                                           DECLASSE YOSEMITE RANCHER

A proper version of the Yosemite Rancher featured in the Los Santos Summer Special Update converted to IV.
With some changes to make it more closer to a late 60's/early 70's Chevy K5 Blazer.

The truck is now in proper clean stock form, stock IFS suspension, and stock wheels.

Modifications and optimizations made:

The original Yosemite Rancher has been heavily modified, the cab and the bed have been unified, Changing the very
short pickup truck look of the vanilla model. The cargo area was removed and a new interior was made. A new roof
was made from scratch, it can be removable or spawn as a convertible. Since it is an extra component.

Features:

-Custom Lods;
-Custom Collisions;
-New wheels (like 70's Chevy trucks rims);
-Door/bonnet/boot physics work when the vehicle is moving and they are open;
-Proper rims reflections;
-Fixed doors/hood/boot panel gaps;
-Low file size.

- Credits

Original models, textures and parts from Rockstar Games.

Converted and modified by GCT.

Thanks to DK22Pac for the YFT to DFF Converter.

Thundersmacker helped me a lot with missing LODs, collision models, extra components, data lines and physics 
of moving parts.

Some parts were taken from Thundersmacker's Yosemite Classic, including the badges made by Boywond.
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Replaces any car or can be added.

handling.dat

RANCHER2	   3100.0  3.0  85	0.0 0.20 -0.13	   	0.36 4  0.135 1.0 135.0	0.18 0.600 0.35 35.0		1.20 1.00 17.0 0.18 0.4828		2.5  0.9  0.9  0.14 -0.16 0.0 0.50  		1.0 0.6 0.8 1.5 	0.0  25000 		220000		1				0

vehicles.ide

rancher2, 	rancher2,	car,		RANCHER2,	RANCHER,	VEH@VAN,	VEH@VAN_FO2_FO2,	10,	999,		0.2270,	0.2270,		0,	2,	1.0	,1,	ext_conv+ext_strong+noboot

carcols.dat (paste in car4 section)

rancher2, 	90,90,106,133, 91,91,127,133, 98,133,130,133, 106,133,121,133, 102,102,104,133, 113,1,4,133, 0,0,3,133, 0,0,2,1, 10,10,15,1, 21,21,18,133, 28,28,125,133, 30,30,0,133, 34,34,33,133, 40,133,41,133, 52,52,57,133, 53,53,58,133, 56,133,50,133, 57,1,52,1, 64,64,65,133, 66,66,81,133, 69,69,74,133, 82,82,76,133, 86,86,79,1, 131,131,131,133,

vehOff.csv

VEHICLE rancher2 FIELD BOOT_OPEN POS 0.560092 -0.582644 0.275221 ANGLES 0.194477 -0.001012 2.730261 FOV 55.000000
VEHICLE rancher2 FIELD BONNET_FWD POS 0.003622 0.890317 0.992798 ANGLES -0.000000 0.000000 -0.000000 FOV 55.000000
VEHICLE rancher2 FIELD BONNET_BWD POS 0.000244 -2.435791 0.916408 ANGLES 0.000251 -0.000000 3.141574 FOV 55.000000
VEHICLE rancher2 FIELD CINEY_WHEEL POS -1.296299 -0.080078 -0.068848 ANGLES -0.044559 -0.000000 -0.059318 FOV 55.000000
VEHICLE rancher2 FIELD CINEY_UNDER POS 0.000256 0.265991 -0.273315 ANGLES -0.000000 0.000000 -0.000000 FOV 55.000000
VEHICLE rancher2 FIELD CINEY_MISC_1 POS 1.272044 -5.811759 1.119906 ANGLES -0.061986 -0.218844 0.098952 FOV 45.000000
VEHICLE rancher2 FIELD CINEY_MISC_2 POS -1.095978 -0.794507 0.884277 ANGLES -0.118414 0.042154 -0.069945 FOV 55.000000
VEHICLE rancher2 FIELD JACKED POS 0.039963 0.492554 0.521729 ANGLES 0.228028 0.000000 1.983617 FOV 55.000000
VEHICLE rancher2 FIELD BUSTED POS -0.480844 0.663452 0.851196 ANGLES -0.079158 -0.000000 2.601120 FOV 55.000000
VEHICLE rancher2 FIELD CARPHONE POS -0.474662 0.773315 0.868652 ANGLES -0.000000 0.000000 -0.000000 FOV 55.000000
VEHICLE rancher2 FIELD BONNET_L POS -0.522343 0.236328 0.948242 ANGLES -0.000030 0.000000 1.570313 FOV 55.000000
VEHICLE rancher2 FIELD BONNET_R POS 0.525475 0.236328 0.948242 ANGLES -0.000030 0.000000 -1.571741 FOV 55.000000
VEHICLE rancher2 FIELD CINEY_WHEEL_2 POS 1.334946 -1.543823 -0.071167 ANGLES 0.141411 0.339529 0.243477 FOV 55.000000
VEHICLE rancher2 FIELD CINEY_BACK POS -1.077679 0.532959 0.900635 ANGLES -0.217179 0.148187 -2.860449 FOV 55.000000
VEHICLE rancher2 FIELD BUMPER POS 0.000000 2.079468 -0.200928 ANGLES -0.000000 0.000000 -0.000000 FOV 55.000000
VEHICLE rancher2 FIELD AIM_FR POS 0.000000 -0.174927 1.419434 ANGLES -1.562062 0.000000 0.000000 FOV 55.000000
VEHICLE rancher2 FIELD CINEY_FAR_1 POS -2.514703 -4.137032 0.312664 ANGLES -0.099497 -0.219514 -0.382780 FOV 55.000000
VEHICLE rancher2 FIELD CINEY_FAR_2 POS 2.010630 -4.111355 1.231119 ANGLES -0.249137 0.238263 0.304012 FOV 55.000000
VEHICLE rancher2 FIELD CINEY_FAR_3 POS 1.551989 2.803197 -0.216144 ANGLES 0.091117 -0.164883 2.428397 FOV 74.300003
VEHICLE rancher2 FIELD CINEY_FAR_4 POS -1.409698 3.840095 0.938833 ANGLES -0.302987 0.079558 -2.887725 FOV 55.000000

gtaiv_vehicleAudioSettings.ini (fastman92 limit adjuster audio loader sounds) by Thundersmacker

[rancher2]
structType = 0
field_1 = 41328
flags = 0xAA628 
floatAsInt_A = -26.0
floatAsInt_E = -1.0
engineLowSound = VEHICLES_ENGINE_RESIDENT_FAST_1_ENGINE_LOW
engineHighSound = VEHICLES_ENGINE_RESIDENT_FAST_1_ENGINE_HIGH
exhaustLowSound = VEHICLES_ENGINE_RESIDENT_FAST_1_EXHAUST_LOW
exhaustHighSound = VEHICLES_ENGINE_RESIDENT_FAST_1_EXHAUST_HIGH
revsOffSound = VEHICLES_ENGINE_RESIDENT_FAST_1_REVS_OFF
field_26 = 493.88
field_2A = 100.0
floatAsInt_2E = -1.82
floatAsInt_32 = 1.8
field_36 = 2400.0
field_3A = 1000.0
floatAsInt_3E = -5.46
floatAsInt_42 = 1.42
field_46 = 330.0
field_4A = 100.0
floatAsInt_4E = -1.42
floatAsInt_52 = 1.42
field_56 = 160.0
field_5A = 100.0
floatAsInt_5E = 5.0
floatAsInt_62 = 6.0
floatAsInt_66 = 1.0
field_6A = 50.0
field_6E = 50.0
floatAsInt_72 = 0.0
floatAsInt_76 = -12.0
engineWaveShape = ENGINE_WAVE_SHAPE
floatAsInt_7E = 0.0
exhaustWaveShape = EXHAUST_WAVE_SHAPE
floatAsInt_86 = 6.0
floatAsInt_multiplier1200_8A = -1.2
floatAsInt_multiplier1200_8E = 0.1
engineIdleLoopSound = VEHICLES_ENGINE_RESIDENT_FAST_1_ENG_IDLE_LOOP
exhaustIdleLoopSound = VEHICLES_ENGINE_RESIDENT_FAST_1_EX_IDLE_LOOP
floatAsInt_multiplier1200_9A = 0.0
floatAsInt_multiplier1200_9E = 0.333333
transmissionSound = VEHICLES_TRANSMISSION_1
floatAsInt_A6 = -8.0
floatAsInt_AA = 4.0
sound_AE = VEHICLES_ENGINE_RESIDENT_NULL_LOOP
floatAsInt_B2 = 0.0
floatAsInt_B6 = 0.0
exhaustPopSound = NULL_SOUND
airIntakeSound = VEHICLES_EXTRAS_V_STYLE_AIR_INTAKE
floatAsInt_multiplier1200_C2 = 0.0
floatAsInt_multiplier1200_C6 = 0.875
dumpValveSound = NULL_SOUND
startSound = STREAMED_VEHICLES_FAST_1_FAST_1_START_DIST
hornSound = BOBCAT_HORN
openSound = VEHICLES_EXTRAS_PICKUP_OPEN
closeSound = PICKUP_DOOR_CLOSE_RND
trunkOpenSound = VEHICLES_EXTRAS_LUX_SUV_TRUNK_OPEN
trunkCloseSound = VEHICLES_EXTRAS_LUX_SUV_TRUNK_CLOSE
field_E6 = 0.5
suspensionUpSound = SUSPENSION_UP
suspensionDownSound = SUSPENSION_UP
field_F2 = 0.4
field_F6 = 1.0
policeScannerManufacturerSound = POLICE_SCANNER_MANUFACTURER_MAN_DECLASSE
policeScannerModelSound = POLICE_SCANNER_MODEL_MOD_RANCHER
policeScannerVehicleCategorySound = POLICE_SCANNER_VEHICLE_CATEGORY_SUV
gearTransmissionSound = VEHICLES_ENGINE_RESIDENT_GEAR_TRANSMISSION
floatAsInt_multiplier1200_10A = 0.333333
floatAsInt_multiplier1200_10E = 1.5
floatAsInt_multiplier1200_112 = 0.833333
floatAsInt_116 = 0.0
field_11A = 25
floatAsInt_11E = 0.0
floatAsInt_122 = 3.0
floatAsInt_126 = 2.0
jumpLandSound = VEHICLE_JUMP_LAND
field_12E = 31
field_132 = 36
ignitionSound = IGNITION
engineShutDownSound = VEHICLES_ENGINE_RESIDENT_SHUT_DOWN_1
field_13E = 0
field_13F = 0
field_140 = 1
field_141 = 9
indicatorVehicleOn = VEHICLES_EXTRAS_INDICATOR_VAN_ON
indicatorVehicleOff = VEHICLES_EXTRAS_INDICATOR_VAN_OFF
engineCoolingFan = NULL_SOUND
handbrakeSound_14E = NULL_SOUND
sound_152 = NULL_SOUND
sound_156 = NULL_SOUND
handbrakeSound_15A = VEHICLES_EXTRAS_V_ENGINE_HANDBRAKE
field_15E = 0
field_15F = 0
field_160 = 1