1998 Freightliner Classic XL
Original ATS Mod by odd_fellow
Converted to GTA V by b4good

The polygons are too high, so I had to reduce and optimize to improve performance in gta 5, especially for spawning naturally in traffic.

Features:
- HQ Interior and Exterior
- LODs
- Dirt and Burn map
- Template
- Hands on Steeringwheel and Working Dashboard
- Swinging Mudflap
- and many more...

Installation:

Add-On version (easy way):

- Install classicxl folder to update/x64/dlcpacks/
- Add this line to dlclist.xml
		<Item>dlcpacks:/classicxl/</Item>

Replace version (advanced users):
Carvariations data:

Find n Replace carvariations.meta on phantom3 lines in 

	"update.rpf/dlc_patch/mpgunrunning/common/data/"
	
	or 
	
	"update/dlcpacks/mpgunrunning/common/data/"  
	
	with these:

		<Item>
			<modelName>phantom3</modelName>
			<colors>
				<Item>
					<indices content="char_array">
						0 
						111 
						18 
						156 
					</indices>
					<liveries>
						<Item value="false" />
						<Item value="false" />
						<Item value="false" />
						<Item value="false" />
						<Item value="false" />
						<Item value="false" />
						<Item value="false" />
						<Item value="false" />
					</liveries>
				</Item>
				<Item>
					<indices content="char_array">
						111 
						120
						18 
						156 
					</indices>
					<liveries>
						<Item value="false" />
						<Item value="false" />
						<Item value="false" />
						<Item value="false" />
						<Item value="false" />
						<Item value="false" />
						<Item value="false" />
						<Item value="false" />
					</liveries>
				</Item>
				<Item>
					<indices content="char_array">
						29
						111
						5
						0
						7
						89
					</indices>
					<liveries>
						<Item value="false" />
						<Item value="false" />
						<Item value="false" />
						<Item value="false" />
						<Item value="false" />
						<Item value="false" />
						<Item value="false" />
						<Item value="false" />
					</liveries>
				</Item> 
				<Item>
					<indices content="char_array">
						38
						120
						5
						0
						7
						89
					</indices>
					<liveries>
						<Item value="false" />
						<Item value="false" />
						<Item value="false" />
						<Item value="false" />
						<Item value="false" />
						<Item value="false" />
						<Item value="false" />
						<Item value="false" />
					</liveries>
				</Item>
				<Item>
					<indices content="char_array">
						50
						111
						5
						0
						7
						89
					</indices>
					<liveries>
						<Item value="false" />
						<Item value="false" />
						<Item value="false" />
						<Item value="false" />
						<Item value="false" />
						<Item value="false" />
						<Item value="false" />
						<Item value="false" />
					</liveries>
				</Item> 
				<Item>
					<indices content="char_array">
						64
						120
						5
						0
						7
						89
					</indices>
					<liveries>
						<Item value="false" />
						<Item value="false" />
						<Item value="false" />
						<Item value="false" />
						<Item value="false" />
						<Item value="false" />
						<Item value="false" />
						<Item value="false" />
					</liveries>
				</Item>  
				<Item>
					<indices content="char_array">
						70
						111
						5
						0
						7
						89
					</indices>
					<liveries>
						<Item value="false" />
						<Item value="false" />
						<Item value="false" />
						<Item value="false" />
						<Item value="false" />
						<Item value="false" />
						<Item value="false" />
						<Item value="false" />
					</liveries>
				</Item> 
				<Item>
					<indices content="char_array">
						89
						120
						5
						0
						7
						89
					</indices>
					<liveries>
						<Item value="false" />
						<Item value="true" />
						<Item value="false" />
						<Item value="false" />
						<Item value="false" />
						<Item value="false" />
						<Item value="false" />
						<Item value="false" />
					</liveries>
				</Item>  
				<Item>
					<indices content="char_array">
						0 
						120 
						18 
						156 
					</indices>
					<liveries>
						<Item value="false" />
						<Item value="false" />
						<Item value="false" />
						<Item value="false" />
						<Item value="false" />
						<Item value="false" />
						<Item value="false" />
						<Item value="false" />
					</liveries>
				</Item>
				<Item>
					<indices content="char_array">
						111 
						111
						18 
						156 
					</indices>
					<liveries>
						<Item value="false" />
						<Item value="false" />
						<Item value="false" />
						<Item value="false" />
						<Item value="false" />
						<Item value="false" />
						<Item value="false" />
						<Item value="false" />
					</liveries>
				</Item>
				<Item>
					<indices content="char_array">
						29
						120
						5
						0
						7
						89
					</indices>
					<liveries>
						<Item value="false" />
						<Item value="false" />
						<Item value="false" />
						<Item value="false" />
						<Item value="false" />
						<Item value="false" />
						<Item value="false" />
						<Item value="false" />
					</liveries>
				</Item> 
				<Item>
					<indices content="char_array">
						89
						120
						5
						0
						7
						89
					</indices>
					<liveries>
						<Item value="false" />
						<Item value="false" />
						<Item value="false" />
						<Item value="false" />
						<Item value="false" />
						<Item value="false" />
						<Item value="false" />
						<Item value="false" />
					</liveries>
				</Item>
				<Item>
					<indices content="char_array">
						38
						111
						5
						0
						7
						89
					</indices>
					<liveries>
						<Item value="false" />
						<Item value="false" />
						<Item value="false" />
						<Item value="false" />
						<Item value="false" />
						<Item value="false" />
						<Item value="false" />
						<Item value="false" />
					</liveries>
				</Item>
				<Item>
					<indices content="char_array">
						50
						120
						5
						0
						7
						89
					</indices>
					<liveries>
						<Item value="false" />
						<Item value="false" />
						<Item value="false" />
						<Item value="false" />
						<Item value="false" />
						<Item value="false" />
						<Item value="false" />
						<Item value="false" />
					</liveries>
				</Item> 
				<Item>
					<indices content="char_array">
						64
						111
						5
						0
						7
						89
					</indices>
					<liveries>
						<Item value="false" />
						<Item value="false" />
						<Item value="false" />
						<Item value="false" />
						<Item value="false" />
						<Item value="false" />
						<Item value="false" />
						<Item value="false" />
					</liveries>
				</Item>  
				<Item>
					<indices content="char_array">
						70
						120
						5
						0
						7
						89
					</indices>
					<liveries>
						<Item value="false" />
						<Item value="false" />
						<Item value="false" />
						<Item value="false" />
						<Item value="false" />
						<Item value="false" />
						<Item value="false" />
						<Item value="false" />
					</liveries>
				</Item> 
				<Item>
					<indices content="char_array">
						89
						111
						5
						0
						7
						89
					</indices>
					<liveries>
						<Item value="false" />
						<Item value="false" />
						<Item value="false" />
						<Item value="false" />
						<Item value="false" />
						<Item value="false" />
						<Item value="false" />
						<Item value="false" />
					</liveries>
				</Item>
			</colors>
			<kits>
				<Item>0_default_modkit</Item>
			</kits>
			<windowsWithExposedEdges />
			<plateProbabilities>
				<Probabilities>
					<Item>
						<Name>Standard White</Name>
						<Value value="100" />
					</Item>
				</Probabilities>
			</plateProbabilities>
			<lightSettings value="1" />
			<sirenSettings value="0" />
		</Item>


Handling data (Required!! or else the hands aren't on steeringwheel) :

Find n Replace handling.meta on PHANTOM3 lines in 
	
	"update.rpf/dlc_patch/mpgunrunning/common/data/"
	
	or 
	
	"update/dlcpacks/mpgunrunning/common/data/"  
	
	with these:

		<Item type="CHandlingData">
			<handlingName>PHANTOM3</handlingName>
			<fMass value="12000.000000" />
			<fInitialDragCoeff value="12.000000" />
			<fPercentSubmerged value="200.000000" />
			<vecCentreOfMassOffset x="0.000000" y="0.000000" z="0.000000" />
			<vecInertiaMultiplier x="1.400000" y="1.600000" z="1.000000" />
			<fDriveBiasFront value="0.000000" />
			<nInitialDriveGears value="5" />
			<fInitialDriveForce value="0.300000" />
			<fDriveInertia value="1.000000" />
			<fClutchChangeRateScaleUpShift value="3.300000" />
			<fClutchChangeRateScaleDownShift value="3.300000" />
			<fInitialDriveMaxFlatVel value="130.000000" />
			<fBrakeForce value="0.850000" />
			<fBrakeBiasFront value="0.450000" />
			<fHandBrakeForce value="0.150000" />
			<fSteeringLock value="40.000000" />
			<fTractionCurveMax value="2.050000" />
			<fTractionCurveMin value="1.950000" />
			<fTractionCurveLateral value="20.000000" />
			<fTractionSpringDeltaMax value="0.150000" />
			<fLowSpeedTractionLossMult value="0.000000" />
			<fCamberStiffnesss value="0.000000" />
			<fTractionBiasFront value="0.45000" />
			<fTractionLossMult value="1.000000" />
			<fSuspensionForce value="1.800000" />
			<fSuspensionCompDamp value="1.000000" />
			<fSuspensionReboundDamp value="1.200000" />
			<fSuspensionUpperLimit value="0.100000" />
			<fSuspensionLowerLimit value="-0.120000" />
			<fSuspensionRaise value="0.000000" />
			<fSuspensionBiasFront value="0.500000" />
			<fAntiRollBarForce value="0.000000" />
			<fAntiRollBarBiasFront value="0.000000" />
			<fRollCentreHeightFront value="0.580000" />
			<fRollCentreHeightRear value="0.580000" />
			<fCollisionDamageMult value="0.200000" />
			<fWeaponDamageMult value="0.400000" />
			<fDeformationDamageMult value="0.200000" />
			<fEngineDamageMult value="0.300000" />
			<fPetrolTankVolume value="65.000000" />
			<fOilVolume value="5.000000" />
			<fSeatOffsetDistX value="0.000000" />
			<fSeatOffsetDistY value="0.000000" />
			<fSeatOffsetDistZ value="0.000000" />
			<nMonetaryValue value="40000" />
			<strModelFlags>20220048</strModelFlags>
			<strHandlingFlags>100000</strHandlingFlags>
			<strDamageFlags>0</strDamageFlags>
			<AIHandling>AVERAGE</AIHandling>
			<SubHandlingData>
				<Item type="NULL" />
				<Item type="NULL" />
				<Item type="NULL" />
			</SubHandlingData>
		</Item>

Vehicles meta (Required for extras spawning correctly, add FLAG_EXTRAS_REQUIRE and FLAG_HAS_LIVERY (if you have multilivery) on <flags> line):
Find n Replace vehicles.meta on PHANTOM3 lines in 
	
	"update.rpf/dlc_patch/mpgunrunning/common/data/levels/gta5/"
	
	or 
	
	"update/dlcpacks/mpgunrunning/common/data/levels/gta5/"  
	
	with these:

		<Item>
			<modelName>phantom3</modelName>
			<txdName>phantom3</txdName>
			<handlingId>PHANTOM3</handlingId>
			<gameName>PHANTOM3</gameName>
			<vehicleMakeName>JOBUILT</vehicleMakeName>
			<expressionDictName>null</expressionDictName>
			<expressionName>null</expressionName>
			<animConvRoofDictName>null</animConvRoofDictName>
			<animConvRoofName>null</animConvRoofName>
			<animConvRoofWindowsAffected />
			<ptfxAssetName>null</ptfxAssetName>
			<audioNameHash />
			<layout>LAYOUT_TRUCK_PHANTOMBULL</layout>
			<coverBoundOffsets>PHANTOM_COVER_OFFSET_INFO</coverBoundOffsets>
			<explosionInfo>EXPLOSION_INFO_TRUCK</explosionInfo>
			<scenarioLayout />
			<cameraName>FOLLOW_ARTIC_CAMERA</cameraName>
			<aimCameraName>ARTIC_AIM_CAMERA</aimCameraName>
			<bonnetCameraName>VEHICLE_BONNET_CAMERA_STANDARD_LONG</bonnetCameraName>
			<povCameraName>DEFAULT_POV_CAMERA_NO_REVERSE_LOOKAROUND_MID</povCameraName>
			<FirstPersonDriveByIKOffset x="-0.003000" y="-0.033000" z="-0.018000" />
			<FirstPersonDriveByUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
			<FirstPersonProjectileDriveByIKOffset x="0.055000" y="-0.083000" z="0.000000" />
			<FirstPersonProjectileDriveByPassengerIKOffset x="0.023000" y="0.030000" z="-0.045000" />
			<FirstPersonProjectileDriveByRearLeftIKOffset x="0.000000" y="0.000000" z="0.000000" />
			<FirstPersonProjectileDriveByRearRightIKOffset x="0.000000" y="0.000000" z="0.000000" />
			<FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
			<FirstPersonDriveByRightPassengerIKOffset x="-0.003000" y="-0.033000" z="-0.018000" />
			<FirstPersonDriveByRightRearPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
			<FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
			<FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
			<FirstPersonMobilePhoneOffset x="0.155000" y="0.370000" z="0.433000" />
			<FirstPersonPassengerMobilePhoneOffset x="0.209000" y="0.276000" z="0.420000" />
			<PovCameraOffset x="0.000000" y="-0.075000" z="0.600000" />
			<PovCameraVerticalAdjustmentForRollCage value="0.000000" />
			<PovPassengerCameraOffset x="-0.035000" y="0.000000" z="0.070000" />
			<PovRearPassengerCameraOffset x="-0.035000" y="0.000000" z="0.070000" />
			<vfxInfoName>VFXVEHICLEINFO_TRUCK_RIG</vfxInfoName>
			<shouldUseCinematicViewMode value="true" />
			<shouldCameraTransitionOnClimbUpDown value="false" />
			<shouldCameraIgnoreExiting value="false" />
			<AllowPretendOccupants value="true" />
			<AllowJoyriding value="false" />
			<AllowSundayDriving value="false" />
			<AllowBodyColorMapping value="true" />
			<wheelScale value="0.353000" />
			<wheelScaleRear value="0.319200" />
			<dirtLevelMin value="0.300000" />
			<dirtLevelMax value="1.000000" />
			<envEffScaleMin value="0.000000" />
			<envEffScaleMax value="1.000000" />
			<envEffScaleMin2 value="0.000000" />
			<envEffScaleMax2 value="1.000000" />
			<damageMapScale value="0.300000" />
			<damageOffsetScale value="1.000000" />
			<diffuseTint value="0x00FFFFFF" />
			<steerWheelMult value="1.000000" />
			<HDTextureDist value="5.000000" />
			<lodDistances content="float_array">
				20.000000	
				90.000000	
				130.000000	
				260.000000	
				750.000000	
				750.000000
			</lodDistances>
			<minSeatHeight value="1.182" />
			<identicalModelSpawnDistance value="20" />
			<maxNumOfSameColor value="10" />
			<defaultBodyHealth value="1000.000000" />
			<pretendOccupantsScale value="1.000000" />
			<visibleSpawnDistScale value="1.000000" />
			<trackerPathWidth value="2.000000" />
			<weaponForceMult value="1.000000" />
			<frequency value="60" />
			<swankness>SWANKNESS_1</swankness>
			<maxNum value="5" />
			<flags>FLAG_HAS_BULLET_RESISTANT_GLASS FLAG_BIG FLAG_CAN_HONK_WHEN_FLEEING FLAG_AVOID_TURNS FLAG_IS_BULKY FLAG_BLOCK_FROM_ATTRACTOR_SCENARIO FLAG_ATTACH_TRAILER_ON_HIGHWAY FLAG_ATTACH_TRAILER_IN_CITY FLAG_USE_STRICTER_EXIT_COLLISION_TESTS FLAG_HAS_EXTRA_SHUFFLE_SEAT_ON_VEHICLE FLAG_DONT_HOLD_LOW_GEARS_WHEN_ENGINE_UNDER_LOAD FLAG_EXTRAS_REQUIRE FLAG_EXTRAS_TAXI FLAG_EXTRAS_STRONG FLAG_HAS_INTERIOR_EXTRAS</flags>
			<type>VEHICLE_TYPE_CAR</type>
			<plateType>VPT_FRONT_AND_BACK_PLATES</plateType>
			<dashboardType>VDT_TRUCK</dashboardType>
			<vehicleClass>VC_COMMERCIAL</vehicleClass>
			<wheelType>VWT_SPORT</wheelType>
			<trailers>
				<Item>armytrailer</Item>
				<Item>docktrailer</Item>
				<Item>trailers</Item>
				<Item>trailers2</Item>
				<Item>trailers3</Item>
				<Item>trailers4</Item>
				<Item>tanker</Item>
				<Item>tanker2</Item>
				<Item>trailerlogs</Item>
				<Item>tr2</Item>
				<Item>trflat</Item>
				<Item>trailerlarge</Item>        
				<Item>trailerswb</Item>
			</trailers>
			<additionalTrailers>
				<Item>armytanker</Item>
				<Item>tr4</Item>
				<Item>tvtrailer</Item>
			</additionalTrailers>
			<drivers>
				<Item>
					<driverName>S_M_M_Trucker_01</driverName>
					<npcName />
				</Item>
			</drivers>
			<extraIncludes>EXTRA_1 EXTRA_2 EXTRA_3</extraIncludes>
			<doorsWithCollisionWhenClosed>
				<Item>VEH_EXT_BONNET</Item>
			</doorsWithCollisionWhenClosed>
			<driveableDoors />
			<bumpersNeedToCollideWithMap value="true" />
			<needsRopeTexture value="false" />
			<requiredExtras>EXTRA_1 EXTRA_2 EXTRA_3</requiredExtras>
			<rewards />
			<cinematicPartCamera>
				<Item>WHEEL_WIDE_REAR_RIGHT_CAMERA</Item>
				<Item>WHEEL_WIDE_REAR_LEFT_CAMERA</Item>
			</cinematicPartCamera>
			<NmBraceOverrideSet>Truck</NmBraceOverrideSet>
			<buoyancySphereOffset x="0.000000" y="0.000000" z="-0.600000" />
			<buoyancySphereSizeScale value="0.800000" />
			<pOverrideRagdollThreshold type="NULL" />
			<firstPersonDrivebyData>
				<Item>TRUCK_PHANTOM_FRONT_LEFT</Item>
				<Item>TRUCK_PACKER_FRONT_RIGHT</Item>
				<Item>TRUCK_PHANTOMBULL_SIDE_LEFT</Item>
				<Item>TRUCK_PHANTOMBULL_SIDE_RIGHT</Item>
				<Item>TRUCK_PHANTOMBULL_REAR</Item>
			</firstPersonDrivebyData>
		</Item>
