### Jezzie's Police & Security Overhaul v2 ###


List of biggest changes
- added new variants of securitymen
- new face model for noose unit
- redesign of FIB/IAA agents

Older version:
https://www.gtainside.com/en/gta4/skins/174467-jezzie-s-security-cops-overhaul-1-1-patch/




##* Compatibility Guide *##


## peds.ide ##

If you got already changed "peds.ide" file, go to data folder, find your changed peds.ide and replace included ped properties by that (be careful!):

M_M_ARMOURED,		M_M_ARMOURED_p, 	FIREMAN, 		move_m@casual_c,	GESTURES@MALE,		GESTURES@M_PHONE,	FACIALS@M_LO,		visemes@m_lo,		0, 		move_m@casual_c,	null,			-1,-1,		PED_TYPE_PLAYER,	M_M_ARMOURED,  		VOICE_PLY_CR

M_M_FatCop_01,		M_Y_Cop_p, 	COP, 			move_cop,		GESTURES@MALE,		GESTURES@M_PHONE,	FACIALS@M_LO,		visemes@m_lo,		0, 		move_cop,		null,			-1,-1,		PED_TYPE_PLAYER,	VOICE_PLY_CR,  		VOICE_PLY_CR
M_M_FBI,		M_M_FatCop_01_p, 		COP,	 		move_m@casual_b,		GESTURES@MALE,		GESTURES@M_PHONE,	FACIALS@M_LO,		visemes@m_lo,		0, 		move_m@casual_b,		null,			-1,-1,		PED_TYPE_PLAYER,	MY_FIB,  		VOICE_PLY_CR

M_Y_NHelipilot,		M_Y_NHelipilot_p, 	COP,		move_m@swat,		GESTURES@MALE,		GESTURES@M_PHONE,	FACIALS@M_LO,		visemes@m_lo,		0, 		move_m@swat,		null,			-1,-1,		PED_TYPE_PLAYER,	M_Y_SWAT_HISPANIC,  	VOICE_PLY_CR

M_M_securityman,	M_M_securityman_p, 	FIREMAN, 		move_m@fat,		GESTURES@MALE,		GESTURES@M_PHONE,	FACIALS@M_LO,		visemes@m_lo,		0, 		move_m@fat,		null,			-1,-1,		PED_TYPE_PLAYER,	M_M_SECURITYMAN,  	VOICE_PLY_CR

M_Y_STROOPER,		M_Y_STROOPER_p, 	COP,	 		move_cop,		GESTURES@MALE,		GESTURES@M_PHONE,	FACIALS@M_LO,		visemes@m_lo,		0, 		move_cop,		null,			-1,-1,		PED_TYPE_PLAYER,	VOICE_PLY_CR,  		VOICE_PLY_CR




end

# Ped model, audio group, head index
agrps

M_Y_Cop,			M_Y_COP_BLACK,				0
M_Y_Cop,			M_Y_COP_HISPANIC,			1
M_Y_Cop,			M_Y_COP_WHITE,				2
M_Y_Cop,			M_M_FATCOP_BLACK,			3
M_Y_Cop,			M_Y_COP_WHITE,				4

M_Y_STROOPER,		M_Y_COP_BLACK,			0
M_Y_STROOPER,		M_Y_COP_HISPANIC,		1
M_Y_STROOPER,		M_Y_COP_WHITE,			2

M_M_FatCop_01,		M_M_FATCOP_WHITE,			0
M_M_FatCop_01,		M_Y_COP_WHITE,				1
M_M_FatCop_01,		M_M_FATCOP_WHITE,			2
M_M_FatCop_01,		M_Y_COP_BLACK,				3

M_Y_Cop_Traffic,	M_Y_COP_BLACK,		0
M_Y_Cop_Traffic,	M_Y_COP_HISPANIC,	1
M_Y_Cop_Traffic,	M_Y_COP_WHITE,		2

M_Y_Swat,			M_Y_SWAT_WHITE,				0
M_Y_Swat,			M_Y_SWAT_WHITE,				1
M_Y_Swat,			M_Y_SWAT_BLACK,				2
M_Y_Swat,			M_Y_SWAT_HISPANIC,			3
M_Y_Swat,			M_Y_SWAT_BLACK,				4

M_Y_pmedic,			M_Y_PMEDIC_BLACK,			0
M_Y_pmedic,			M_Y_PMEDIC_CHINESE,			1
M_Y_pmedic,			M_Y_PMEDIC_CHINESE,			2

M_Y_Fireman,		M_Y_FIREMAN_BLACK,			0
M_Y_Fireman,		M_Y_FIREMAN_WHITE,			1

end



## scenarios.dat ##
Find line:
Scenario_SecurityGuard			StartEnd(0, 24)		Task(MoveBetween(4.0)) MaxInRange(1, 30)				SetSpecificModel(M_M_SECURITYMAN) ForceModelLoad
Replace with:
Scenario_SecurityGuard			StartEnd(0, 24)		Task(MoveBetween(4.0)) MaxInRange(1, 30)				SetSpecificPopcycleGroup(SECURITY) ForceModelLoad

