				   DUNDREARY LANDSTALKER RETRO (IMPROVED LANDSTALKER)

The Landstalker has been improved and modified to look like a 2003-2006 Lincoln Navigator.
Bumpers, shortened chassis and body lines design were one of those improvements.

Base car from GTA V and other parts and textures from GTA IV;

-Custom Lods;
-Custom Collisions;
-Custom Camera;
-Extra Components;
-BJXL rims for the same look as the Navigator.

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Modifications:
The model was converted from GTA V, so I worked on the panel gaps and the cutouts of the doors/fenders (which are different from GTA IV for some reason).
Resized chassis for a normal appearance;
The vehicle has been completely reworked;
New look for normal and shading of the bodywork;
New accessories, bumpers, wheels and tailights were added.
Fixed doors/bonnet/boot physics. Components, when opened, act incorrectly with vehicle moving;
New Handling lines. 
----------------------------------------------------------------------------------------------

Replaces Landstalker or can be added as landstalker2.

- The Handling.dat lines:

LANSTALK     3000.0  4.0   85	0.0 0.0  -0.3  		0.5  5  0.13  1.0 135.0	0.16 0.65 0.7  35.0		1.05 0.85 14.0 0.15 0.49		1.8  0.9  1.0  0.15 -0.14 0.0  0.5  		1.0 1.0 0.9 1.5 	0.0  30000 		440000		0				0

- The Vehicles.ide lines (same Cavalcade's engine sound):

landstalker2,	landstalker2,	car,		LANSTAL2,	CAVCADE,	VEH@VAN,	VEH@VAN_RI3_LE3,	100,	999,		0.2792,	0.2792,		0,	4,	1.5	,0,	ext_gang+ext_all

- The Carcols.dat lines (same from vanilla landstalker):

landstalker2, 	0,0,95,   0,0,4, 1,1,9, 6,6,63, 40,40,27, 57,57,51, 64,64,63, 85,85,118, 88,88,87, 98,98,91, 104,104,103, 2,2,63, 21,21,72, 22,22,72, 13,11,91, 19,19,93,

- If you added the vehicle, don't forget to add this entry in cargrp.dat. Otherwise, the extra components will not appear.

patriot, landstalker, landstalker2  	# POPCYCLE_GROUP_GANG_AFRICAN_AMERICAN

- The Vehoff.set lines

VEHICLE landstalker2 FIELD BOOT_OPEN POS 0.443218 -1.942749 0.338867 ANGLES 0.334369 0.000000 2.690573 FOV 55.000000
VEHICLE landstalker2 FIELD BONNET_FWD POS -0.000244 1.049621 0.798965 ANGLES -0.000000 0.000000 -0.000000 FOV 55.000000
VEHICLE landstalker2 FIELD BONNET_BWD POS 0.003906 -2.328961 0.735791 ANGLES 0.000272 0.000000 -3.141545 FOV 55.000000
VEHICLE landstalker2 FIELD CINEY_WHEEL POS -1.326565 0.446533 -0.139771 ANGLES -0.000000 0.000000 -0.000000 FOV 55.000000
VEHICLE landstalker2 FIELD CINEY_UNDER POS 0.010700 0.478154 -0.321050 ANGLES -0.004442 -0.000090 -0.000017 FOV 55.000000
VEHICLE landstalker2 FIELD CINEY_MISC_1 POS 1.458717 -5.552287 1.412056 ANGLES -0.182585 -0.165078 0.175946 FOV 45.000000
VEHICLE landstalker2 FIELD CINEY_MISC_2 POS -1.187084 -0.266968 1.122803 ANGLES -0.154519 0.166175 -0.380752 FOV 55.000000
VEHICLE landstalker2 FIELD JACKED POS 0.253880 0.686157 0.559937 ANGLES 0.330680 0.000000 1.916294 FOV 55.000000
VEHICLE landstalker2 FIELD BUSTED POS -0.463509 0.804810 0.942505 ANGLES 0.025291 -0.000000 2.813144 FOV 55.000000
VEHICLE landstalker2 FIELD CARPHONE POS -0.397755 0.710181 0.817144 ANGLES -0.000000 0.000000 -0.000000 FOV 55.000000
VEHICLE landstalker2 FIELD BONNET_L POS -0.525982 0.215332 0.956787 ANGLES -0.000485 -0.000000 1.572660 FOV 55.000000
VEHICLE landstalker2 FIELD BONNET_R POS 0.527531 0.215332 0.956787 ANGLES -0.000485 -0.000000 -1.572188 FOV 55.000000
VEHICLE landstalker2 FIELD CINEY_WHEEL_2 POS 1.182423 -1.884766 0.022095 ANGLES 0.010518 0.375429 0.107966 FOV 55.000000
VEHICLE landstalker2 FIELD CINEY_BACK POS -1.155655 0.656616 0.988403 ANGLES -0.271764 0.137355 -2.820126 FOV 55.000000
VEHICLE landstalker2 FIELD BUMPER POS 0.000000 2.361450 -0.046631 ANGLES -0.000000 0.000000 -0.000000 FOV 55.000000
VEHICLE landstalker2 FIELD AIM_FR POS 0.000000 -0.652588 1.551392 ANGLES -1.562062 0.000000 0.000000 FOV 55.000000
VEHICLE landstalker2 FIELD CINEY_FAR_1 POS -2.336140 -4.531880 0.462646 ANGLES -0.112989 -0.185377 -0.339194 FOV 55.000000
VEHICLE landstalker2 FIELD CINEY_FAR_2 POS 1.843848 -4.689672 1.233398 ANGLES -0.196865 0.191449 0.265976 FOV 55.000000
VEHICLE landstalker2 FIELD CINEY_FAR_3 POS 1.352530 2.721313 -0.056152 ANGLES 0.125766 -0.200197 2.469854 FOV 74.300003
VEHICLE landstalker2 FIELD CINEY_FAR_4 POS -1.451973 4.183785 1.098511 ANGLES -0.247240 0.119449 -2.873578 FOV 55.000000

-audio settings for FLA users:

[landstalker2]
structType = 0
field_1 = 42105
flags = 0x2AA62A 
floatAsInt_A = -7.0
floatAsInt_E = -2.0
engineLowSound = VEHICLES_ENGINE_RESIDENT_MUSCLE_CAR_1_ENGINE_LOW
engineHighSound = VEHICLES_ENGINE_RESIDENT_MUSCLE_CAR_1_ENGINE_HIGH
exhaustLowSound = VEHICLES_ENGINE_RESIDENT_MUSCLE_CAR_1_EXHAUST_LOW
exhaustHighSound = VEHICLES_ENGINE_RESIDENT_MUSCLE_CAR_1_EXHAUST_HIGH
revsOffSound = VEHICLES_ENGINE_RESIDENT_MUSCLE_CAR_1_REVS_OFF
field_26 = 640.0
field_2A = 300.0
floatAsInt_2E = -4.25
floatAsInt_32 = 0.0
field_36 = 4000.0
field_3A = 1000.0
floatAsInt_3E = -4.75
floatAsInt_42 = 0.0
field_46 = 640.0
field_4A = 200.0
floatAsInt_4E = 0.0
floatAsInt_52 = 2.22
field_56 = 160.0
field_5A = 100.0
floatAsInt_5E = 2.0
floatAsInt_62 = 6.0
floatAsInt_66 = 1.0
field_6A = 50.0
field_6E = 50.0
floatAsInt_72 = -6.0
floatAsInt_76 = -18.0
engineWaveShape = ENGINE_WAVE_SHAPE
floatAsInt_7E = 0.0
exhaustWaveShape = EXHAUST_WAVE_SHAPE
floatAsInt_86 = 0.0
floatAsInt_multiplier1200_8A = -0.5
floatAsInt_multiplier1200_8E = 0.666667
engineIdleLoopSound = VEHICLES_ENGINE_RESIDENT_MUSCLE_CAR_1_ENG_IDLE_LOOP
exhaustIdleLoopSound = VEHICLES_ENGINE_RESIDENT_MUSCLE_CAR_1_EX_IDLE_LOOP
floatAsInt_multiplier1200_9A = -0.166667
floatAsInt_multiplier1200_9E = 1.0
transmissionSound = VEHICLES_TRANSMISSION_1
floatAsInt_A6 = -8.0
floatAsInt_AA = 4.0
sound_AE = VEHICLES_ENGINE_RESIDENT_NULL_LOOP
floatAsInt_B2 = -8.0
floatAsInt_B6 = -2.0
exhaustPopSound = NULL_SOUND
airIntakeSound = AIR_INTAKES_MULTI_QUIET
floatAsInt_multiplier1200_C2 = -0.666667
floatAsInt_multiplier1200_C6 = 1.0
dumpValveSound = NULL_SOUND
startSound = STREAMED_VEHICLES_MUSCLE_CAR_1_MUSCLE_CAR_1_START_DIST
hornSound = LANDSTALKER_MULTI_HORN
openSound = VEHICLES_EXTRAS_SUV_OPEN
closeSound = SUV_DOOR_CLOSE_RND
trunkOpenSound = VEHICLES_EXTRAS_LUX_SUV_TRUNK_OPEN
trunkCloseSound = VEHICLES_EXTRAS_LUX_SUV_TRUNK_CLOSE
field_E6 = 0.5
suspensionUpSound = PNEUMATIC_SUSPENSION_UP
suspensionDownSound = PNEUMATIC_SUSPENSION_DOWN
field_F2 = 0.4
field_F6 = 1.0
policeScannerManufacturerSound = POLICE_SCANNER_MANUFACTURER_MAN_DUNDREARY
policeScannerModelSound = POLICE_SCANNER_MODEL_MOD_LANDSTALKER
policeScannerVehicleCategorySound = POLICE_SCANNER_VEHICLE_CATEGORY_SUV
gearTransmissionSound = NULL_SOUND
floatAsInt_multiplier1200_10A = 0.333333
floatAsInt_multiplier1200_10E = 1.83333
floatAsInt_multiplier1200_112 = 0.833333
floatAsInt_116 = 0.0
field_11A = 50
floatAsInt_11E = 0.0
floatAsInt_122 = 3.0
floatAsInt_126 = 18.0
jumpLandSound = VEHICLE_JUMP_LAND
field_12E = 31
field_132 = 36
ignitionSound = IGNITION
engineShutDownSound = VEHICLES_ENGINE_RESIDENT_SHUT_DOWN_1
field_13E = 3
field_13F = 1
field_140 = 1
field_141 = 7
indicatorVehicleOn = VEHICLES_EXTRAS_INDICATOR_MODERN_CAR_ON
indicatorVehicleOff = VEHICLES_EXTRAS_INDICATOR_MODERN_CAR_OFF
engineCoolingFan = ENGINE_COOLING_FAN
handbrakeSound_14E = NULL_SOUND
sound_152 = NULL_SOUND
sound_156 = NULL_SOUND
handbrakeSound_15A = VEHICLES_EXTRAS_STANDARD_HANDBRAKE
field_15E = 1
field_15F = 0
field_160 = 1

- Credits

Thanks to DK22Pac for the YFT to DFF Converter

Converted and edited by G.C.T.

Original GTA V model and textures/parts from Rockstar Games.

BJXL rims converted by Thundersmacker.
