                                                  DECLASSE TAHOMA COUPE

Happy New Year 2023!!!

Tahoma Coupe is part of Los Santos Drug Wars Update, Based on late 70's Chevrolet Monte Carlo.

Features:

-Custom Lods;
-Custom Collisions;
-Heavily modified LSC wheels, to look like 1970s Chevy rally wheels have been added;
-Fixed doors/hood/boot panel gaps;
-Low file size.

- Credits

Original models, textures and parts from Rockstar Games.

Original model from GTA V and textures and parts from GTA IV. 

Converted and modified by GCT.

Thanks to DK22Pac for the YFT to DFF Converter.

Thanks to Thundersmacker for Door physics tutorial and tool, tests, vehoff.set lines and car sounds.

Thanks to Direct other community members for tips.


Modifications and optimizations made:

The GTA Online LOD_1 model (compatible with GTA IV car polycount) has a low quality bodywork and very 
high detail on corners and trim. I did a mesh optimization for GTA IV, improving the polycount in the 
bodywork and keeping the low file size.

Other things were changed to keep the low file size, like wheels, engine, exhaust pipes and suspension parts.

Replaces any car or can be added.

handling.dat (made by Killatomate and slightly changed)

TAHOMA        1600.0  1.00  88	0.0 0.09 -0.22 			0.0  4  0.225 1.0 163.0	0.21 0.653 0.40 32.0		1.28 1.08 15.3 0.15 0.4842		1.9  1.2  1.3  0.10 -0.11 0.0  0.53		1.0 0.6 1.1 1.5 	0.0  20000 		440000		0				0

vehicles.ide (use the same Sabre sounds)

tahoma,		tahoma,		car,		TAHOMA,		SABRE,		VEH@STD,	VEH@STD_XX_RI1,		10,	5,		0.2100,	0.2100,		0.5	4,	1.0	,1,	-

carcols.dat (some colors were used from Thundersmacker's Yosemite Classic)

tahoma, 	112,20,3, 0,0,1, 2,20,79, 22,1,2, 71,71,83, 69,69,74, 85,85,128, 77,77,81, 87,87,23, 88,88,70, 56,56,51, 53,53,57, 29,29,1, 39,10,1, 32,32,35, 30,30,131, 90,90,127, 97,1,20,

vehOff.csv

VEHICLE tahoma FIELD BOOT_OPEN POS 0.034270 -1.414074 0.288919 ANGLES 0.378109 0.003788 3.131800 FOV 55.000000
VEHICLE tahoma FIELD BONNET_FWD POS 0.012390 0.656907 0.710938 ANGLES -0.000000 0.000000 0.000000 FOV 72.000000
VEHICLE tahoma FIELD BONNET_BWD POS -0.003906 -1.325095 0.615599 ANGLES -0.000080 0.000000 3.141517 FOV 55.000000
VEHICLE tahoma FIELD CINEY_WHEEL POS -1.034874 0.311145 -0.053363 ANGLES -0.057802 0.000705 -0.011437 FOV 55.000000
VEHICLE tahoma FIELD CINEY_UNDER POS 0.005268 0.576294 -0.302246 ANGLES -0.000000 0.000000 -0.000000 FOV 55.000000
VEHICLE tahoma FIELD CINEY_MISC_1 POS 1.258120 -5.304011 0.711784 ANGLES -0.063883 -0.161403 0.086490 FOV 45.000000
VEHICLE tahoma FIELD CINEY_MISC_2 POS -0.889332 -0.554077 0.703003 ANGLES -0.190261 0.058545 -0.375375 FOV 55.000000
VEHICLE tahoma FIELD JACKED POS 0.072737 0.360352 0.301392 ANGLES 0.216848 0.000000 2.146588 FOV 55.000000
VEHICLE tahoma FIELD BUSTED POS -0.523090 0.525513 0.559692 ANGLES -0.026643 -0.000000 2.675407 FOV 55.000000
VEHICLE tahoma FIELD CARPHONE POS -0.399017 0.571743 0.550933 ANGLES -0.000000 0.000000 -0.000000 FOV 55.000000
VEHICLE tahoma FIELD BONNET_L POS -0.499326 0.097253 0.661088 ANGLES -0.000601 -0.020905 1.570323 FOV 55.000000
VEHICLE tahoma FIELD BONNET_R POS 0.497434 0.097261 0.660722 ANGLES -0.000795 0.020905 -1.570872 FOV 55.000000
VEHICLE tahoma FIELD CINEY_WHEEL_2 POS 1.080882 -1.683340 0.031381 ANGLES -0.031915 0.235662 0.132226 FOV 55.000000
VEHICLE tahoma FIELD CINEY_BACK POS -0.968041 0.336222 0.705803 ANGLES -0.255195 0.074213 -3.036592 FOV 55.000000
VEHICLE tahoma FIELD BUMPER POS -0.000881 2.197333 -0.144763 ANGLES 0.020055 0.000394 -0.001104 FOV 55.000000
VEHICLE tahoma FIELD AIM_FR POS 0.000000 -0.664063 1.105957 ANGLES -1.562062 0.000000 0.000000 FOV 55.000000
VEHICLE tahoma FIELD CINEY_FAR_1 POS -2.265153 -4.188487 0.364583 ANGLES -0.104783 -0.219522 -0.384532 FOV 55.000000
VEHICLE tahoma FIELD CINEY_FAR_2 POS 1.434120 -4.756160 1.116207 ANGLES -0.182487 0.215939 0.149532 FOV 55.000000
VEHICLE tahoma FIELD CINEY_FAR_3 POS 1.626480 2.901662 -0.002479 ANGLES 0.070343 -0.177424 2.389693 FOV 74.300003
VEHICLE tahoma FIELD CINEY_FAR_4 POS -1.372078 3.807603 1.176931 ANGLES -0.321945 0.130245 -2.862928 FOV 55.000000

gtaiv_vehicleAudioSettings.ini (fastman92 limit adjuster audio loader sounds)

[tahoma]
structType = 0
field_1 = 41328
flags = 0xAA628 
floatAsInt_A = -23.0
floatAsInt_E = -2.0
engineLowSound = VEHICLES_ENGINE_RESIDENT_FAST_1_ENGINE_LOW
engineHighSound = VEHICLES_ENGINE_RESIDENT_FAST_1_ENGINE_HIGH
exhaustLowSound = VEHICLES_ENGINE_RESIDENT_FAST_1_EXHAUST_LOW
exhaustHighSound = VEHICLES_ENGINE_RESIDENT_FAST_1_EXHAUST_HIGH
revsOffSound = VEHICLES_ENGINE_RESIDENT_FAST_1_REVS_OFF
field_26 = 1080.0
field_2A = 600.0
floatAsInt_2E = -5.28
floatAsInt_32 = -2.84
field_36 = 2600.0
field_3A = 1200.0
floatAsInt_3E = -4.92
floatAsInt_42 = -1.94
field_46 = 260.0
field_4A = 100.0
floatAsInt_4E = -2.0
floatAsInt_52 = 2.0
field_56 = 100.0
field_5A = 50.0
floatAsInt_5E = 4.0
floatAsInt_62 = 6.0
floatAsInt_66 = 0.0
field_6A = 50.0
field_6E = 50.0
floatAsInt_72 = 0.0
floatAsInt_76 = -6.0
engineWaveShape = ENGINE_WAVE_SHAPE
floatAsInt_7E = 0.0
exhaustWaveShape = EXHAUST_WAVE_SHAPE
floatAsInt_86 = 6.0
floatAsInt_multiplier1200_8A = -1.222227
floatAsInt_multiplier1200_8E = 0.333333
engineIdleLoopSound = VEHICLES_ENGINE_RESIDENT_FAST_1_ENG_IDLE_LOOP
exhaustIdleLoopSound = VEHICLES_ENGINE_RESIDENT_FAST_1_EX_IDLE_LOOP
floatAsInt_multiplier1200_9A = 0.0
floatAsInt_multiplier1200_9E = 0.333333
transmissionSound = VEHICLES_TRANSMISSION_1
floatAsInt_A6 = -8.0
floatAsInt_AA = 4.0
sound_AE = VEHICLES_ENGINE_RESIDENT_NULL_LOOP
floatAsInt_B2 = 0.0
floatAsInt_B6 = 0.0
exhaustPopSound = NULL_SOUND
airIntakeSound = AIR_INTAKES_MULTI_QUIET
floatAsInt_multiplier1200_C2 = -0.333333
floatAsInt_multiplier1200_C6 = 1.375
dumpValveSound = NULL_SOUND
startSound = STREAMED_VEHICLES_FAST_1_FAST_1_START_DIST
hornSound = SABRE_MULTI_HORN
openSound = VEHICLES_EXTRAS_MUSCLE_CAR_OPEN
closeSound = MUSCLE_DOOR_CLOSE_RND
trunkOpenSound = VEHICLES_EXTRAS_MUSCLE_TRUNK_OPEN
trunkCloseSound = VEHICLES_EXTRAS_MUSCLE_TRUNK_CLOSE
field_E6 = 0.5
suspensionUpSound = SUSPENSION_UP
suspensionDownSound = SUSPENSION_UP
field_F2 = 0.4
field_F6 = 1.0
policeScannerManufacturerSound = POLICE_SCANNER_MANUFACTURER_MAN_DECLASSE
policeScannerModelSound = NULL_SOUND
policeScannerVehicleCategorySound = POLICE_SCANNER_VEHICLE_CATEGORY_TWO_DOOR
gearTransmissionSound = VEHICLES_ENGINE_RESIDENT_GEAR_TRANSMISSION
floatAsInt_multiplier1200_10A = 0.333333
floatAsInt_multiplier1200_10E = 1.5
floatAsInt_multiplier1200_112 = 0.833333
floatAsInt_116 = 0.0
field_11A = 25
floatAsInt_11E = 0.0
floatAsInt_122 = 3.0
floatAsInt_126 = 2.0
jumpLandSound = VEHICLE_JUMP_LAND
field_12E = 31
field_132 = 36
ignitionSound = IGNITION
engineShutDownSound = VEHICLES_ENGINE_RESIDENT_SHUT_DOWN_1
field_13E = 0
field_13F = 0
field_140 = 1
field_141 = 5
indicatorVehicleOn = VEHICLES_EXTRAS_INDICATOR_OLD_CAR_ON
indicatorVehicleOff = VEHICLES_EXTRAS_INDICATOR_OLD_CAR_OFF
engineCoolingFan = NULL_SOUND
handbrakeSound_14E = NULL_SOUND
sound_152 = NULL_SOUND
sound_156 = NULL_SOUND
handbrakeSound_15A = VEHICLES_EXTRAS_V_ENGINE_HANDBRAKE
field_15E = 0
field_15F = 0
field_160 = 1