---------TMM Auto Imports---------
--------------By TMM--------------

----------------(c) 2026 tnpigames

Willard Idaho
For GTA IV

Version 1.3 (Build 2026-08-12): 
-Introduced plate lights compatibilty with Shvab's LibertyCityPlates v1.2.6.4+
-Slightly edited handling line
-Improved physics on both the vanilla and LCP models

Model made from scratch; based on 1975 Buick Riviera and 1974 Chevrolet Impala

****
I'm now open to offers for car commissions for GTA IV, for $120* each!
For more details, please look below.

Check out my YouTube channel!
https://www.youtube.com/@TheMadeManGTA

Part of TheMadeMan's Workshop; Location for Up-to-date version of my mods
Link : 

http://gtaforums.com/topic/847867-themademans-workshop/
https://www.patreon.com/themademan/

Note : FLA recommended to add this car without replacing, which gives you the access of proper name and custom sound.

Features a low file size, proper LODs and proper physics.

Credits:
-Thundersmacker for a lot of assistance, wheels, other resources
-GCT for suggestions, assistance
-direct_UA for suggestions
-Boywond for modelling help
-SilentSoul21 for making the original sketch design
-AlexanderLB for making the badge
-FRSTR for physics fix tool
-Rockstar Games for assets
...and others over at VanillaWorks discord server for support!

To enable dynamic license plates (e.g. like GTA V's random plate registration letters/numbers) and rear plate lights: 
You must install LibertyCityPlates version 1.2.6.4 (or newer) and use the files in the compatibility folder. 
DO NOT use LCPlates files without the mod. The game will crash. YOU HAVE BEEN WARNED.
Shvab's LibertyCityPlates Link:
https://gtaforums.com/topic/998667-libertycityplates-license-plates-for-iv-and-other-things/

Files for previous versions of LibertyPlates (older than v1.2.6.0) are availble for "LEGACY" folder.
However, these files are no longer supported and will no longer receive updates/bug fixes.
Only use them if totally necessary.

Data - Replace if you have the older version installed *****PLEASE*****

vehicles.ide
idaho, 		idaho, 		car, 		IDAHO, 		IDAHO, 		VEH@STD,	VEH@STD_XX_RI2,		70,	999,		0.2450,	0.2450, 	0.3,	2,	1.0	,2,	-

carcols.dat (car3 section)
idaho, 112,112,112, 10,112,10, 3,112,3, 28,112,28, 31,112,31, 34,112,34, 50,112,50, 52,1,52, 76,112,76, 75,1,75, 87,112,87, 90,94,90, 117,108,117, 102,112,102, 10,39,10,

handling.dat
IDAHO       2200.0  0.00  85	0.0 0.26 -0.23 		0.0  4  0.135 1.0 160.0	0.17 0.660 0.32 34.0		1.30 1.10 15.7 0.15 0.4810		1.8  1.0  1.0  0.10 -0.18 0.0  0.50  		1.0 0.6 1.2 1.5 	0.0  12000 		440000		0				0

vehOff.scv
VEHICLE idaho FIELD BOOT_OPEN POS 0.094023 -1.795550 0.249343 ANGLES 0.429771 0.001838 -3.111129 FOV 55.000000
VEHICLE idaho FIELD BONNET_FWD POS -0.001187 0.800674 0.672607 ANGLES -0.000000 0.000000 -0.000000 FOV 55.000000
VEHICLE idaho FIELD BONNET_BWD POS 0.001953 -1.475616 0.591436 ANGLES 0.000060 0.000000 3.141584 FOV 55.000000
VEHICLE idaho FIELD CINEY_WHEEL POS -1.126278 0.423758 -0.118926 ANGLES -0.034038 0.000022 0.049700 FOV 55.000000
VEHICLE idaho FIELD CINEY_UNDER POS 0.005786 0.118812 -0.401943 ANGLES 0.001570 0.000055 -0.000090 FOV 55.000000
VEHICLE idaho FIELD CINEY_MISC_1 POS -0.017579 -2.030804 0.521875 ANGLES 0.001212 -0.000084 -0.012433 FOV 55.000000
VEHICLE idaho FIELD CINEY_MISC_2 POS -1.040527 -1.211548 0.593888 ANGLES -0.088688 0.248348 -0.142793 FOV 45.000000
VEHICLE idaho FIELD JACKED POS 0.084461 0.158081 0.148926 ANGLES 0.196461 -0.000000 2.022649 FOV 55.000000
VEHICLE idaho FIELD BUSTED POS -0.497120 0.316895 0.488892 ANGLES -0.059184 0.000000 2.722862 FOV 55.000000
VEHICLE idaho FIELD CARPHONE POS -0.438379 0.502930 0.551880 ANGLES -0.000000 0.000000 -0.000000 FOV 55.000000
VEHICLE idaho FIELD BONNET_L POS -0.493719 -0.105713 0.570801 ANGLES 0.000622 0.000000 1.570003 FOV 55.000000
VEHICLE idaho FIELD BONNET_R POS 0.486534 -0.105816 0.570834 ANGLES 0.000596 0.001553 -1.571716 FOV 55.000000
VEHICLE idaho FIELD CINEY_WHEEL_2 POS 1.118572 -1.803101 -0.042847 ANGLES -0.072065 0.288216 0.093003 FOV 55.000000
VEHICLE idaho FIELD CINEY_BACK POS -1.084080 0.314453 0.550293 ANGLES -0.271318 0.164375 -2.891643 FOV 55.000000
VEHICLE idaho FIELD BUMPER POS 0.000000 2.204346 -0.222046 ANGLES -0.000000 0.000000 -0.000000 FOV 55.000000
VEHICLE idaho FIELD AIM_FR POS 0.000931 -0.565918 1.008301 ANGLES -1.562062 -0.000000 -0.000801 FOV 55.000000
VEHICLE idaho FIELD CINEY_FAR_1 POS -2.311374 -4.447040 0.384197 ANGLES -0.121504 -0.175079 -0.356395 FOV 55.000000
VEHICLE idaho FIELD CINEY_FAR_2 POS 1.862865 -4.565721 1.393932 ANGLES -0.291316 0.169706 0.271645 FOV 55.000000
VEHICLE idaho FIELD CINEY_FAR_3 POS 1.434816 2.823784 -0.123564 ANGLES 0.090004 -0.175675 2.434938 FOV 74.300003
VEHICLE idaho FIELD CINEY_FAR_4 POS -1.418392 4.022928 1.031097 ANGLES -0.286719 0.135736 -2.853313 FOV 55.000000

FLA Audio
[idaho]
structType = 0
field_1 = 41328
flags = 0xAA628 
floatAsInt_A = -21.0
floatAsInt_E = -3.0
engineLowSound = VEHICLES_ENGINE_RESIDENT_V_STYLE_2_ENGINE_LOW
engineHighSound = VEHICLES_ENGINE_RESIDENT_V_STYLE_2_ENGINE_HIGH
exhaustLowSound = VEHICLES_ENGINE_RESIDENT_V_STYLE_2_EXHAUST_LOW
exhaustHighSound = VEHICLES_ENGINE_RESIDENT_V_STYLE_2_EXHAUST_HIGH
revsOffSound = VEHICLES_ENGINE_RESIDENT_V_STYLE_2_REVS_OFF
field_26 = 1080.0
field_2A = 600.0
floatAsInt_2E = -5.28
floatAsInt_32 = -2.84
field_36 = 2600.0
field_3A = 1200.0
floatAsInt_3E = -4.92
floatAsInt_42 = -1.94
field_46 = 260.0
field_4A = 100.0
floatAsInt_4E = -2.0
floatAsInt_52 = 2.0
field_56 = 100.0
field_5A = 50.0
floatAsInt_5E = 4.0
floatAsInt_62 = 6.0
floatAsInt_66 = 0.0
field_6A = 50.0
field_6E = 50.0
floatAsInt_72 = 0.0
floatAsInt_76 = -6.0
engineWaveShape = ENGINE_WAVE_SHAPE
floatAsInt_7E = 0.0
exhaustWaveShape = EXHAUST_WAVE_SHAPE
floatAsInt_86 = 0.0
floatAsInt_multiplier1200_8A = -1.47
floatAsInt_multiplier1200_8E = 0.21
engineIdleLoopSound = VEHICLES_ENGINE_RESIDENT_V_STYLE_2_ENG_IDLE_LOOP
exhaustIdleLoopSound = VEHICLES_ENGINE_RESIDENT_V_STYLE_2_EX_IDLE_LOOP
floatAsInt_multiplier1200_9A = 0.0
floatAsInt_multiplier1200_9E = 0.333333
transmissionSound = VEHICLES_TRANSMISSION_1
floatAsInt_A6 = -8.0
floatAsInt_AA = 4.0
sound_AE = VEHICLES_ENGINE_RESIDENT_NULL_LOOP
floatAsInt_B2 = -8.0
floatAsInt_B6 = -4.0
exhaustPopSound = NULL_SOUND
airIntakeSound = AIR_INTAKES_MULTI_QUIET
floatAsInt_multiplier1200_C2 = 0.5
floatAsInt_multiplier1200_C6 = 1.0
dumpValveSound = NULL_SOUND
startSound = STREAMED_VEHICLES_V_STYLE_2_V_STYLE_2_START_DIST
hornSound = ESPERANTO_HORN
openSound = VEHICLES_EXTRAS_SALOON_NEW_OPEN
closeSound = SALOON_DOOR_CLOSE_RND
trunkOpenSound = VEHICLES_EXTRAS_NEW_SALOON_TRUNK_OPEN
trunkCloseSound = VEHICLES_EXTRAS_NEW_SALOON_TRUNK_CLOSE
field_E6 = 0.5
suspensionUpSound = SUSPENSION_UP
suspensionDownSound = SUSPENSION_DOWN
field_F2 = 0.4
field_F6 = 1.0
policeScannerManufacturerSound = POLICE_SCANNER_MANUFACTURER_MAN_WILLARD
policeScannerModelSound = POLICE_SCANNER_VEHICLE_CATEGORY_COUPE
policeScannerVehicleCategorySound = POLICE_SCANNER_VEHICLE_CATEGORY_COUPE
gearTransmissionSound = VEHICLES_ENGINE_RESIDENT_GEAR_TRANSMISSION
floatAsInt_multiplier1200_10A = 0.333333
floatAsInt_multiplier1200_10E = 1.5
floatAsInt_multiplier1200_112 = 0.833333
floatAsInt_116 = 0.0
field_11A = 50
floatAsInt_11E = 0.0
floatAsInt_122 = 4.0
floatAsInt_126 = 12.0
jumpLandSound = VEHICLE_JUMP_LAND
field_12E = 31
field_132 = 36
ignitionSound = IGNITION
engineShutDownSound = VEHICLES_ENGINE_RESIDENT_SHUT_DOWN_1
field_13E = 0
field_13F = 0
field_140 = 1
field_141 = 8
indicatorVehicleOn = VEHICLES_EXTRAS_INDICATOR_OLD_CAR_ON
indicatorVehicleOff = VEHICLES_EXTRAS_INDICATOR_OLD_CAR_OFF
engineCoolingFan = NULL_SOUND
handbrakeSound_14E = NULL_SOUND
sound_152 = NULL_SOUND
sound_156 = NULL_SOUND
handbrakeSound_15A = VEHICLES_EXTRAS_V_ENGINE_HANDBRAKE
field_15E = 1
field_15F = 0
field_160 = 3

-----------------------------[WORD WRAP ON]
I'm now open to offers for GTA IV car commissions. My usual preferences are lore-friendly. However, I can also make real vehicles if needed.

My cars are made from scratch with all proper features that work in vanilla GTA IV.

For examples of my work, check out my GTAForums Workshop here:
https://gtaforums.com/topic/847867-themademans-workshop

Standard price for a car is $120 USD, if any additional features are included--like trim variants, customizations, liveries--the price will be adjusted accordingly.

I'd like to also release the commissioned mods publicly as well, but if you REALLY need them to be private then we can discuss.

If you're interested, feel free to contact me via DM on discord @tnpigames.