRE_GT_HORN
openSound = INFERNUS_OPEN_DOOR
closeSound = SPORTS_LUX_DOOR_CLOSE_RND
trunkOpenSound = VEHICLES_EXTRAS_SPORTS_TRUNK_OPEN
trunkCloseSound = VEHICLES_EXTRAS_SPORTS_TRUNK_CLOSE
field_E6 = 0.5
suspensionUpSound = PNEUMATIC_SUSPENSION_UP
suspensionDownSound = PNEUMATIC_SUSPENSION_DOWN
field_F2 = 0.4
field_F6 = 1.0
policeScannerManufacturerSound = POLICE_SCANNER_MANUFACTURER_MAN_VAPID
policeScannerModelSound = POLICE_SCANNER_VEHICLE_CATEGORY_SPORTS_CAR
policeScannerVehicleCategorySound = POLICE_SCANNER_VEHICLE_CATEGORY_SPORTS_CAR
gearTransmissionSound = VEHICLES_ENGINE_RESIDENT_GEAR_TRANSMISSION
floatAsInt_multiplier1200_10A = 0.333333
floatAsInt_multiplier1200_10E = 2.16667
floatAsInt_multiplier1200_112 = 1.0
floatAsInt_116 = 0.0
field_11A = 50
floatAsInt_11E = 0.0
floatAsInt_122 = 9.0
floatAsInt_126 = 16.0
jumpLandSound = VEHICLE_JUMP_LAND
field_12E = 31
field_132 = 36
ignitionSound = IGNITION
engineShutDownSound = VEHICLES_ENGINE_RESIDENT_SHUT_DOWN_1
field_13E = 0
field_13F = 0
field_140 = 1
field_141 = 3
indicatorVehicleOn = VEHICLES_EXTRAS_INDICATOR_MODERN_CAR_ON
indicatorVehicleOff = VEHICLES_EXTRAS_INDICATOR_MODERN_CAR_OFF
engineCoolingFan = NULL_SOUND
handbrakeSound_14E = NULL_SOUND
sound_152 = NULL_SOUND
sound_156 = NULL_SOUND
handbrakeSound_15A = VEHICLES_EXTRAS_SPORTS_HANDBRAKE
field_15E = 0
field_15F = 0
field_160 = 1

Use this config only if you're on base IV or TLAD and don't have TBOGT audio files loaded:
[fmj]
structType = 0
field_1 = 41974
flags = 0x2AA628 
floatAsInt_A = -10.0
floatAsInt_E = -2.0
engineLowSound = VEHICLES_ENGINE_RESIDENT_FAST_3_ENGINE_LOW
engineHighSound = VEHICLES_ENGINE_RESIDENT_FAST_3_ENGINE_HIGH
exhaustLowSound = VEHICLES_ENGINE_RESIDENT_FAST_3_EXHAUST_LOW
exhaustHighSound = VEHICLES_ENGINE_RESIDENT_FAST_3_EXHAUST_HIGH
revsOffSound = VEHICLES_ENGINE_RESIDENT_FAST_3_REVS_OFF
field_26 = 440.0
field_2A = 200.0
floatAsInt_2E = -10.0
floatAsInt_32 = 0.0
field_36 = 5000.0
field_3A = 2000.0
floatAsInt_3E = -4.0
floatAsInt_42 = 0.0
field_46 = 340.0
field_4A = 100.0
floatAsInt_4E = 2.0
floatAsInt_52 = 6.0
field_56 = 160.0
field_5A = 100.0
floatAsInt_5E = 4.0
floatAsInt_62 = 5.0
floatAsInt_66 = 1.0
field_6A = 50.0
field_6E = 50.0
floatAsInt_72 = 0.0
floatAsInt_76 = -18.0
engineWaveShape = ENGINE_WAVE_SHAPE
floatAsInt_7E = 0.0
exhaustWaveShape = EXHAUST_WAVE_SHAPE
floatAsInt_86 = 0.0
floatAsInt_multiplier1200_8A = -0.696667
floatAsInt_multiplier1200_8E = 1.26667
engineIdleLoopSound = VEHICLES_ENGINE_RESIDENT_FAST_3_ENG_IDLE_LOOP
exhaustIdleLoopSound = VEHICLES_ENGINE_RESIDENT_FAST_3_EX_IDLE_LOOP
floatAsInt_multiplier1200_9A = -0.333333
floatAsInt_multiplier1200_9E = 1.0
transmissionSound = VEHICLES_TRANSMISSION_1
floatAsInt_A6 = -8.0
floatAsInt_AA = 4.0
sound_AE = VEHICLES_ENGINE_RESIDENT_NULL_LOOP
floatAsInt_B2 = -6.0
floatAsInt_B6 = 0.0
exhaustPopSound = EX_POPS_MT
airIntakeSound = AIR_INTAKES_MULTI_GT
floatAsInt_multiplier1200_C2 = -0.666667
floatAsInt_multiplier1200_C6 = 0.833333
dumpValveSound = NULL_SOUND
startSound = VEHICLES_ENGINE_RESIDENT_FAST_3_START
hornSound = SABRE_GT_HORN
openSound = INFERNUS_OPEN_DOOR
closeSound = SPORTS_LUX_DOOR_CLOSE_RND
trunkOpenSound = VEHICLES_EXTRAS_SPORTS_TRUNK_OPEN
trunkCloseSound = VEHICLES_EXTRAS_SPORTS_TRUNK_CLOSE
field_E6 = 0.5
suspensionUpSound = PNEUMATIC_SUSPENSION_UP
suspensionDownSound = PNEUMATIC_SUSPENSION_DOWN
field_F2 = 0.4
field_F6 = 1.0
policeScannerManufacturerSound = POLICE_SCANNER_MANUFACTURER_MAN_VAPID
policeScannerModelSound = POLICE_SCANNER_VEHICLE_CATEGORY_SPORTS_CAR
policeScannerVehicleCategorySound = POLICE_SCANNER_VEHICLE_CATEGORY_SPORTS_CAR
gearTransmissionSound = VEHICLES_ENGINE_RESIDENT_GEAR_TRANSMISSION
floatAsInt_multiplier1200_10A = 0.333333
floatAsInt_multiplier1200_10E = 1.83333
floatAsInt_multiplier1200_112 = 1.16667
floatAsInt_116 = 0.0
field_11A = 50
floatAsInt_11E = 0.0
floatAsInt_122 = 7.0
floatAsInt_126 = 4.0
jumpLandSound = VEHICLE_JUMP_LAND
field_12E = 31
field_132 = 36
ignitionSound = IGNITION
engineShutDownSound = VEHICLES_ENGINE_RESIDENT_SHUT_DOWN_1
field_13E = 1
field_13F = 0
field_140 = 1
field_141 = 9
indicatorVehicleOn = VEHICLES_EXTRAS_INDICATOR_MODERN_CAR_ON
indicatorVehicleOff = VEHICLES_EXTRAS_INDICATOR_MODERN_CAR_OFF
engineCoolingFan = NULL_SOUND
handbrakeSound_14E = NULL_SOUND
sound_152 = NULL_SOUND
sound_156 = NULL_SOUND
handbrakeSound_15A = VEHICLES_EXTRAS_SPORTS_HANDBRAKE
field_15E = 0
field_15F = 0
field_160 = 1

vehOff.csv:
VEHICLE fmj FIELD BOOT_OPEN POS 0.000000 0.000000 1.000000 ANGLES 0.000000 0.000000 0.000000 FOV 45.000000
VEHICLE fmj FIELD BONNET_FWD POS 0.000000 0.519718 0.635072 ANGLES -0.000000 0.000000 0.000000 FOV 45.000000
VEHICLE fmj FIELD BONNET_BWD POS 0.000000 -1.348267 0.652266 ANGLES 0.000000 0.000000 3.141056 FOV 45.000000
VEHICLE fmj FIELD CINEY_WHEEL POS -1.281494 -0.649963 0.081820 ANGLES -0.011527 0.074200 -0.009072 FOV 45.000000
VEHICLE fmj FIELD CINEY_UNDER POS 0.000000 0.000000 1.000000 ANGLES 0.000000 0.000000 0.000000 FOV 45.000000
VEHICLE fmj FIELD CINEY_MISC_1 POS 1.761658 -5.189575 0.826946 ANGLES -0.030621 -0.138921 0.156781 FOV 45.000000
VEHICLE fmj FIELD CINEY_MISC_2 POS -1.016296 -0.794495 0.579344 ANGLES -0.101502 0.194155 -0.238978 FOV 45.000000
VEHICLE fmj FIELD JACKED POS 0.000000 0.000000 1.000000 ANGLES 0.000000 0.000000 0.000000 FOV 45.000000
VEHICLE fmj FIELD BUSTED POS 0.000000 0.000000 1.000000 ANGLES 0.000000 0.000000 0.000000 FOV 45.000000
VEHICLE fmj FIELD CARPHONE POS -0.478455 0.511719 0.569405 ANGLES -0.000000 0.000000 0.000000 FOV 45.000000
VEHICLE fmj FIELD BONNET_L POS 0.000000 0.000000 1.000000 ANGLES 0.000000 0.000000 0.000000 FOV 45.000000
VEHICLE fmj FIELD BONNET_R POS 0.000000 0.000000 1.000000 ANGLES 0.000000 0.000000 0.000000 FOV 45.000000
VEHICLE fmj FIELD CINEY_WHEEL_2 POS 0.000000 0.000000 1.000000 ANGLES 0.000000 0.000000 0.000000 FOV 45.000000
VEHICLE fmj FIELD CINEY_BACK POS 0.000000 0.000000 1.000000 ANGLES 0.000000 0.000000 0.000000 FOV 45.000000
VEHICLE fmj FIELD BUMPER POS 0.000000 0.000000 1.000000 ANGLES 0.000000 0.000000 0.000000 FOV 45.000000
VEHICLE fmj FIELD AIM_FR POS 0.000000 -0.083313 1.007576 ANGLES -1.562062 0.000000 0.000000 FOV 45.000000
VEHICLE fmj FIELD CINEY_FAR_1 POS 0.000000 0.000000 1.000000 ANGLES 0.000000 0.000000 0.000000 FOV 45.000000
VEHICLE fmj FIELD CINEY_FAR_2 POS 0.000000 0.000000 1.000000 ANGLES 0.000000 0.000000 0.000000 FOV 45.000000
VEHICLE fmj FIELD CINEY_FAR_3 POS 0.000000 0.000000 1.000000 ANGLES 0.000000 0.000000 0.000000 FOV 45.000000
VEHICLE fmj FIELD CINEY_FAR_4 POS 0.000000 0.000000 1.000000 ANGLES 0.000000 0.000000 0.000000 FOV 45.000000