-------------------------------------------------------------------------------------------------------------------------------------------------
								INSTALL
-------------------------------------------------------------------------------------------------------------------------------------------------
		
		This car remplace Police2
		
		For model remplacement, go to :
		GTAV/mods/update/x64/dlcpacks/patchday3nd/levels/gta5/vehicles.rpf and remplace police2's files (both yft and ytd)
		





		
		To edit the handling, go to :
		mods/update/update.rpf/common/data/handling.meta

<Item type="CHandlingData">
      <handlingName>police2</handlingName>
      <fMass value="980.000000" />
      <fInitialDragCoeff value="3.500000" />
      <fPercentSubmerged value="85.000000" />
      <vecCentreOfMassOffset x="0.000000" y="0.350000" z="-0.260000" />
      <vecInertiaMultiplier x="0.800000" y="1.1000000" z="1.200000" />
      <fDriveBiasFront value="1.000000" />
      <nInitialDriveGears value="5" />
      <fInitialDriveForce value="0.0900000" />
      <fDriveInertia value="1.400000" />
      <fClutchChangeRateScaleUpShift value="2.9000" />
      <fClutchChangeRateScaleDownShift value="2.9000" />
      <fInitialDriveMaxFlatVel value="145.000000" />
      <fBrakeForce value="0.5200000" />
      <fBrakeBiasFront value="0.67000" />
      <fHandBrakeForce value="1.000000" />
      <fSteeringLock value="42.000000" />
      <fTractionCurveMax value="1.900" />
      <fTractionCurveMin value="1.500" />
      <fTractionCurveLateral value="18.00000" />
      <fTractionSpringDeltaMax value="1.150000" />
      <fLowSpeedTractionLossMult value="1.000000" />
      <fCamberStiffnesss value="0.000000" />
      <fTractionBiasFront value="0.44000" />
      <fTractionLossMult value="1.000000" />
      <fSuspensionForce value="1.150" />
      <fSuspensionCompDamp value="1.200000" />
      <fSuspensionReboundDamp value="1.500000" />
      <fSuspensionUpperLimit value="0.130000" />
      <fSuspensionLowerLimit value="-0.130000" />
      <fSuspensionRaise value="0.000000" />
      <fSuspensionBiasFront value="0.590000" />
      <fAntiRollBarForce value="0.300000" />
      <fAntiRollBarBiasFront value="0.650000" />
      <fRollCentreHeightFront value="0.120000" />
      <fRollCentreHeightRear value="0.220000" />
      <fCollisionDamageMult value="1.000000" />
      <fWeaponDamageMult value="1.000000" />
      <fDeformationDamageMult value="1.00000" />
      <fEngineDamageMult value="1.500000" />
      <fPetrolTankVolume value="45.000000" />
      <fOilVolume value="6.000000" />
      <fSeatOffsetDistX value="0.000000" />
      <fSeatOffsetDistY value="0.000000" />
      <fSeatOffsetDistZ value="0.000000" />
      <nMonetaryValue value="25000" />
      <strModelFlags>440010</strModelFlags>
      <strHandlingFlags>1</strHandlingFlags>
      <strDamageFlags>0</strDamageFlags>
      <AIHandling>AVERAGE</AIHandling>
      <SubHandlingData>
        <Item type="CCarHandlingData">
          <fBackEndPopUpCarImpulseMult value="0.100000" />
          <fBackEndPopUpBuildingImpulseMult value="0.030000" />
          <fBackEndPopUpMaxDeltaSpeed value="0.600000" />
        </Item>
        <Item type="NULL" />
        <Item type="NULL" />
      </SubHandlingData>
    </Item>



		To edit the vehicles, go to :
		mods/update/update.rpf/common/data/levels/gta5/vehicles.meta

<Item>
      <modelName>police2</modelName>
      <txdName>police2</txdName>
      <handlingId>POLICE2</handlingId>
      <gameName>POLICE2</gameName>
      <vehicleMakeName />
      <expressionDictName>null</expressionDictName>
      <expressionName>null</expressionName>
      <animConvRoofDictName>null</animConvRoofDictName>
      <animConvRoofName>null</animConvRoofName>
      <animConvRoofWindowsAffected />
      <ptfxAssetName>null</ptfxAssetName>
      <audioNameHash />
      <layout>LAYOUT_STANDARD</layout>
      <coverBoundOffsets>BUFFALO_COVER_OFFSET_INFO</coverBoundOffsets>
      <explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo>
      <scenarioLayout />
      <cameraName>DEFAULT_FOLLOW_VEHICLE_CAMERA</cameraName>
      <aimCameraName>MID_BOX_VEHICLE_AIM_CAMERA</aimCameraName>
      <bonnetCameraName>VEHICLE_BONNET_CAMERA_MID_EXTRA_HIGH</bonnetCameraName>
      <povCameraName>DEFAULT_POV_CAMERA</povCameraName>
      <FirstPersonDriveByIKOffset x="0.000000" y="-0.055000" z="-0.040000" />
      <FirstPersonDriveByUnarmedIKOffset x="0.000000" y="-0.040000" z="-0.020000" />
	  <FirstPersonProjectileDriveByIKOffset x="0.000000" y="-0.115000" z="0.000000" />
	  <FirstPersonProjectileDriveByPassengerIKOffset x="-0.100000" y="-0.140000" z="0.000000" />
	  <FirstPersonProjectileDriveByRearLeftIKOffset x="0.000000" y="0.020000" z="-0.020000" />
	  <FirstPersonProjectileDriveByRearRightIKOffset x="0.000000" y="0.020000" z="-0.020000" />
	  <FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
	  <FirstPersonDriveByRightPassengerIKOffset x="0.000000" y="-0.055000" z="-0.010000" />
	  <FirstPersonDriveByRightRearPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
	  <FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
	  <FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
	  <FirstPersonMobilePhoneOffset x="0.155000" y="0.273000" z="0.535000" />
      <FirstPersonPassengerMobilePhoneOffset x="0.136000" y="0.223000" z="0.425000" />
	  <FirstPersonMobilePhoneSeatIKOffset>
		<Item>
			<Offset x="0.136000" y="0.156000" z="0.445000" />
			<SeatIndex value="2" />
		</Item>
		<Item>
			<Offset x="0.136000" y="0.156000" z="0.445000" />
			<SeatIndex value="3" />
		</Item>
	  </FirstPersonMobilePhoneSeatIKOffset> 
      <PovCameraOffset x="0.000000" y="-0.150000" z="0.665000" />
      <PovCameraVerticalAdjustmentForRollCage value="0.000000" />
      <PovPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
      <PovRearPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
      <vfxInfoName>VFXVEHICLEINFO_CAR_GENERIC</vfxInfoName>
      <shouldUseCinematicViewMode value="true" />
      <shouldCameraTransitionOnClimbUpDown value="false" />
      <shouldCameraIgnoreExiting value="false" />
      <AllowPretendOccupants value="true" />
      <AllowJoyriding value="false" />
      <AllowSundayDriving value="false" />
      <AllowBodyColorMapping value="true" />
      <wheelScale value="0.1905" />
      <wheelScaleRear value="0.1905" />
      <dirtLevelMin value="0.000000" />
      <dirtLevelMax value="0.300000" />
      <envEffScaleMin value="0.000000" />
      <envEffScaleMax value="1.000000" />
      <envEffScaleMin2 value="0.000000" />
      <envEffScaleMax2 value="1.000000" />
      <damageMapScale value="0.600000" />
      <damageOffsetScale value="1.000000" />
      <diffuseTint value="0x00FFFFFF" />
      <steerWheelMult value="1.000000" />
      <HDTextureDist value="5.000000" />
      <lodDistances content="float_array">
        50.000000
        150.000000
        300.000000
        300.000000
        500.000000
        500.000000
      </lodDistances>
      <minSeatHeight value="0.862" />
      <identicalModelSpawnDistance value="20" />
      <maxNumOfSameColor value="10" />
      <defaultBodyHealth value="1000.000000" />
      <pretendOccupantsScale value="1.000000" />
      <visibleSpawnDistScale value="1.000000" />
      <trackerPathWidth value="2.000000" />
      <weaponForceMult value="1.000000" />
      <frequency value="100" />
      <swankness>SWANKNESS_1</swankness>
      <maxNum value="2" />
			<flags>FLAG_HAS_LIVERY FLAG_EXTRAS_REQUIRE FLAG_EXTRAS_STRONG FLAG_LAW_ENFORCEMENT FLAG_EMERGENCY_SERVICE FLAG_NO_RESPRAY FLAG_DONT_SPAWN_IN_CARGEN FLAG_REPORT_CRIME_IF_STANDING_ON</flags>
      <type>VEHICLE_TYPE_CAR</type>
      <plateType>VPT_FRONT_AND_BACK_PLATES</plateType>
	  <dashboardType>VDT_SPEEDO</dashboardType>
      <vehicleClass>VC_EMERGENCY</vehicleClass>
      <wheelType>VWT_SPORT</wheelType>
      <trailers />
      <additionalTrailers />
      <drivers>
        <Item>
          <driverName>S_M_Y_Cop_01</driverName>
          <npcName />
        </Item>
      </drivers>
      <extraIncludes />
      <doorsWithCollisionWhenClosed />
      <driveableDoors />
      <bumpersNeedToCollideWithMap value="false" />
      <needsRopeTexture value="false" />
      <requiredExtras />
      <rewards>
        <Item>REWARD_WEAPON_PUMPSHOTGUN</Item>
        <Item>REWARD_AMMO_PUMPSHOTGUN_ENTER_VEHICLE</Item>
        <Item>REWARD_STAT_WEAPON</Item>
      </rewards>
      <cinematicPartCamera>
        <Item>WHEEL_FRONT_RIGHT_CAMERA</Item>
        <Item>WHEEL_FRONT_LEFT_CAMERA</Item>
        <Item>WHEEL_REAR_RIGHT_CAMERA</Item>
        <Item>WHEEL_REAR_LEFT_CAMERA</Item>
      </cinematicPartCamera>
      <NmBraceOverrideSet />
      <buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" />
      <buoyancySphereSizeScale value="1.000000" />
      <pOverrideRagdollThreshold type="NULL" />
	  <firstPersonDrivebyData>
        <Item>STD_POLICE2_FRONT_LEFT</Item>
        <Item>STD_POLICE2_FRONT_RIGHT</Item>
        <Item>STD_POLICE2_REAR_LEFT</Item>
        <Item>STD_POLICE2_REAR_RIGHT</Item>
      </firstPersonDrivebyData>
    </Item>


		Carvariations : 

		mods/update/x64/dlcpacks/mpchristmas2017/dlc.rpf/common/data/carvariations.meta

<Item>
      <modelName>POLICE2</modelName>
      <colors>
        <Item>
          <indices content="char_array">
            134
            0
            0
            4
            5
            6
          </indices>
          <liveries>
            <Item value="false" />
            <Item value="true" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
          </liveries>
        </Item>
      </colors>
      <kits>
        <Item>0_default_modkit</Item>
      </kits>
      <windowsWithExposedEdges />
      <plateProbabilities>
      <Probabilities />
      </plateProbabilities>
      <lightSettings value="9193" />
      <sirenSettings value="9193" />
    </Item>



		Carcols :

		mods/update/x64/dlcpacks/mpchristmas2017/dlc.rpf/common/data/carcols.meta


	<Lights>
    		<Item>
      		<id value="9193"/>
					<indicator>
						<intensity value="0.37500000"/>
						<falloffMax value="2.50000000"/>
						<falloffExponent value="8.00000000"/>
						<innerConeAngle value="45.00000000"/>
						<outerConeAngle value="90.00000000"/>
						<emmissiveBoost value="false"/>
						<color value="0xffFF8400"/>
						<textureName/>
						<mirrorTexture value="true"/>
					</indicator>
					<rearIndicatorCorona>
						<size value="1.20000000"/>
						<size_far value="7.00000000"/>
						<intensity value="2.00000000"/>
						<intensity_far value="9.00000000"/>
						<color value="0xFFD97E3D"/>
						<numCoronas value="1"/>
						<distBetweenCoronas value="128"/>
						<distBetweenCoronas_far value="255"/>
						<xRotation value="0.00000000"/>
						<yRotation value="0.00000000"/>
						<zRotation value="0.00000000"/>
						<zBias value="0.25000000"/>
						<pullCoronaIn value="false"/>
					</rearIndicatorCorona>
					<frontIndicatorCorona>
						<size value="1.20000000"/>
						<size_far value="0.00000000"/>
						<intensity value="5.00000000"/>
						<intensity_far value="10.00000000"/>
						<color value="0xFFD97E3D"/>
						<numCoronas value="1"/>
						<distBetweenCoronas value="128"/>
						<distBetweenCoronas_far value="255"/>
						<xRotation value="0.00000000"/>
						<yRotation value="0.00000000"/>
						<zRotation value="0.00000000"/>
						<zBias value="0.25000000"/>
						<pullCoronaIn value="false"/>
					</frontIndicatorCorona>
					<tailLight>
						<intensity value="0.40000000"/>
						<falloffMax value="4.00000000"/>
						<falloffExponent value="8.00000000"/>
						<innerConeAngle value="45.00000000"/>
						<outerConeAngle value="90.00000000"/>
						<emmissiveBoost value="false"/>
						<color value="0xFFD91E1E"/>
						<textureName/>
						<mirrorTexture value="true"/>
					</tailLight>
					<tailLightCorona>
						<size value="0.080000"/>
						<size_far value="4.00000000"/>
						<intensity value="0.700000000"/>
						<intensity_far value="2.00000000"/>
						<color value="0xFFFF0F05"/>
						<numCoronas value="1"/>
						<distBetweenCoronas value="9"/>
						<distBetweenCoronas_far value="9"/>
						<xRotation value="0.00000000"/>
						<yRotation value="0.000000000"/>
						<zRotation value="-0.19000000"/>
						<zBias value="0.25000000"/>
						<pullCoronaIn value="false"/>
					</tailLightCorona>
					<tailLightMiddleCorona>
						<size value="0.15000000"/>
						<size_far value="7.0000000"/>
						<intensity value="0.700000000"/>
						<intensity_far value="2.00000000"/>
						<color value="0xFFFF0F05"/>
						<numCoronas value="4"/>
						<distBetweenCoronas value="20"/>
						<distBetweenCoronas_far value="20"/>
						<xRotation value="0.00000000"/>
						<yRotation value="0.00000000"/>
						<zRotation value="0.00000000"/>
						<zBias value="0.25000000"/>
						<pullCoronaIn value="false"/>
					</tailLightMiddleCorona>
					<headLight>
						<intensity value="1.50000000"/>
        		<falloffMax value="35.00000000"/>
        		<falloffExponent value="16.00000000"/>
        		<innerConeAngle value="0.00000000"/>
        		<outerConeAngle value="60.00000000"/>
        		<emmissiveBoost value="true"/>
						<color value="0xFFf1f1ea"/>
						<textureName>VehicleLight_car_standardmodern</textureName>
						<mirrorTexture value="false"/>
					</headLight>
					<headLightCorona>
						<size value="0.10000000"/>
						<size_far value="7.00000000"/>
						<intensity value="5.00000000"/>
						<intensity_far value="10.00000000"/>
						<color value="0xFFf1f1ea"/>
						<numCoronas value="1"/>
						<distBetweenCoronas value="128"/>
						<distBetweenCoronas_far value="255"/>
						<xRotation value="0.00000000"/>
						<yRotation value="0.00000000"/>
						<zRotation value="0.00000000"/>
						<zBias value="0.25000000"/>
						<pullCoronaIn value="false"/>
					</headLightCorona>
					<reversingLight>
						<intensity value="0.50000000"/>
						<falloffMax value="4.00000000"/>
						<falloffExponent value="32.00000000"/>
						<innerConeAngle value="45.00000000"/>
						<outerConeAngle value="90.00000000"/>
						<emmissiveBoost value="false"/>
						<color value="0xFFFFFFFF"/>
						<textureName/>
						<mirrorTexture value="true"/>
					</reversingLight>
					<reversingLightCorona>
						<size value="0.80000000"/>
						<size_far value="2.00000000"/>
						<intensity value="1.50000000"/>
						<intensity_far value="1.00000000"/>
						<color value="0x00F7F7F7"/>
						<numCoronas value="1"/>
						<distBetweenCoronas value="128"/>
						<distBetweenCoronas_far value="255"/>
						<xRotation value="0.00000000"/>
						<yRotation value="0.00000000"/>
						<zRotation value="0.00000000"/>
						<zBias value="0.25000000"/>
						<pullCoronaIn value="false"/>
					</reversingLightCorona>
					<name>clio2ph25_lights</name>
				</Item>
			</Lights>
<Sirens>
<Item>
      <id value="9193"/>
      <name>9193_clio</name>
      <timeMultiplier value="1.00000000"/>
      <lightFalloffMax value="9.89510000"/>
      <lightFalloffExponent value="8.00000000"/>
      <lightInnerConeAngle value="12.00000000"/>
      <lightOuterConeAngle value="31.25000000"/>
      <lightOffset value="2.00000000"/>
      <textureName/>
      <sequencerBpm value="200"/>
      <leftHeadLight>
        <sequencer value="0"/>
      </leftHeadLight>
      <rightHeadLight>
        <sequencer value="0"/>
      </rightHeadLight>
      <leftTailLight>
        <sequencer value="0"/>
      </leftTailLight>
      <rightTailLight>
        <sequencer value="0"/>
      </rightTailLight>
      <leftHeadLightMultiples value="1"/>
      <rightHeadLightMultiples value="1"/>
      <leftTailLightMultiples value="1"/>
      <rightTailLightMultiples value="1"/>
      <useRealLights value="true"/>
      <sirens>
        <Item>
          <rotation>
            <delta value="0.00000000"/>
            <start value="0.00000000"/>
            <speed value="1.00000000"/>
            <sequencer value="4294967295"/>
            <multiples value="1"/>
            <direction value="false"/>
            <syncToBpm value="true"/>
          </rotation>
          <flashiness>
            <delta value="0.00000000"/>
            <start value="0.00000000"/>
            <speed value="0.00000000"/>
            <sequencer value="0"/>
            <multiples value="1"/>
            <direction value="false"/>
            <syncToBpm value="false"/>
          </flashiness>
          <corona>
            <intensity value="8.40000000"/>
            <size value="7.55000000"/>
            <pull value="0.10000000"/>
            <faceCamera value="false"/>
          </corona>
          <color value="0xFF000AFF"/>
          <intensity value="1.00000000"/>
          <lightGroup value="1"/>
          <rotate value="true"/>
          <scale value="false"/>
          <scaleFactor value="0"/>
          <flash value="false"/>
          <light value="true"/>
          <spotLight value="true"/>
          <castShadows value="false"/>
        </Item>
        <Item>
          <rotation>
            <delta value="0.00000000"/>
            <start value="2.19750000"/>
            <speed value="1.00000000"/>
            <sequencer value="4294967295"/>
            <multiples value="1"/>
            <direction value="false"/>
            <syncToBpm value="true"/>
          </rotation>
          <flashiness>
            <delta value="0.00000000"/>
            <start value="0.00000000"/>
            <speed value="0.00000000"/>
            <sequencer value="0"/>
            <multiples value="1"/>
            <direction value="false"/>
            <syncToBpm value="false"/>
          </flashiness>
          <corona>
            <intensity value="1.50000000"/>
            <size value="0.50000000"/>
            <pull value="0.10000000"/>
            <faceCamera value="false"/>
          </corona>
          <color value="0xFF000AFF"/>
          <intensity value="1.00000000"/>
          <lightGroup value="0"/>
          <rotate value="true"/>
          <scale value="false"/>
          <scaleFactor value="0"/>
          <flash value="false"/>
          <light value="true"/>
          <spotLight value="true"/>
          <castShadows value="false"/>
        </Item>
      </sirens>
    </Item>
</Sirens> 

		