{$CLEO .cs}

thread 'ScarabDump'
0000: NOP 

//---------

:dump0
wait 0
if and
   Actor.DrivingVehicleType($PLAYER_ACTOR, #SCARAB)
00E1:   player 0 pressed_key 19 // Submission.
jf @dump0

03C0: 0@ = actor $PLAYER_ACTOR car
wait 100

07D5: set_car 0@ velocity_in_direction_XYZ 0.0 0.0 0.5 rotation_velocitiesXY 0.0 0.0 unk 0.0
wait 5000
jump @dump0

//---------

0A93: end_custom_thread