// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}

//-------------MAIN---------------
thread "PCAR" 

:PCAR_8
wait 0 
if and
   Player.Defined($PLAYER_CHAR)
00FE:   actor $PLAYER_ACTOR sphere 0 in_sphere 1328.63 -1186.03 24.0 radius 150.0 150.0 150.0 
else_jump @PCAR_8 
0395: clear_area 1 at 1328.63 -1186.03 24.0 radius 15.0 
Model.Load(#BULLET)
Model.Load(#ALPHA)
038B: load_requested_models 

:PCAR_121
wait 0 
if and
   Model.Available(#BULLET)
   Model.Available(#ALPHA)
else_jump @PCAR_121 
1@ = Car.Create(#BULLET, 1328.63, -1186.03, 24.0)
Car.Angle(1@) = 90.0
0229: set_car 1@ primary_color_to 1 secondary_color_to 0 
4@ = Car.Create(#ALPHA, 1328.63, -1176.03, 24.0)
Car.Angle(4@) = 90.0
0229: set_car 4@ primary_color_to 3 secondary_color_to 25 
Model.Destroy(#BULLET)
Model.Destroy(#ALPHA)

:PCAR_448
wait 0 
if and
   Player.Defined($PLAYER_CHAR)
80FE:   not actor $PLAYER_ACTOR sphere 0 in_sphere 1328.63 -1186.03 24.0 radius 150.0 150.0 150.0 
else_jump @PCAR_448 
Car.RemoveReferences(1@)
Car.RemoveReferences(4@)
wait 1000 
jump @PCAR_8 
