// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}

//-------------MAIN---------------
0000: NOP 
wait 0 
10@ = Audiostream.Load3D("CLEO\MINIGUN.MP3")
wait 50 

:NONAME_33
wait 0 
if and
   Actor.DrivingVehicleType($PLAYER_ACTOR, 470)
00E1:   player 0 pressed_key 4 
else_jump @NONAME_33 
0@ = Actor.CurrentCar($PLAYER_ACTOR)
0208: 7@ = random_float_in_ranges -3.0 3.0 
0208: 8@ = random_float_in_ranges -3.0 3.0 
0407: store_coords_to 1@ 2@ 3@ from_car 0@ with_offset 7@ 100.0 8@ 
0407: store_coords_to 4@ 5@ 6@ from_car 0@ with_offset 0.0 1.2 2.04 
06BC: create_M4_shoot_from 4@ 5@ 6@ target 1@ 2@ 3@ energy 250 
09F1: play_audio_at_actor $PLAYER_ACTOR event 1157 
066C: 9@ = attach_particle "GUNFLASH" to_car 0@ with_offset 0.0 1.2 2.04 rotation 0.0 90.0 0.0 type 1 
064C: make_particle 9@ visible 
wait 100 
064F: remove_references_to_particle 9@ 
wait 0 
if 
   Player.WantedLevel($PLAYER_CHAR) > 0
else_jump @NONAME_278 
jump @NONAME_285 

:NONAME_278
Player.WantedLevel($PLAYER_CHAR) = 1

:NONAME_285
jump @NONAME_33 
0A93: end_custom_thread 
