                                          DINKA/KARIN JESTER CLASSIC

The Jester Classic as part of the "Southern San Andreas Super Sport Series" update. based on (1993 - 2002) JZA80 Toyota Supra, the Jester Classic has been 
slightly altered.

"which resembles the design cues of the Jester from GTA: San Andreas, rather than the modern variant found in GTA V, 
which has a completely diffferent design. Due to this, it also makes the Jester Classic the only vehicle manufactured 
by Dinka that has no Honda inspired design". -GTA WIKI-

Base car from GTA V and other parts and textures from GTA IV;

-Custom V Lods;
-IV style interior;
-Tunning parts;
-Custom Camera;
-Improved panel lines like in IV;
-Stock Appearance.

Replaces any car or can be added.

- Credits

Thanks to DK22Pac for the YFT to DFF Converter

Thanks to Claude_Lib for the original V Files 

Thanks to GhostRiderPT for creating the 3D lights

Elegy RH8 rims by Thundersmacker 

Converted and edited by G.C.T.

Original model from Rockstar Games.

- The Vehicles.ide lines:

jester3,	jester3,	car,		RUINER,		SULTAN,	VEH@LOW,	VEH@LOW_LE2_RI2,	10,	999,		0.2621,	0.2621,		0,	5,	1.0	,0,	ext_gang+ext_all+ext_strong

- The Carcols.dat lines:

jester3,	0,1,32, 0,133,0,   1,1,8, 28,133,27, 33,133,89, 34,133,27, 49,133,53, 53,133,58, 57,133,60, 113,21,113, 74,133,63, 80,133,84, 2,2,63, 21,21,72, 22,22,72, 127,133,3, 19,19,93,

- The Vehoff.set lines:

VEHICLE jester3 FIELD BOOT_OPEN POS 0.349800 1.102783 0.083008 ANGLES 0.067774 -0.000000 0.433219 FOV 55.000000
VEHICLE jester3 FIELD BONNET_FWD POS -0.002686 0.628357 0.521964 ANGLES -0.000000 0.000000 0.000000 FOV 72.000000
VEHICLE jester3 FIELD BONNET_BWD POS -0.002289 -1.188965 0.602173 ANGLES -0.000200 -0.000000 -3.141527 FOV 55.000000
VEHICLE jester3 FIELD CINEY_WHEEL POS -1.164244 0.110352 -0.057495 ANGLES -0.037867 -0.000000 0.040372 FOV 55.000000
VEHICLE jester3 FIELD CINEY_UNDER POS 0.004072 0.036377 -0.450806 ANGLES -0.000000 0.000000 -0.000000 FOV 55.000000
VEHICLE jester3 FIELD CINEY_MISC_1 POS 0.006258 -2.151733 0.584229 ANGLES -0.124884 0.000000 0.000000 FOV 55.000000
VEHICLE jester3 FIELD CINEY_MISC_2 POS -0.942940 -0.814697 0.518433 ANGLES -0.119631 0.124344 -0.211720 FOV 55.000000
VEHICLE jester3 FIELD JACKED POS 0.193556 0.263184 0.070435 ANGLES 0.243075 -0.000000 1.978149 FOV 55.000000
VEHICLE jester3 FIELD BUSTED POS -0.473730 0.502441 0.409790 ANGLES -0.059403 0.000000 2.812225 FOV 55.000000
VEHICLE jester3 FIELD CARPHONE POS -0.359999 0.754028 0.436035 ANGLES -0.000000 0.000000 -0.000000 FOV 55.000000
VEHICLE jester3 FIELD BONNET_L POS -0.556213 0.134399 0.482544 ANGLES -0.001873 0.000000 1.572237 FOV 55.000000
VEHICLE jester3 FIELD BONNET_R POS 0.551798 0.135376 0.484375 ANGLES -0.001873 -0.000000 -1.571111 FOV 55.000000
VEHICLE jester3 FIELD CINEY_WHEEL_2 POS 1.170177 -1.668335 0.028809 ANGLES -0.032311 0.091557 -0.082889 FOV 55.000000
VEHICLE jester3 FIELD CINEY_BACK POS -0.821699 0.474121 0.485352 ANGLES -0.195193 0.098024 3.084934 FOV 55.000000
VEHICLE jester3 FIELD BUMPER POS 0.000000 2.000732 -0.222778 ANGLES -0.000000 0.000000 -0.000000 FOV 55.000000
VEHICLE jester3 FIELD AIM_FR POS 0.000000 -0.181030 0.972900 ANGLES -1.562062 0.000000 0.000000 FOV 55.000000
VEHICLE jester3 FIELD CINEY_FAR_1 POS -2.163346 -3.259372 0.432098 ANGLES -0.196113 -0.174444 -0.410640 FOV 55.000000
VEHICLE jester3 FIELD CINEY_FAR_2 POS 1.594210 -3.662669 0.995692 ANGLES -0.292508 0.234616 0.289506 FOV 55.000000
VEHICLE jester3 FIELD CINEY_FAR_3 POS 1.314353 2.445166 -0.159425 ANGLES 0.052410 -0.121589 2.452813 FOV 74.300003
VEHICLE jester3 FIELD CINEY_FAR_4 POS -1.180167 3.280205 0.733699 ANGLES -0.276942 0.144599 -2.897606 FOV 55.000000

So that the tuning parts work (put in cargrp.dat):

jester3,          	# POPCYCLE_GROUP_GANG_CHINESE_JAPANESE
