// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}

//-------------MAIN---------------
thread 'ANGELABELGTA' 

:ANGELABELGTA_19
0A40: 1@ = create_entrance_marker_at -2347.81 2488.35 5.353 color 14 
0A40: 2@ = create_entrance_marker_at -2348.31 2489.85 5.353 color 14 
wait 0 
if 
   Player.Defined($PLAYER_CHAR)
else_jump @ANGELABELGTA_19 
if 
00FF:   actor $PLAYER_ACTOR sphere 0 in_sphere -2347.81 2488.35 5.353 radius 1.0 1.0 1.0 on_foot 
else_jump @ANGELABELGTA_192 
fade 0 1000 
wait 1500 
Actor.PutAt($PLAYER_ACTOR, -2349.71, 2491.45, 5.353)
Actor.Angle($PLAYER_ACTOR) = 270.0
fade 1 2500 
wait 500 
jump @ANGELABELGTA_19 

:ANGELABELGTA_192
if 
00FF:   actor $PLAYER_ACTOR sphere 0 in_sphere -2348.31 2489.85 5.353 radius 1.0 1.0 1.0 on_foot 
else_jump @ANGELABELGTA_19 
fade 0 1000 
wait 1500 
Actor.PutAt($PLAYER_ACTOR, -2346.71, 2487.15, 5.353)
Actor.Angle($PLAYER_ACTOR) = 90.0
fade 1 2500 
wait 500 
jump @ANGELABELGTA_192 
