Another One Map and Radar [1.2]


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Map assets by donnits
Some blips by CGI4U
Some blips by RealZolika1351
Altered look by retarded_chicken


You have two options: with street names and without. Which also have two options:
Compressed (DXT1 for the radar.img and DXT5 for the frontend_360.wtd)
Uncompressed (A8R8G8B8)

Each of the options also contains several resolutions: 2048, 4096, 6144.
This only applies to the general view of the map when you open the menu, as well as the first few steps of scrolling. When zooming in, the game will switch the map to other textures, which are essentially one 6144 texture, separated into many 512 pieces.

IMPORTANT! If you choose A8R8G8B8 with 4096 or 6144 resolution, then I have no idea if your game will work. I have a potato-PC and when I select A8R8G8B8 4096, when I press pause, I get first a blackscreen and then a crash. At the same time, A8R8G8B8 2048 works fine.
You can safely use the radar.img with A8R8G8B8, if it works on my PC, then it should definitely work on yours.
There are no problems with DXT5, even if you choose 6144
Updated info from 2026: right now I have GTX1050ti, Ryzen 3 2200G and 24 gb RAM, game version CE 1.2.0.59, FusionFix 5.0.1, SISCO 1.0.3 and frontend_360.wtd with A8R8G8B8 game works just fine even if I choose 6144
The uncompressed option appeared only because I did not like how the original colors are distorted when compressed in the DXT1 format.
If you compare how the island (where the Statue of Happiness is located) looks like with and without compression, you will see that in the version with compression, the gray color is mixed with purple. And it appears all over the map. It is for this reason that there is an uncompressed version.


Changelog:
- Added version without street names
- New upscaled blips by RealZolika1351 (https://gtaforums.com/topic/899550-hd-remastered-blips-512x512/)
- When zoomed out, the map is now aligned and the GPS route is displayed correctly and is where it should be
- Added support for FusionFix's "Transparent Map Menu" option
- Due transparency, changed compression from DXT1 to DXT5 for frontend_360.wtd


Install:

First, choose whether you want to use the compressed or uncompressed option.
Then select the desired resolution.
On my monitor with the game at 1920x1080, I like the way the map looks at 4096 resolution.
You can also combine compressed and uncompressed versions. For example you can select uncompressed radar.img as well as compressed frontend_360.wtd at resolution 6144.


Drop these files to the folder: Grand Theft Auto IV\common\data
hud.dat, hudColor.dat

Drop these files to the folder: Grand Theft Auto IV\pc\textures
blips.wtd, frontend_360.wtd, hud.wtd

Drop this file to the folder: Grand Theft Auto IV\pc\models\cdimages
radar.img


Now you're good to go!

Check my modpack on Flickr:
https://flic.kr/s/aHsmJKtzmD




May, 2022 (release)
December, 2022 (v1.1)
September, 2026 (v1.2)