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2007 Mitsubishi Lancer Evolution IX MR FQ-360 for Grand Theft Auto: San Andreas
Created by YochiThMaster333 (YochiTverdiy on gta.com.ua)
Version date: 17.08.2024 (DD.MM.YYYY)
Replaces: Stratum
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This car was originally released in 17.11.2019. By today's standards, to be honest, this car did not feel right. Oversized, no reflection map, no IVF, no nothing.
Now, in 2024, I decided to improve the car's model to add and improve what's wrong with it, including the downscaling of the car's model.
When this car got updated in 2024, I removed the "realistic" RHD version, because let's face it, RHD cars require workarounds and are not suitable for multiplayer mods like SAMP or MTA.
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Features:
- Full customization at Wheel Arch Angels
- 4 sets of 4 paintjobs (Set 1: Custom Paintjobs + NFS MW Earl Paintjob; Sets 2 to 4: Original pCARS liveries)
- Adapted to ImVehFt (Lights, Calipers, Dirt Texture, Custom Colors)
- Adapted to VehFuncs (Stock Spoiler, Steering Wheel)
- Damage parts
- Custom chassis_vlo, collision, shadow
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Known Issues:
- None so far
(yes, I am fully aware this car does not fit the game's setting of the year 1992 but who cares)
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Requirements:
GTA SA 1.0 US .exe file: (linking the download link to it is considered as piracy, so find it by yourself instead; required for ImVehFt and VehFuncs)
Improved Vehicle Features: https://libertycity.net/files/gta-san-andreas/93411-improved-vehicle-features-imvehft-v2.1.1.html (required for working lights, calipers, dirt texture, and custom colors)
VehFuncs: https://www.mixmods.com.br/2023/01/sa-vehfuncs/ (required for stock spoiler and steering wheel)
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Vehicle settings:
vehicles.ide:
561,	stratum,	stratum,	car, 		STRATUM, 	STRATUM, 	null,	richfamily, 	7, 	0,	0,		-1, 0.7, 0.7,		1
(same as vanilla Stratum)

handling.cfg:
STRATUM      1420.0    4000.0   2.1    0.0 0.1 -0.1  75  0.60 0.85 0.5  	5 275.0 24.5 15.0 4 P 	7.0   0.5  0 30.0  	1.0  0.15  0.0   0.28 -0.16 0.5  0.3		0.25 0.60 35500 	800		4000000		1  1	0

carcols.dat:
stratum, 26,26, 25,25, 3,3, 79,79

carmods.dat:
stratum, exh_a_st, exh_c_st, fbmp_a_st, fbmp_c_st, nto_b_l, nto_b_s, nto_b_tw, rbmp_a_st, rbmp_c_st, rf_a_st, rf_c_st, spl_a_st_r, spl_c_st_r, wg_l_a_st, wg_l_c_st
(same as vanilla Stratum)
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Terms of Use:
- You are NOT ALLOWED to edit or convert this car without my permission
- You are NOT ALLOWED to use this car in your own large car pack or global mods without my permission (unless you're the person I can trust)
- You are ALLOWED to reupload this car without my permission while crediting me, but you are NOT ALLOWED to reupload this car on the following sites:
-- gtaall.com/gtavicecity.ru
-- gamemodding.com
-- gamebanana.com
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FAQ:
Q: Why you replaces Stratum? Why not Sultan?
A: There are many reasons for that. One of them is that I had Evo X over Sultan. 

Q: Your car's lights don't work/are miscolored.
A: Install ImVehFt AND VehFuncs, that's the only thing I can help you with.

Q: I prefer HQLM lights over IVF ones.
A: As HQLM is just a texture mod that just changes vehicle.txd file, do NOT expect me to make HQLM version of it, since there are far less possibilities with it, plus the car will look a bit more ugly with vanilla SA lights or HQLM mod.
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Source Models:
 Base: Project CARS 1
 Bodykits: Forza Motorsport 4
 Exhausts: Need for Speed: Undercover
 Spoiler 1: Juiced 2 HIN
 Spoiler 2: Shift 2: Unleashed
 Roof Scoops: Need for Speed: Most Wanted '05
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Credits:
- DMN/GameModels - pCARS1 Model Rip
- DK22Pac - ImVehFt
- Junior_Djjr - VehFuncs
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