Benefactor Zweihander RS 1.2 by Crack Yo' Neck

I'm kind of disappointed that someone hasn't made a proper SA-styled 190E Evo II, even if one already exists out there, i bet it's just a LOD model from some game and slapped some SA textures to it. So i guess i'll give it a shot and make one for SA.
There's an extra .dff version called zweihrs_extrafeatures, which has IVFT and VehFuncs basic features in it. IVFT is optional but VehFuncs is required if you don't want to have odd-colored lights. You can use an alternate carmods.dat line with this .dff but DON'T USE IT ON A STANDARD .DFF!

What's changed in this version:
-Fixed doorhandle alpha values, so no more disappearing doorhandles now.
-Tweaked driver's sitting position.
-Weighted the normals on the entire body, so the car should look even better now.

-Added working IVF lights to the VehFuncs version.
-Added an alternate carmods.dat line for the VehFuncs version.
-and some other i cba to mention...

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Installation:
You can add or replace existing vehicles you want.

vehicles.ide
ID, 	zweihrs, 		zweihrs, 		car, 		ZWEIHRS, 	ZWEIHRS, 	null,	executive, 	4, 	0,	1f341210, 	-1, 0.745, 0.745,		0

handling.cfg
ZWEIHRS      1340.0    2430.2   1.9    0.0 0.12 -0.06 60  0.76 0.78 0.45  	5 232.0 19.2 7.05  R P 	19.0  0.5 1 30.0  	1.3  0.15  0.0   0.28 -0.04 0.545  0.3		0.25 0.50 82500 	0	2		0  0	0

carcols.dat
zweihrs, 36,36, 44,44, 50,36, 107,36, 14,17, 43,43, 14,36, 40,40

carmods.dat
zweihrs, exh_b_l, exh_b_m, nto_b_l, nto_b_s, nto_b_tw, rf_b_sc_r, wg_l_b_ssk

For the VehFuncs version (DON'T USE IT ON A STANDARD .DFF OTHERWISE IT'LL BRICK YOUR GAME WHEN YOU CHOOSE SPOILERS ON THE MOD GARAGE!)
zweihrs, exh_b_l, exh_b_m, nto_b_l, nto_b_s, nto_b_tw, rf_b_sc_r, spl_b_bab_m, spl_b_bbb_m, spl_b_mab_m, wg_l_b_ssk

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Known issues:
-There's none on this version atm

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QA:
Question: -hEeEy wHy tHE wHeEl is sMalL/lArGe?!??!?!??!??!?!111oneoneone 
	 -heY wHy tHE chAsSis sWinGiNg iS bUggED?!??!?!?111oneoneone
	 -iT crASheS mY mTA/sAMp clIenT!!!!!!!oneoneone11111
Answer: IT'S NOT FOR MULTIPLAYER USE, YOU DUMB FUCKING RETARD! If you want to make it work with multiplayer, how about you ask me to make an alternate version for MP use and don't expect me giving responds for it.

Question: How do i install this? What kind of prerequisites do i need to install these cars?
Answer: Get a modloader, a blank text document to store car datas and shit, and a functional brain to figure out how to install a mod via modloader. If you don't know how to install a mod using modloader, google it yourself...

Question: I'm tired of replacing cars/I've got almost all of the vanilla cars replaced and i don't know what to replace or add it as a functional add-on car.
Answer: https://gtaforums.com/topic/832297-satut-how-to-add-new-cars-without-replacing/, and my advice: Use both fastman92 limit adjuster and Open limit adjuster, and how to make both limit adjuster work? Figure it out by yourself.

Question: Why's the smoothing on the car model is broken/Why there's missing default SA reflections? I've got this car from www.dodgygtamodsite.com or from some VK fanpage.
Answer: Actually, you downloaded a molested version of the mod. The actual, authentic version one can only be found in my GTAF workshop page, and in my own discord server.

Question: I've already downloaded another version with working IVFT off some VK fanpage, should i download this instead?
Answer: Yes, since this one isn't actually molested, and it's an updated version of course.

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Don't repost this mod to the other mod hosting sites, edit the mod files & republish them without my permission, otherwise The Warehouse community will put you up to shame.
That means i'm looking at you, nohopestage, croocks.inc VK group or whatever role-playing faggots/pidors that resides on various VK SAMP/MTA roleplaying community.

Credits to Rockstar Games, for making GTA San Andreas and for various assets used in this car, and BANDAI NAMCO for the car model as the proportion guide. And Special thanks to Thunderhead for the proper engine models, A.G. for giving me suggestions so this doesn't end up as a carbon copy, TheMadeMan at the Warehouse for pointing an issue within the doorhandles, Razor440, direct_UA, savidge, RM76, and all of the other peoples i've met in Discord for feedback, hospitality, and some suggestions to improve this car.
