---------TMM Auto Imports---------
--------------By TMM--------------

----------------(c) 2026 tnpigames

Grotti Stinger
For GTA IV

Version 1.3 (Build 2026-08-12): 
-Introduced plate lights compatibilty with Shvab's LibertyCityPlates v1.2.6.4+
-Improved physics on both the vanilla and LCP models

Converted from GTA V; based on Ferrari 250 GT California Spyder 

The car has some changes made compared to the V version.
-The racing-esque seats have been replaced with new ones, closer to the actual Ferrari.
-The engine have been replaced with a V12, same applies to the badges.
-Rear wheels are slightly larger.
-Other slight interior tweaks
-Comes with proper IV door&panel gaps and proper lighting.

****
I'm now open to offers for car commissions for GTA IV, for $120* each!
For more details, please look below.

Check out my YouTube channel!
https://www.youtube.com/@TheMadeManGTA

Part of TheMadeMan's Workshop; Location for Up-to-date version of my mods
Link : 

http://gtaforums.com/topic/847867-themademans-workshop/
https://www.patreon.com/themademan/

Note : FLA recommended to add this car without replacing, which gives you the access of proper name and custom sound.

Features a low file size, proper LODs and proper physics.

Credits:
-Thundersmacker for resources, assistance, suggestions
-GCT for suggestions, assistance
-Rockstar Games for the original V version
-FRSTR for physics fix tool
-Rockstar Games for assets

To enable dynamic license plates (e.g. like GTA V's random plate registration letters/numbers) and rear plate lights: 
You must install LibertyCityPlates version 1.2.6.4 (or newer) and use the files in the compatibility folder. 
DO NOT use LCPlates files without the mod. The game will crash. YOU HAVE BEEN WARNED.
Shvab's LibertyCityPlates Link:
https://gtaforums.com/topic/998667-libertycityplates-license-plates-for-iv-and-other-things/

Files for previous versions of LibertyPlates (older than v1.2.6.0) are availble for "LEGACY" folder.
However, these files are no longer supported and will no longer receive updates/bug fixes.
Only use them if totally necessary.

Data - Replace if you have the older version installed *****PLEASE*****

vehicles.ide
stinger2,	stinger2,	car,		STINGER2,	STINGE2,	VEH@LOW,	VEH@LOW_CONV,		2,	1,		0.2062,	0.2062,		0,	1,	1.0	,0,	ext_conv+ext_strong+sports

carcols.dat (car3 section)
stinger2, 	6,6,133, 34,34,125, 35,35,27, 69,69,74, 52,52,126, 112,112,3, 0,0,3, 89,89,3,

handling.dat
STINGER2	     1600.0  0.00  88	0.0 0.01 -0.22		0.0 5  0.229 1.0 178.0	0.215 0.618 0.50 32.0		1.51 1.25 13.9 0.12 0.4826  		2.1  1.8  1.8  0.09 -0.14 0.0 0.47  		1.0 0.6 0.85 1.5 	0.0  325000 		440000		1				1

vehOff.scv
VEHICLE stinger2 FIELD BOOT_OPEN POS 0.228521 -1.747835 0.308759 ANGLES 0.441356 0.004068 2.967753 FOV 55.000000
VEHICLE stinger2 FIELD BONNET_FWD POS -0.001976 0.426270 0.610474 ANGLES -0.000000 0.000000 -0.000000 FOV 55.000000
VEHICLE stinger2 FIELD BONNET_BWD POS 0.009232 -1.362427 0.631226 ANGLES -0.000270 -0.000000 -3.141561 FOV 55.000000
VEHICLE stinger2 FIELD CINEY_WHEEL POS -1.188975 0.090558 -0.093750 ANGLES -0.059871 -0.000249 0.067720 FOV 55.000000
VEHICLE stinger2 FIELD CINEY_UNDER POS -0.000053 -0.021643 -0.453491 ANGLES -0.015633 -0.000248 -0.001641 FOV 55.000000
VEHICLE stinger2 FIELD CINEY_MISC_1 POS 0.936034 -4.950626 0.796665 ANGLES -0.126822 -0.168751 0.027251 FOV 45.000000
VEHICLE stinger2 FIELD CINEY_MISC_2 POS -0.824909 -0.479241 0.576706 ANGLES -0.223089 -0.181958 -0.099591 FOV 55.000000
VEHICLE stinger2 FIELD JACKED POS 0.114897 0.613525 0.522412 ANGLES 0.162692 -0.000000 2.010893 FOV 55.000000
VEHICLE stinger2 FIELD BUSTED POS -0.574382 0.771729 0.735913 ANGLES 0.000390 -0.000000 2.916616 FOV 55.000000
VEHICLE stinger2 FIELD CARPHONE POS -0.396246 1.048950 0.828442 ANGLES -0.000000 0.000000 -0.000000 FOV 55.000000
VEHICLE stinger2 FIELD BONNET_L POS -0.564184 0.306385 0.863767 ANGLES -0.000038 0.004175 1.571194 FOV 55.000000
VEHICLE stinger2 FIELD BONNET_R POS 0.563829 0.306385 0.863767 ANGLES -0.000133 -0.004175 -1.571070 FOV 55.000000
VEHICLE stinger2 FIELD CINEY_WHEEL_2 POS 1.169474 -1.895752 0.395581 ANGLES 0.024526 0.178636 0.017483 FOV 55.000000
VEHICLE stinger2 FIELD CINEY_BACK POS -0.979698 0.654053 0.826001 ANGLES -0.171681 0.077750 -3.067500 FOV 55.000000
VEHICLE stinger2 FIELD BUMPER POS -0.000782 2.303467 0.110938 ANGLES -0.000000 0.000000 -0.000000 FOV 55.000000
VEHICLE stinger2 FIELD AIM_FR POS 0.000517 -0.487549 1.314648 ANGLES -1.562062 -0.000000 -0.005611 FOV 55.000000
VEHICLE stinger2 FIELD CINEY_FAR_1 POS -2.230401 -4.147924 0.840069 ANGLES -0.185334 -0.205068 -0.352411 FOV 55.000000
VEHICLE stinger2 FIELD CINEY_FAR_2 POS 1.965369 -3.862861 1.244854 ANGLES -0.276781 0.244270 0.357175 FOV 55.000000
VEHICLE stinger2 FIELD CINEY_FAR_3 POS 1.339895 2.706704 0.296426 ANGLES 0.050435 -0.118281 2.452929 FOV 74.300003
VEHICLE stinger2 FIELD CINEY_FAR_4 POS -1.396240 3.630958 1.205666 ANGLES -0.318475 0.129961 -2.858720 FOV 55.000000

FLA Audio
[stinger2]
structType = 0
field_1 = 42008
flags = 0x2AA628 
floatAsInt_A = -32.0
floatAsInt_E = -1.0
engineLowSound = STREAMED_VEHICLES_SUPERCAR_2_SUPERCAR_2_ENGINE_LOW
engineHighSound = STREAMED_VEHICLES_SUPERCAR_2_SUPERCAR_2_ENGINE_HIGH
exhaustLowSound = STREAMED_VEHICLES_SUPERCAR_2_SUPERCAR_2_EXHAUST_LOW
exhaustHighSound = STREAMED_VEHICLES_SUPERCAR_2_SUPERCAR_2_EXHAUST_HIGH
revsOffSound = STREAMED_VEHICLES_SUPERCAR_2_SUPERCAR_2_REVS_OFF
field_26 = 493.88
field_2A = 100.0
floatAsInt_2E = -1.82
floatAsInt_32 = 1.8
field_36 = 2400.0
field_3A = 1000.0
floatAsInt_3E = -5.46
floatAsInt_42 = 1.42
field_46 = 330.0
field_4A = 100.0
floatAsInt_4E = -1.42
floatAsInt_52 = 1.42
field_56 = 160.0
field_5A = 100.0
floatAsInt_5E = 5.0
floatAsInt_62 = 6.0
floatAsInt_66 = 1.0
field_6A = 50.0
field_6E = 50.0
floatAsInt_72 = 0.0
floatAsInt_76 = -12.0
engineWaveShape = ENGINE_WAVE_SHAPE
floatAsInt_7E = 0.0
exhaustWaveShape = EXHAUST_WAVE_SHAPE
floatAsInt_86 = 0.0
floatAsInt_multiplier1200_8A = -1.133333
floatAsInt_multiplier1200_8E = 0.68333
engineIdleLoopSound = STREAMED_VEHICLES_SUPERCAR_2_SUPERCAR_2_ENGINE_IDLE
exhaustIdleLoopSound = STREAMED_VEHICLES_SUPERCAR_2_SUPERCAR_2_EXHAUST_IDLE
floatAsInt_multiplier1200_9A = -0.333333
floatAsInt_multiplier1200_9E = 1.0
transmissionSound = VEHICLES_TRANSMISSION_1
floatAsInt_A6 = -8.0
floatAsInt_AA = 4.0
sound_AE = VEHICLES_ENGINE_RESIDENT_NULL_LOOP
floatAsInt_B2 = -8.0
floatAsInt_B6 = -2.0
exhaustPopSound = EX_POPS_MT
airIntakeSound = AIR_INTAKES_MULTI_GT
floatAsInt_multiplier1200_C2 = -0.333333
floatAsInt_multiplier1200_C6 = 1.375
dumpValveSound = NULL_SOUND
startSound = STREAMED_VEHICLES_SUPERCAR_2_SUPERCAR_2_START
hornSound = INFERNUS_MULTI_HORN
openSound = VEHICLES_EXTRAS_MUSCLE_CAR_OPEN
closeSound = MUSCLE_DOOR_CLOSE_RND
trunkOpenSound = VEHICLES_EXTRAS_MUSCLE_TRUNK_OPEN
trunkCloseSound = VEHICLES_EXTRAS_MUSCLE_TRUNK_CLOSE
field_E6 = 0.5
suspensionUpSound = SUSPENSION_UP
suspensionDownSound = SUSPENSION_UP
field_F2 = 0.4
field_F6 = 1.0
policeScannerManufacturerSound = POLICE_SCANNER_MANUFACTURER_MAN_GROTTI
policeScannerModelSound = NULL_SOUND
policeScannerVehicleCategorySound = POLICE_SCANNER_VEHICLE_CATEGORY_SPORTS_CAR
gearTransmissionSound = VEHICLES_ENGINE_RESIDENT_GEAR_TRANSMISSION
floatAsInt_multiplier1200_10A = 0.333333
floatAsInt_multiplier1200_10E = 2.16667
floatAsInt_multiplier1200_112 = 1.0
floatAsInt_116 = 0.0
field_11A = 50
floatAsInt_11E = 0.0
floatAsInt_122 = 8.0
floatAsInt_126 = 16.0
jumpLandSound = VEHICLE_JUMP_LAND
field_12E = 31
field_132 = 36
ignitionSound = IGNITION
engineShutDownSound = VEHICLES_ENGINE_RESIDENT_SHUT_DOWN_1
field_13E = 0
field_13F = 0
field_140 = 1
field_141 = 1
indicatorVehicleOn = VEHICLES_EXTRAS_INDICATOR_OLD_CAR_ON
indicatorVehicleOff = VEHICLES_EXTRAS_INDICATOR_OLD_CAR_OFF
engineCoolingFan = NULL_SOUND
handbrakeSound_14E = NULL_SOUND
sound_152 = NULL_SOUND
sound_156 = NULL_SOUND
handbrakeSound_15A = VEHICLES_EXTRAS_SPORTS_HANDBRAKE
field_15E = 0
field_15F = 0
field_160 = 1

-----------------------------[WORD WRAP ON]
I'm now open to offers for GTA IV car commissions. My usual preferences are lore-friendly. However, I can also make real vehicles if needed.

My cars are made from scratch with all proper features that work in vanilla GTA IV.

For examples of my work, check out my GTAForums Workshop here:
https://gtaforums.com/topic/847867-themademans-workshop

Standard price for a car is $120 USD, if any additional features are included--like trim variants, customizations, liveries--the price will be adjusted accordingly.

I'd like to also release the commissioned mods publicly as well, but if you REALLY need them to be private then we can discuss.

If you're interested, feel free to contact me via DM on discord @tnpigames.