---------TMM Auto Imports---------
--------------By TMM--------------

----------------(c) 2026 tnpigames

Willard Elegant
For GTA IV

Version 1.3 (Build 2026-08-12): 
-Introduced plate lights compatibilty with Shvab's LibertyCityPlates v1.2.6.4+
-Improved physics on both the vanilla and LCP models

Model made from scratch; based on 1992 Buick Roadmaster

****
I'm now open to offers for car commissions for GTA IV, for $120* each!
For more details, please look below.

Check out my YouTube channel!
https://www.youtube.com/@TheMadeManGTA

Part of TheMadeMan's Workshop; Location for Up-to-date version of my mods
Link : 

http://gtaforums.com/topic/847867-themademans-workshop/
https://www.patreon.com/themademan/

Note : FLA recommended to add this car without replacing, which gives you the access of proper name and custom sound.

Features a low file size, proper LODs and proper physics.

Credits:
-Thundersmacker for resources, assistance, suggestions
-GCT for suggestions, assistance
-Unbid, Razor440, direct_UA for suggestions
-Boywond for modelling help
-SilentSoul21 for making the original sketch design
-WibFlip for making the badge
-Xana for design revisions
-FRSTR for physics fix tool
-Rockstar Games for assets
...and others over at VanillaWorks discord server for support!

To enable dynamic license plates (e.g. like GTA V's random plate registration letters/numbers) and rear plate lights: 
You must install LibertyCityPlates version 1.2.6.4 (or newer) and use the files in the compatibility folder. 
DO NOT use LCPlates files without the mod. The game will crash. YOU HAVE BEEN WARNED.
Shvab's LibertyCityPlates Link:
https://gtaforums.com/topic/998667-libertycityplates-license-plates-for-iv-and-other-things/

Files for previous versions of LibertyPlates (older than v1.2.6.0) are availble for "LEGACY" folder.
However, these files are no longer supported and will no longer receive updates/bug fixes.
Only use them if totally necessary.

Data - Replace if you have the older version installed *****PLEASE*****

vehicles.ide
elegant, 	elegant,	car,		ELEGANT,	ELEGANT,	VEH@STD,	VEH@STD_LO4_LO4,	100,	999,		0.2229,	0.2229,		0,	2,	1.0	,0,	ext_strong+ext_requi

carcols.dat (car3 section)
elegant, 		3,3,3, 57,57,57, 68,68,68, 85,1,85, 112,112,112, 112,1,112, 0,1,0, 108,108,108, 108,1,108, 34,1,34, 1,1,1, 34,40,34, 3,1,3, 57,1,57, 68,1,68,

handling.dat
ELEGANT        1950.0  0.00  88	0.0 0.11 -0.29 		0.0  4  0.125 1.0 145.0	0.17 0.610 0.38 35.0		1.15 0.95 14.5 0.15 0.4825		2.0  1.1  1.2  0.11 -0.14 0.007 0.50  		1.0 0.6 1.2 1.5 	0.0  15000 		440010		0				0

vehOff.scv
VEHICLE elegant FIELD BOOT_OPEN POS 0.240035 -1.787165 0.292129 ANGLES 0.412133 0.001769 2.928666 FOV 55.000000
VEHICLE elegant FIELD BONNET_FWD POS -0.004005 0.757568 0.643555 ANGLES -0.000000 0.000000 -0.000000 FOV 55.000000
VEHICLE elegant FIELD BONNET_BWD POS 0.004589 -1.517212 0.702881 ANGLES -0.000053 0.000000 3.141559 FOV 55.000000
VEHICLE elegant FIELD CINEY_WHEEL POS -1.151710 0.222967 -0.235999 ANGLES -0.042816 -0.000048 -0.055198 FOV 55.000000
VEHICLE elegant FIELD CINEY_UNDER POS 0.005253 0.159235 -0.555333 ANGLES -0.003479 0.000144 -0.000025 FOV 55.000000
VEHICLE elegant FIELD CINEY_MISC_1 POS 1.502754 -4.475663 0.811486 ANGLES -0.182958 -0.147997 0.265812 FOV 45.000000
VEHICLE elegant FIELD CINEY_MISC_2 POS -0.990439 -0.279249 0.542181 ANGLES -0.142785 0.135787 -0.381197 FOV 45.000000
VEHICLE elegant FIELD JACKED POS 0.020058 0.665161 0.178467 ANGLES 0.175591 0.000000 2.057742 FOV 55.000000
VEHICLE elegant FIELD BUSTED POS -0.566959 0.961060 0.428467 ANGLES 0.022416 -0.000000 2.575765 FOV 55.000000
VEHICLE elegant FIELD CARPHONE POS -0.531656 1.005127 0.634521 ANGLES -0.000000 0.000000 -0.000000 FOV 55.000000
VEHICLE elegant FIELD BONNET_L POS -0.625648 0.107700 0.612246 ANGLES 0.004806 0.003755 1.573864 FOV 55.000000
VEHICLE elegant FIELD BONNET_R POS 0.597254 0.106128 0.621627 ANGLES 0.001718 -0.003838 -1.573152 FOV 55.000000
VEHICLE elegant FIELD CINEY_WHEEL_2 POS 1.248428 -1.812744 0.007690 ANGLES -0.134297 0.273205 0.128128 FOV 55.000000
VEHICLE elegant FIELD CINEY_BACK POS -1.042946 0.806885 0.570068 ANGLES -0.250819 0.157718 -2.987536 FOV 55.000000
VEHICLE elegant FIELD BUMPER POS -0.000014 2.619213 -0.073166 ANGLES 0.000000 0.000423 -0.000000 FOV 55.000000
VEHICLE elegant FIELD AIM_FR POS 0.000000 -0.219116 1.071045 ANGLES -1.562062 0.000000 0.000000 FOV 55.000000
VEHICLE elegant FIELD CINEY_FAR_1 POS -2.423225 -4.462540 0.242872 ANGLES -0.131681 -0.203687 -0.385350 FOV 55.000000
VEHICLE elegant FIELD CINEY_FAR_2 POS 1.931674 -4.379395 1.206909 ANGLES -0.286890 0.214030 0.249614 FOV 55.000000
VEHICLE elegant FIELD CINEY_FAR_3 POS 1.423842 2.967592 -0.301803 ANGLES 0.101719 -0.206483 2.443847 FOV 74.300003
VEHICLE elegant FIELD CINEY_FAR_4 POS -1.390719 4.056267 0.852731 ANGLES -0.307279 0.081657 -2.853544 FOV 55.000000

FLA Audio
[elegant]
structType = 0
field_1 = 41493
flags = 0xAA669 
floatAsInt_A = -7.0
floatAsInt_E = -2.0
engineLowSound = VEHICLES_ENGINE_RESIDENT_MUSCLE_CAR_2_ENGINE_LOW
engineHighSound = VEHICLES_ENGINE_RESIDENT_MUSCLE_CAR_2_ENGINE_HIGH
exhaustLowSound = VEHICLES_ENGINE_RESIDENT_MUSCLE_CAR_2_EXHAUST_LOW
exhaustHighSound = VEHICLES_ENGINE_RESIDENT_MUSCLE_CAR_2_EXHAUST_HIGH
revsOffSound = VEHICLES_ENGINE_RESIDENT_MUSCLE_CAR_2_REVS_OFF
field_26 = 660.0
field_2A = 200.0
floatAsInt_2E = -4.0
floatAsInt_32 = 0.0
field_36 = 4000.0
field_3A = 1000.0
floatAsInt_3E = -5.0
floatAsInt_42 = 0.5
field_46 = 640.0
field_4A = 200.0
floatAsInt_4E = -2.0
floatAsInt_52 = 2.0
field_56 = 160.0
field_5A = 100.0
floatAsInt_5E = 4.0
floatAsInt_62 = 6.0
floatAsInt_66 = 0.0
field_6A = 50.0
field_6E = 50.0
floatAsInt_72 = -6.0
floatAsInt_76 = -12.0
engineWaveShape = ENGINE_WAVE_SHAPE
floatAsInt_7E = 0.0
exhaustWaveShape = EXHAUST_WAVE_SHAPE
floatAsInt_86 = 0.0
floatAsInt_multiplier1200_8A = -0.666667
floatAsInt_multiplier1200_8E = 1.0
engineIdleLoopSound = VEHICLES_ENGINE_RESIDENT_MUSCLE_CAR_2_ENG_IDLE_LOOP
exhaustIdleLoopSound = VEHICLES_ENGINE_RESIDENT_MUSCLE_CAR_2_EX_IDLE_LOOP
floatAsInt_multiplier1200_9A = 0.0
floatAsInt_multiplier1200_9E = 1.0
transmissionSound = VEHICLES_TRANSMISSION_1
floatAsInt_A6 = -8.0
floatAsInt_AA = 4.0
sound_AE = VEHICLES_ENGINE_RESIDENT_NULL_LOOP
floatAsInt_B2 = -4.0
floatAsInt_B6 = 2.0
exhaustPopSound = NULL_SOUND
airIntakeSound = VEHICLES_EXTRAS_AIR_INTAKE_1
floatAsInt_multiplier1200_C2 = 0.166667
floatAsInt_multiplier1200_C6 = 0.833333
dumpValveSound = NULL_SOUND
startSound = STREAMED_VEHICLES_MUSCLE_CAR_2_MUSCLE_CAR_2_START_DIST
hornSound = MARBELLA_HORN
openSound = VEHICLES_EXTRAS_SALOON_NEW_OPEN
closeSound = SALOON_DOOR_CLOSE_RND
trunkOpenSound = VEHICLES_EXTRAS_NEW_SALOON_TRUNK_OPEN
trunkCloseSound = VEHICLES_EXTRAS_NEW_SALOON_TRUNK_CLOSE
field_E6 = 0.5
suspensionUpSound = SUSPENSION_UP
suspensionDownSound = SUSPENSION_UP
field_F2 = 0.4
field_F6 = 1.0
policeScannerManufacturerSound = POLICE_SCANNER_MANUFACTURER_MAN_WILLARD
policeScannerModelSound = POLICE_SCANNER_VEHICLE_CATEGORY_SEDAN
policeScannerVehicleCategorySound = POLICE_SCANNER_VEHICLE_CATEGORY_SEDAN
gearTransmissionSound = VEHICLES_ENGINE_RESIDENT_GEAR_TRANSMISSION
floatAsInt_multiplier1200_10A = 0.333333
floatAsInt_multiplier1200_10E = 2.16667
floatAsInt_multiplier1200_112 = 0.666667
floatAsInt_116 = 0.0
field_11A = 50
floatAsInt_11E = 0.0
floatAsInt_122 = 2.0
floatAsInt_126 = 18.0
jumpLandSound = VEHICLE_JUMP_LAND
field_12E = 0
field_132 = 0
ignitionSound = IGNITION
engineShutDownSound = VEHICLES_ENGINE_RESIDENT_SHUT_DOWN_1
field_13E = 3
field_13F = 1
field_140 = 1
field_141 = 1
indicatorVehicleOn = VEHICLES_EXTRAS_INDICATOR_OLD_CAR_ON
indicatorVehicleOff = VEHICLES_EXTRAS_INDICATOR_OLD_CAR_OFF
engineCoolingFan = ENGINE_COOLING_FAN
handbrakeSound_14E = NULL_SOUND
sound_152 = NULL_SOUND
sound_156 = NULL_SOUND
handbrakeSound_15A = VEHICLES_EXTRAS_STANDARD_HANDBRAKE
field_15E = 1
field_15F = 0
field_160 = 4

-----------------------------[WORD WRAP ON]
I'm now open to offers for GTA IV car commissions. My usual preferences are lore-friendly. However, I can also make real vehicles if needed.

My cars are made from scratch with all proper features that work in vanilla GTA IV.

For examples of my work, check out my GTAForums Workshop here:
https://gtaforums.com/topic/847867-themademans-workshop

Standard price for a car is $120 USD, if any additional features are included--like trim variants, customizations, liveries--the price will be adjusted accordingly.

I'd like to also release the commissioned mods publicly as well, but if you REALLY need them to be private then we can discuss.

If you're interested, feel free to contact me via DM on discord @tnpigames.