{$CLEO .cs}

thread 'WalkerFly'
0000: NOP 

:NOS_1
wait 0
if and
   Actor.DrivingVehicleType($PLAYER_ACTOR, #BFINJECT)
00E1:   player 0 pressed_key 4  // Secondary fire 
jf @NOS_1

03C0: 0@ = actor $PLAYER_ACTOR car
00AD: set_car 0@ max_speed_to 300.0
jump @NOS_4

//---------------------

:NOS_2
wait 0
if
00E1:   player 0 pressed_key 4  // Secondary fire
jf @NOS_21
jump @NOS_4

:NOS_21
wait 0
if 
   Actor.DrivingVehicleType($PLAYER_ACTOR, #BFINJECT)
jf @NOS_99
jump @NOS_2

//---------------------

:NOS_3
wait 0
if
00E1:   player 0 pressed_key 4  // Secondary fire
jf @NOS_99

:NOS_4
wait 50
02e3: 1@ = car 0@ speed
1@ += 18.0
04BA: set_car 0@ speed_to 1@
wait 200

if 
   Actor.DrivingVehicleType($PLAYER_ACTOR, #BFINJECT)
jf @NOS_99
jump @NOS_3

//---------------------

:NOS_99
00AD: set_car 0@ max_speed_to 100.0
wait 1000
jump @NOS_1

0A93: end_custom_thread