'82 Urban by Freed8m
v1.1

[Addon lines]:
carcols.dat
urban, 15,25, 12,25, 12,12, 65,25, 22,8, 16,16, 17,17, 17,25, 20,8

carmods.dat
urban, nto_b_l, nto_b_s, nto_b_tw, wg_l_b_ssk, bnt_b_sc_p_m, bnt_b_sc_l, bnt_b_sc_m, spl_b_bab_m, spl_b_bbb_m, spl_b_mab_m, rf_b_sc_r, exh_b_s, exh_b_m

handling.cfg
URBAN         900 740 1.4 0.0 0.10 -0.15 75 0.75 0.85 0.50 4 160 12.0 6.0 F P 8.0 0.60  0  30.0  1.5  0.13  0.0  0.30  -0.10  0.5  0.1  0.26  0.50  80000040  30000  2   1    1   0

vehicles.ide
ID_HERE, 	urban, 		urban, 		car, 		URBAN, 		URBAN, 		null,	normal, 	4,	0,	0x1f341210,		-1, 0.59, 0.59,		0

If using it as a replace, replacing these lines for the corresponding car is recommended (with using the replace car's names and ID)

[Vehicle Audio Settings]
urban					0				95		94		0			0.69999998807907	1.0					1			1.0594631433487		1			5			0			1			0.0

[Credits]:
R* Games: for the textures and artstyle utilized by this mod.
Crack Yo' Neck: for the initial inspiration for modelling and my attention to 'SA-style' cars.
The Vanillaworks Team: for their own Urban and this mod taking some design parts from that.
Silentsoul21: for his Urban sketch, that I've mainly based the front on.
Thunderhead: for the engine model
C&S Warehouse server: for the positive feedback and small suggestions (and inspiration to finally finish this thing lol).
Special thanks to Parik for the excellent Blender plugin 'DragonFF'.

[Based on the Honda City AA, with inspiration from the Urban mod and sketch for GTA 5] 

Version History:

[v1.1 fixes:] (Thanks to Calvin, Crack Yo' Neck, Savidge and TheMadeMan for spotting and suggesting these fixes, much appriciated!) 
 -several modelling and UV fixes
	-reworked a couple of damaged parts (mainly bonnet, tweaked doors and bumper)
	-fixed rear right taillight not being reflective 
	-adjusted tuning exhaust positions
	-more misc adjustments
-swapped the incorrectly ordered handling and model flags (fixing a transparency bug caused by the boot)
-removed Twin exhausts part due to lack of space