// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}

//-------------MAIN---------------
thread "PCAR" 

:PCAR_8
wait 0 
if and
   Player.Defined($PLAYER_CHAR)
00FE:   actor $PLAYER_ACTOR sphere 0 in_sphere -2679.93 867.917 76.8687 radius 150.0 150.0 150.0 
else_jump @PCAR_8 
0395: clear_area 1 at -2679.93 867.917 76.8687 radius 15.0 
Model.Load(#BULLET)
Model.Load(#NRG500)
038B: load_requested_models 

:PCAR_121
wait 0 
if and
   Model.Available(#BULLET)
   Model.Available(#NRG500)
else_jump @PCAR_121 
1@ = Car.Create(#BULLET, -2677.013, 889.475, 79.7)
Car.Angle(1@) = 100.0
0229: set_car 1@ primary_color_to 1 secondary_color_to 0 
4@ = Car.Create(#NRG500, -2675.46, 869.327, 77.8687)
Car.Angle(4@) = 180.0
0229: set_car 4@ primary_color_to 3 secondary_color_to 25 
Model.Destroy(#BULLET)
Model.Destroy(#NRG500)

:PCAR_448
wait 0 
if and
   Player.Defined($PLAYER_CHAR)
80FE:   not actor $PLAYER_ACTOR sphere 0 in_sphere -2679.93 867.917 76.8687 radius 150.0 150.0 150.0 
else_jump @PCAR_448 
Car.RemoveReferences(1@)
Car.RemoveReferences(4@)
wait 1000 
jump @PCAR_8 
