---------TMM Auto Imports---------
--------------By TMM--------------

----------------(c) 2026 tnpigames

Dinka Angara
For GTA IV

Version 1.3 (Build 2026-08-12): 
-Introduced plate lights compatibilty with Shvab's LibertyCityPlates v1.2.6.4+
-Improved physics on both the vanilla and LCP models

Model made from scratch; based on 2002 Honda CR-V

By default, this comes with clear front indicators. An amber USDM version is available via renaming the angara_usdm.wtd

****
I'm now open to offers for car commissions for GTA IV, for $120* each!
For more details, please look below.

Check out my YouTube channel!
https://www.youtube.com/@TheMadeManGTA

Part of TheMadeMan's Workshop; Location for Up-to-date version of my mods
Link : 

http://gtaforums.com/topic/847867-themademans-workshop/
https://www.patreon.com/themademan/

Note : FLA is recommended to add this car without replacing, which gives you the access of proper name and custom sound.

Features a low file size, proper LODs and proper physics.

Credits:
-jerzy for commissioning the car
-Yeiko for original artwork
-Thundersmacker data lines, zm2 assistance
-Boywond for blender assistance
-TheSecretPower for Dinka badges
-sock for assistance
-unbid, maty for testing and screenshots
-FRSTR for physics fix tool
-Rockstar Games for assets
...and others over at VanillaWorks discord server and other places for support!

To enable dynamic license plates (e.g. like GTA V's random plate registration letters/numbers) and rear plate lights: 
You must install LibertyCityPlates version 1.2.6.4 (or newer) and use the files in the compatibility folder. 
DO NOT use LCPlates files without the mod. The game will crash. YOU HAVE BEEN WARNED.
Shvab's LibertyCityPlates Link:
https://gtaforums.com/topic/998667-libertycityplates-license-plates-for-iv-and-other-things/

Files for previous versions of LibertyPlates (older than v1.2.6.0) are availble for "LEGACY" folder.
However, these files are no longer supported and will no longer receive updates/bug fixes.
Only use them if totally necessary.

Data - Replace if you have the older version installed *****PLEASE*****

vehicles.ide
angara,		angara,		car,		ANGARA,		ANGARA,		VEH@STD,	VEH@STD_LO1_LO1,	100,	999,		0.2292,	0.2292,		0,	2,	1.2	,1,	ext_strong+ext_sunroof

carcols.dat (car3 section)
angara, 	1,112,1, 2,112,24, 4,1,4, 10,1,8, 31,112,30, 36,112,36, 45,112,45, 57,112,53, 64,112,75, 70,112,70, 85,112,81, 103,112,103, 109,112,117, 112,1,113,

handling.dat
ANGARA	 1900.0  2.0  85	0.0 0.06 -0.29 		0.70 5  0.116 1.0 152.0	0.21 0.640 0.40 34.0		1.23 1.03 14.3 0.12 0.4822		2.0  1.2  1.2  0.09 -0.14 0.005  0.50  		1.0 0.6 1.2 1.5 	0.0  15000 		440010		0				0

vehOff.scv
VEHICLE angara FIELD BOOT_OPEN POS 0.175938 -1.329598 0.166971 ANGLES 0.441524 -0.000174 3.036268 FOV 55.000000
VEHICLE angara FIELD BONNET_FWD POS -0.001953 1.071497 0.616661 ANGLES -0.000012 -0.000000 -0.000043 FOV 72.000000
VEHICLE angara FIELD BONNET_BWD POS -0.001709 -2.161804 0.639526 ANGLES 0.000009 0.000000 -3.141555 FOV 55.000000
VEHICLE angara FIELD CINEY_WHEEL POS -1.086735 -0.174263 -0.184835 ANGLES -0.069234 0.000189 0.028227 FOV 55.000000
VEHICLE angara FIELD CINEY_UNDER POS 0.005976 -0.030678 -0.604147 ANGLES -0.000220 0.000182 -0.000016 FOV 55.000000
VEHICLE angara FIELD CINEY_MISC_1 POS 1.513184 -4.707092 0.744397 ANGLES -0.124588 -0.175739 0.190656 FOV 45.000000
VEHICLE angara FIELD CINEY_MISC_2 POS -0.903175 -0.613232 0.596069 ANGLES -0.115511 0.088567 0.005728 FOV 55.000000
VEHICLE angara FIELD JACKED POS 0.115306 0.473511 0.160645 ANGLES 0.221287 0.000000 1.938661 FOV 55.000000
VEHICLE angara FIELD BUSTED POS -0.513836 0.847168 0.472656 ANGLES 0.100244 0.000000 2.635844 FOV 55.000000
VEHICLE angara FIELD CARPHONE POS -0.440731 1.276978 0.479980 ANGLES -0.019385 0.000000 -0.010101 FOV 55.000000
VEHICLE angara FIELD BONNET_L POS -0.483924 0.274158 0.609699 ANGLES -0.001256 0.000385 1.572408 FOV 55.000000
VEHICLE angara FIELD BONNET_R POS 0.487833 0.274106 0.608887 ANGLES -0.001701 0.000001 -1.571744 FOV 55.000000
VEHICLE angara FIELD CINEY_WHEEL_2 POS 1.095654 -1.755249 -0.075928 ANGLES -0.036089 0.430821 0.124378 FOV 55.000000
VEHICLE angara FIELD CINEY_BACK POS -0.958920 0.646362 0.606323 ANGLES -0.233974 0.172056 -2.960685 FOV 55.000000
VEHICLE angara FIELD BUMPER POS 0.000000 2.117920 -0.387329 ANGLES -0.000000 0.000000 -0.000000 FOV 55.000000
VEHICLE angara FIELD AIM_FR POS 0.005471 -0.536779 1.163330 ANGLES -1.562332 0.020758 0.019518 FOV 55.000000
VEHICLE angara FIELD CINEY_FAR_1 POS -2.202806 -3.888780 0.242116 ANGLES -0.142138 -0.195830 -0.351204 FOV 55.000000
VEHICLE angara FIELD CINEY_FAR_2 POS 1.505915 -4.329479 1.097534 ANGLES -0.254413 0.178503 0.145151 FOV 55.000000
VEHICLE angara FIELD CINEY_FAR_3 POS 1.435492 2.532828 -0.276439 ANGLES 0.093034 -0.176639 2.420432 FOV 74.300003
VEHICLE angara FIELD CINEY_FAR_4 POS -1.369647 3.746490 0.883229 ANGLES -0.301846 0.124082 -2.877934 FOV 55.000000

FLA Audio
[angara]
structType = 0
field_1 = 41340
flags = 0xAA629 
floatAsInt_A = -7.0
floatAsInt_E = -3.0
engineLowSound = VEHICLES_ENGINE_RESIDENT_4_CYLINDER_SPORT_1_ENGINE_LOW
engineHighSound = VEHICLES_ENGINE_RESIDENT_4_CYLINDER_SPORT_1_ENGINE_HIGH
exhaustLowSound = VEHICLES_ENGINE_RESIDENT_4_CYLINDER_SPORT_1_EXHAUST_LOW
exhaustHighSound = VEHICLES_ENGINE_RESIDENT_4_CYLINDER_SPORT_1_EXHAUST_HIGH
revsOffSound = VEHICLES_ENGINE_RESIDENT_4_CYLINDER_SPORT_1_REVS_OFF
field_26 = 660.0
field_2A = 200.0
floatAsInt_2E = -4.0
floatAsInt_32 = 0.0
field_36 = 4000.0
field_3A = 1000.0
floatAsInt_3E = -5.0
floatAsInt_42 = 0.5
field_46 = 640.0
field_4A = 200.0
floatAsInt_4E = -2.0
floatAsInt_52 = 0.0
field_56 = 160.0
field_5A = 100.0
floatAsInt_5E = 4.0
floatAsInt_62 = 6.0
floatAsInt_66 = 0.0
field_6A = 50.0
field_6E = 50.0
floatAsInt_72 = -6.0
floatAsInt_76 = -12.0
engineWaveShape = ENGINE_WAVE_SHAPE
floatAsInt_7E = 0.0
exhaustWaveShape = EXHAUST_WAVE_SHAPE
floatAsInt_86 = 0.0
floatAsInt_multiplier1200_8A = -1.5
floatAsInt_multiplier1200_8E = 0.5
engineIdleLoopSound = VEHICLES_ENGINE_RESIDENT_4_CYLINDER_SPORT_1_ENG_IDLE_LOOP
exhaustIdleLoopSound = VEHICLES_ENGINE_RESIDENT_4_CYLINDER_SPORT_1_EX_IDLE_LOOP
floatAsInt_multiplier1200_9A = -0.833333
floatAsInt_multiplier1200_9E = 1.0
transmissionSound = VEHICLES_TRANSMISSION_1
floatAsInt_A6 = -8.0
floatAsInt_AA = 4.0
sound_AE = VEHICLES_ENGINE_RESIDENT_NULL_LOOP
floatAsInt_B2 = 0.0
floatAsInt_B6 = 4.0
exhaustPopSound = NULL_SOUND
airIntakeSound = AIR_INTAKES_MULTI_QUIET
floatAsInt_multiplier1200_C2 = 0.166667
floatAsInt_multiplier1200_C6 = 0.75
dumpValveSound = NULL_SOUND
startSound = STREAMED_VEHICLES_4_CYLINDER_SPORT_1_4_CYLINDER_SPORT_1_START_DIST
hornSound = SENTINAL_MULTI_HORN
openSound = VEHICLES_EXTRAS_PICKUP_OPEN
closeSound = SUV_DOOR_CLOSE_RND
trunkOpenSound = VEHICLES_EXTRAS_LUX_SUV_TRUNK_OPEN
trunkCloseSound = VEHICLES_EXTRAS_LUX_SUV_TRUNK_CLOSE
field_E6 = 0.5
suspensionUpSound = SUSPENSION_UP
suspensionDownSound = SUSPENSION_DOWN
field_F2 = 0.4
field_F6 = 1.0
policeScannerManufacturerSound = POLICE_SCANNER_MANUFACTURER_MAN_DINKA
policeScannerModelSound = NULL_SOUND
policeScannerVehicleCategorySound = POLICE_SCANNER_VEHICLE_CATEGORY_SUV
gearTransmissionSound = VEHICLES_ENGINE_RESIDENT_GEAR_TRANSMISSION
floatAsInt_multiplier1200_10A = 0.5
floatAsInt_multiplier1200_10E = 1.83333
floatAsInt_multiplier1200_112 = 0.833333
floatAsInt_116 = 0.0
field_11A = 50
floatAsInt_11E = 0.0
floatAsInt_122 = 3.0
floatAsInt_126 = 6.0
jumpLandSound = VEHICLE_JUMP_LAND
field_12E = 31
field_132 = 36
ignitionSound = IGNITION
engineShutDownSound = VEHICLES_ENGINE_RESIDENT_SHUT_DOWN_1
field_13E = 3
field_13F = 1
field_140 = 1
field_141 = 6
indicatorVehicleOn = VEHICLES_EXTRAS_INDICATOR_MODERN_CAR_ON
indicatorVehicleOff = VEHICLES_EXTRAS_INDICATOR_MODERN_CAR_OFF
engineCoolingFan = NULL_SOUND
handbrakeSound_14E = NULL_SOUND
sound_152 = NULL_SOUND
sound_156 = NULL_SOUND
handbrakeSound_15A = VEHICLES_EXTRAS_STANDARD_HANDBRAKE
field_15E = 0
field_15F = 0
field_160 = 3

-----------------------------[WORD WRAP ON]
I'm now open to offers for GTA IV car commissions. My usual preferences are lore-friendly. However, I can also make real vehicles if needed.

My cars are made from scratch with all proper features that work in vanilla GTA IV.

For examples of my work, check out my GTAForums Workshop here:
https://gtaforums.com/topic/847867-themademans-workshop

Standard price for a car is $120 USD, if any additional features are included--like trim variants, customizations, liveries--the price will be adjusted accordingly.

I'd like to also release the commissioned mods publicly as well, but if you REALLY need them to be private then we can discuss.

If you're interested, feel free to contact me via DM on discord @tnpigames.