Mercedes-Benz S600/S65 AMG (W220) '04/'06 [1.1]


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I started my page on boosty
So, if you have a desire, then you can support me financially here:

https://boosty.to/VLODKOS

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Scratchmade by Dolmat Dmitry
Converted to GTA IV by retarded_chicken
Many mics meshes by GTA5KoRn
Brake supports by Turn 10
Wheel 1-4 by Dolmat Dmitry
Wheel 5 by Baikal, remade by retarded_chicken
Fixes, improvements, texturing, tire models, LODs, collision by retarded_chicken
Alderney license plate and some stickers by Oldsmobile_85


I'm sorry if I didn't mention someone whose components and/or textures are used in the model


Features:
- Supports all functions of the game
- Restored door/boot/trunk physics
- Custom camera
- Custom lights
- Custom collision
- Custom settings
- Custom LODs
- Hands on steering wheel, all passengers are sit correctly
- Interior lighting
- Two versions: regular (S600) and gang (S65)
- 5 different wheels
- Supports the working steeringwheel and shaking engineblock from ZolikaPatch
- Model is fully adapted to Schafter


Changelog:
- Added US spec boot


Both versions use their own license plates textures


In 'extras' folder you'll find more license plates and compressed .wtd for each variant (in case if you have some perfomance issue)
Just put textures to schafter.wtd using OpenIV
Note: if you want to replace the second license plates (for the gang-version), then you need to find it (ny_extra, ny_extra_n, ny_extra_s) in .wtd (use OpenIV) and click the replace button on the each texture (diff, normal, spec)

IMPORTANT: This is the highpoly model with big amount of textures. It may cause troubles in your game, which you definitely don't want to see. You was aware


Install:


Use OpenIV to edit vehicles.img (Grand Theft Auto IV\pc\models\cdimages)
Replace schafter.wft and schafter.wtd
Defragment the vehicles.img (Press the keyboard shortcut Shift+Ctrl+R)


Without applying settings, the model WILL NOT WORK correctly!


Replace vanilla colors in carcols.dat using a text editor (Grand Theft Auto IV\common\data)
Be guided by the number "# *", i.e. if the number is "# 23", then you need to replace the line with the exact same number

212,212,212,-,white			# 133 very white police 
71,1,3,-,red 				# 134 land rover rimini red 
230,150,45,-,yellow         # 135 taxi yellow 
2,2,2,-,black				# 136 true black 
8,14,76,-,blue				# 137 blue 
8,20,16,dark,green 			# 138 ford ivy green 
255,255,255,-,white			# 139 pure white
2,14,40,dark,blue			# 140 dark blue metallic 
112,116,119,-,grey			# 141 graystone metallic 
233,234,234,-,white			# 142 summit white 
79,16,27,-,red				# 143 deep ruby metallic 
192,174,135,light,beige		# 144 gold mist metallic 
171,168,169,-,silver		# 145 silver birch metallic
70,98,110,dark,blue			# 146 blue granite metallic 
237,238,237,-,white			# 147 white diamond tricoat 
97,16,31,-,red				# 148 red jewel tintcoat 
23,26,30,dark,grey			# 149 metallic midnight silver 
245,180,0,-,yellow			# 150 TBoGT SuperD yellow 
5,5,5,-,black				# 151 TBoGT black 
189,149,75,-,gold			# 152 TBoGT Gold 

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Replace schafter line in carcols.dat using a text editor (Grand Theft Auto IV\common\data)
Attention! This is a 3-color model! You need to use the 'car3' section

schafter, 		136,23,16, 36,139,45, 136,139,58, 6,139,123, 141,139,79, 26,139,11, 136,139,16, 78,139,63, 102,139,106, 33,139,30, 6,17,123, 142,139,136, 20,139,22, 106,139,103, 149,139,78, 136,139,7, 103,139,16, 22,139,2, 122,139,123, 151,139,20, 141,11,79, 136,139,21, 1,139,16, 

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Replace SCHAFTER line in handling.dat using a text editor (Grand Theft Auto IV\common\data)

Use this line if you want more realistic dynamic (~5 sec to 60 mph, ~155 mph max speed)

SCHAFTER     2000.0   0.27  85	0.0  0.0 	-0.13  		0.0  5  0.19  1.0	230.0	0.285 0.63  0.5   30.0		1.40  1.25 	14.5  0.14 	0.46		2.4  0.8  1.3 	0.13  -0.16	 0.0 	0.5  		1.0  0.7  1.2  1.3	 	0.0  	165000 		440010		0			0

Use this line if you want more vanilla dynamic

SCHAFTER     2000.0   4.0	85	0.0  0.0 	-0.13  		0.0  5  0.17  1.0	180.0	0.235 0.63  0.5   30.0		1.40  1.25 	14.5  0.14 	0.46		2.4  0.8  1.3 	0.13  -0.16	 0.0 	0.5  		1.0  0.7  1.2  1.3	 	0.0  	165000 		440010		0			0

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Replace schafter line in vehicles.ide using a text editor (Grand Theft Auto IV\common\data)

Use this line if you chose wheel 1

schafter, 		schafter,		car,		SCHAFTER,	SCHAFTER,	VEH@STD,	VEH@STD_LO4_LO4,	40,		40,		0.236,	0.236,		0,		5,		1.0	,0,	ext_gang+ext_requi+ext_strong+ext_all

Use this line if you chose wheel 2/3/4

schafter, 		schafter,		car,		SCHAFTER,	SCHAFTER,	VEH@STD,	VEH@STD_LO4_LO4,	40,		40,		0.258,	0.258,		0,		5,		1.0	,0,	ext_gang+ext_requi+ext_strong+ext_all

Use this line if you chose wheel 5

schafter, 		schafter,		car,		SCHAFTER,	SCHAFTER,	VEH@STD,	VEH@STD_LO4_LO4,	40,		40,		0.25,	0.25,		0,		5,		1.0	,0,	ext_gang+ext_requi+ext_strong+ext_all

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ZolikaPatch

If you want a working steeringwheel, then you need to enable this option in ZolikaPatch and add this settings to the end of the schafter line in vehicles.ide:
+wheelangle:-17

If you want to make the engine shakes, then you need to enable this option in ZolikaPatch (ShakingEngineBlock option). No settings required

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Now you're good to go!

Check my modpack on Flickr:
https://flic.kr/s/aHsmJKtzmD




October, 2022 (release)
April, 2023 (v1.1)