Karin Asterope GZ
By MrFinger

I bring you a perfect filler of Liberty City's traffic, the Asterope GZ from GTAO The Chop Shop update.
It was a highly anticipated port, and for good reason - this vehicle is based on Toyota Camry which sat among the most common vehicles on NY roads. IV didn't feature equivalent of this car, which is crimeful. Now you can fill this gap.

Vehicle features proper dirt/spec mapping, LODs, IV style panel gaps, vertex AO, appropriate polycount and it's not bloated with millions of tuning parts.

Like many other Online vehicles, Asterope GZ had a potential to be decent looking vehicle but was untimately ruined by many stupid design decisions. I tried to make it look less atrocious by implementing the following changes:
- Replaced disgusting wheels with more appropiate ones that are also paintable
- Swapped default rear bumper to the "Rounded Rear Bumper" tuning option
- Changed Coquette-style interior to a more fitting Schafter/Oracle interior type
- Spoiler can now spawn as an extra component (with functioning brake light)
- Added chrome grill that can spawn as an extra component
- Added front plate
- "Asterope" badge was added

Data lines:

vehicles.ide:
asterope2,	asterope2,	car,		ASTEROPE2,	ASTEROPE2,	VEH@STD,	NULL,			100,	999,		0.2628, 0.2628,		0.2,	2,	1.0	,1,	ext_sunroof+ext_strong

handling.dat:
ASTEROPE2 1600.0 4.0 85 0.0 0.1 -0.09 1.0 5 0.143 1.0 138.0 0.25 0.66 0.7 35.0 1.38 1.16 14.0 0.15 0.475 1.8 1.4 1.4 0.15 -0.16 0.0 0.5 1.0 1.0 0.8 1.5 0.0 20000 440020 0 0 

carcols.dat (car3):
asterope2, 1,23,7, 7,112,7, 33,133,27, 45,113,30, 49,133,50, 50,133,51, 57,133,58, 64,113,63, 65,133,65, 21,112,21, 70,133,70, 22,133,72, 19,133,93, 121,133,121, 106,112,106, 

addedVehicleAudioSettings.ini:
[asterope2]
structType = 0
field_1 = 41648
flags = 0x2AA629 
floatAsInt_A = -8.0
floatAsInt_E = -3.0
engineLowSound = VEHICLES_ENGINE_RESIDENT_4_CYLINDER_SALOON_1_ENGINE_LOW
engineHighSound = VEHICLES_ENGINE_RESIDENT_4_CYLINDER_SALOON_1_ENGINE_HIGH
exhaustLowSound = VEHICLES_ENGINE_RESIDENT_4_CYLINDER_SALOON_1_EXHAUST_LOW
exhaustHighSound = VEHICLES_ENGINE_RESIDENT_4_CYLINDER_SALOON_1_EXHAUST_HIGH
revsOffSound = VEHICLES_ENGINE_RESIDENT_4_CYLINDER_SALOON_1_REVS_OFF
field_26 = 360.0
field_2A = 180.0
floatAsInt_2E = 0.0
floatAsInt_32 = -3.84
field_36 = 4000.0
field_3A = 2000.0
floatAsInt_3E = -1.42
floatAsInt_42 = -0.61
field_46 = 360.0
field_4A = 180.0
floatAsInt_4E = -0.2
floatAsInt_52 = 0.0
field_56 = 180.0
field_5A = 60.0
floatAsInt_5E = 0.0
floatAsInt_62 = 4.0
floatAsInt_66 = 1.0
field_6A = 50.0
field_6E = 50.0
floatAsInt_72 = 0.0
floatAsInt_76 = -12.0
engineWaveShape = ENGINE_WAVE_SHAPE
floatAsInt_7E = 0.0
exhaustWaveShape = EXHAUST_WAVE_SHAPE
floatAsInt_86 = 0.0
floatAsInt_multiplier1200_8A = -0.666667
floatAsInt_multiplier1200_8E = 0.476667
engineIdleLoopSound = VEHICLES_ENGINE_RESIDENT_4_CYLINDER_SALOON_1_ENG_IDLE_LOOP
exhaustIdleLoopSound = VEHICLES_ENGINE_RESIDENT_4_CYLINDER_SALOON_1_EX_IDLE_LOOP
floatAsInt_multiplier1200_9A = 0.0
floatAsInt_multiplier1200_9E = 0.333333
transmissionSound = VEHICLES_TRANSMISSION_1
floatAsInt_A6 = -8.0
floatAsInt_AA = 4.0
sound_AE = VEHICLES_ENGINE_RESIDENT_NULL_LOOP
floatAsInt_B2 = -4.0
floatAsInt_B6 = 2.0
exhaustPopSound = NULL_SOUND
airIntakeSound = AIR_INTAKE_1_LOUD
floatAsInt_multiplier1200_C2 = 0.166667
floatAsInt_multiplier1200_C6 = 1.5
dumpValveSound = NULL_SOUND
startSound = VEHICLES_ENGINE_RESIDENT_4_CYLINDER_SALOON_1_START
hornSound = INGOT_HORN
openSound = VEHICLES_EXTRAS_REGULAR_OPEN
closeSound = REGULAR_DOOR_CLOSE_RND
trunkOpenSound = VEHICLES_EXTRAS_COP_TRUNK_OPEN
trunkCloseSound = VEHICLES_EXTRAS_COP_TRUNK_CLOSE
field_E6 = 0.5
suspensionUpSound = PNEUMATIC_SUSPENSION_UP
suspensionDownSound = PNEUMATIC_SUSPENSION_DOWN
field_F2 = 0.4
field_F6 = 1.0
policeScannerManufacturerSound = POLICE_SCANNER_MANUFACTURER_MAN_KARIN
policeScannerModelSound = POLICE_SCANNER_VEHICLE_CATEGORY_SEDAN
policeScannerVehicleCategorySound = POLICE_SCANNER_VEHICLE_CATEGORY_SEDAN
gearTransmissionSound = VEHICLES_ENGINE_RESIDENT_GEAR_TRANSMISSION
floatAsInt_multiplier1200_10A = 0.333333
floatAsInt_multiplier1200_10E = 1.5
floatAsInt_multiplier1200_112 = 0.833333
floatAsInt_116 = 0.0
field_11A = 50
floatAsInt_11E = 0.0
floatAsInt_122 = 6.0
floatAsInt_126 = 5.0
jumpLandSound = VEHICLE_JUMP_LAND
field_12E = 31
field_132 = 36
ignitionSound = IGNITION
engineShutDownSound = VEHICLES_ENGINE_RESIDENT_SHUT_DOWN_1
field_13E = 2
field_13F = 1
field_140 = 1
field_141 = 4
indicatorVehicleOn = VEHICLES_EXTRAS_INDICATOR_MODERN_CAR_ON
indicatorVehicleOff = VEHICLES_EXTRAS_INDICATOR_MODERN_CAR_OFF
engineCoolingFan = NULL_SOUND
handbrakeSound_14E = NULL_SOUND
sound_152 = NULL_SOUND
sound_156 = NULL_SOUND
handbrakeSound_15A = VEHICLES_EXTRAS_STANDARD_HANDBRAKE
field_15E = 1
field_15F = 0
field_160 = 3

vehOff.csv:
VEHICLE asterope2 FIELD BOOT_OPEN POS 0.282752 -1.728875 0.428709 ANGLES 0.453780 0.002420 2.829161 FOV 55.000000
VEHICLE asterope2 FIELD BONNET_FWD POS -0.000793 0.718140 0.785156 ANGLES -0.000000 0.000000 0.000000 FOV 72.000000
VEHICLE asterope2 FIELD BONNET_BWD POS 0.000977 -1.666046 0.883295 ANGLES -0.000079 0.000000 -3.141522 FOV 55.000000
VEHICLE asterope2 FIELD CINEY_WHEEL POS -0.974103 0.057013 -0.017456 ANGLES -0.050690 -0.000016 0.002704 FOV 55.000000
VEHICLE asterope2 FIELD CINEY_UNDER POS 0.008293 0.570190 -0.194458 ANGLES -0.000000 0.000000 -0.000000 FOV 55.000000
VEHICLE asterope2 FIELD CINEY_MISC_1 POS 1.173017 -4.460231 1.009302 ANGLES -0.229109 -0.190678 0.221303 FOV 45.000000
VEHICLE asterope2 FIELD CINEY_MISC_2 POS -0.823637 -0.357056 0.825317 ANGLES -0.108944 0.115589 -0.371025 FOV 55.000000
VEHICLE asterope2 FIELD JACKED POS 0.048463 0.453369 0.459595 ANGLES 0.128910 -0.000000 2.132559 FOV 55.000000
VEHICLE asterope2 FIELD BUSTED POS -0.405750 0.665405 0.685181 ANGLES -0.001269 0.000000 2.528095 FOV 55.000000
VEHICLE asterope2 FIELD CARPHONE POS -0.427662 0.900757 0.805420 ANGLES -0.000000 0.000000 -0.000000 FOV 55.000000
VEHICLE asterope2 FIELD BONNET_L POS -0.497645 -0.033569 0.841675 ANGLES 0.000673 -0.000000 1.570999 FOV 55.000000
VEHICLE asterope2 FIELD BONNET_R POS 0.495961 -0.034357 0.841431 ANGLES 0.000367 -0.000067 -1.572606 FOV 55.000000
VEHICLE asterope2 FIELD CINEY_WHEEL_2 POS 1.030540 -1.642090 0.239380 ANGLES -0.091957 0.181172 0.165580 FOV 55.000000
VEHICLE asterope2 FIELD CINEY_BACK POS -0.999863 0.511475 0.745605 ANGLES -0.189891 0.219615 -2.854533 FOV 55.000000
VEHICLE asterope2 FIELD BUMPER POS 0.000000 2.064087 0.010376 ANGLES -0.000000 0.000000 -0.000000 FOV 55.000000
VEHICLE asterope2 FIELD AIM_FR POS 0.003306 -0.605469 1.290283 ANGLES -1.562062 0.000000 0.000000 FOV 55.000000
VEHICLE asterope2 FIELD CINEY_FAR_1 POS -2.114831 -3.970528 0.521118 ANGLES -0.136434 -0.223493 -0.345016 FOV 55.000000
VEHICLE asterope2 FIELD CINEY_FAR_2 POS 1.386758 -4.178940 1.352051 ANGLES -0.296981 0.278309 0.223084 FOV 55.000000
VEHICLE asterope2 FIELD CINEY_FAR_3 POS 1.225406 2.430364 0.010132 ANGLES 0.063696 -0.158170 2.463744 FOV 74.300003
VEHICLE asterope2 FIELD CINEY_FAR_4 POS -1.393252 3.744745 1.166504 ANGLES -0.306087 0.191558 -2.853808 FOV 55.000000