				      VAPID SANDKING XL V1.2 Re-convert

The Sandking is Based on Ford Super Duty (F-350 SuperCrew) and is probably
the successor of Sadler has stock appearance, like stock fenders, new mirrors and bumpers.

Base car from GTA V and other parts and textures from GTA IV;

-Resized mudguards for a normal appearance;
-Resized truck (Next to Sadler's size);
-Custom Lods;
-Custom Collisions;
-Custom Camera;
-Extra Components;
-Modified original rims for the same look as the F-Series.

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V1.2 Note:

The vehicle has been completely reworked;
New look for normal and shading of the bodywork;
New accessories, bumpers, wheels, mirros and door handles were added.
Changed lights textures;
Fixed doors/bonnet/boot physics. Components, when opened, act incorrectly with vehicle moving;
New Handling/carcols lines. 
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Replaces any car or can be added.

- The Handling.dat lines:

SANDKING     4000.0  9.0   85	0.0 0.0 -0.25  		0.5  5  0.18  1.0 125.0	0.19 0.65 0.4  35.0		1.10 0.85 16.0 0.15 0.48		1.8  0.7  0.7  0.15 -0.20 0.0  0.45  		1.0 1.0 0.8 1.5 	0.0  30000 		220040		0				0

- The Vehicles.ide lines:

sandking,	sandking,	car,		SANDKING,	SANDKING,	VEH@VAN,	VEH@VAN_RI1_LE1,	40,	999,		0.2596,	0.2596,		0,	3,	1.5	,1,	ext_strong+truckexhaustfx

- The Carcols.dat lines:

sandking, 	0,0,0, 18,18,8, 6,6,12, 7,7,12, 1,1,8, 52,52,62, 49,49,74, 57,57,51, 87,87,69, 70,70,75, 85,85,58, 95,95,95, 102,98,106, 2,2,63, 32,32,37, 34,34,28, 13,13,91, 19,1,93,

- The Vehoff.set lines

VEHICLE sandking FIELD BOOT_OPEN POS 0.038907 -2.480641 0.750686 ANGLES 0.274350 -0.000337 -3.133571 FOV 55.000000
VEHICLE sandking FIELD BONNET_FWD POS 0.013367 1.462249 1.053813 ANGLES -0.000000 0.000000 0.000000 FOV 72.000000
VEHICLE sandking FIELD BONNET_BWD POS -0.007324 -0.871416 0.994986 ANGLES 0.000329 0.000000 -3.141549 FOV 55.000000
VEHICLE sandking FIELD CINEY_WHEEL POS -1.196449 -0.880016 -0.203613 ANGLES -0.048883 -0.000026 -0.013675 FOV 55.000000
VEHICLE sandking FIELD CINEY_UNDER POS -0.005243 1.09572341 -1.089662 ANGLES -0.003771 -0.000114 -0.000001 FOV 55.000000
VEHICLE sandking FIELD CINEY_MISC_1 POS 1.527200 -6.209344 0.968256 ANGLES -0.095472 -0.235698 0.178895 FOV 45.000000
VEHICLE sandking FIELD CINEY_MISC_2 POS -1.169121 -0.391694 0.956909 ANGLES -0.167882 0.237181 -0.477285 FOV 55.000000
VEHICLE sandking FIELD JACKED POS 0.059057 0.714111 0.425903 ANGLES 0.248461 0.000000 1.959596 FOV 55.000000
VEHICLE sandking FIELD BUSTED POS -0.618500 1.154663 0.752563 ANGLES -0.009728 0.000000 2.677543 FOV 55.000000
VEHICLE sandking FIELD CARPHONE POS -0.478153 1.198857 0.980913 ANGLES -0.000000 0.000000 -0.000000 FOV 55.000000
VEHICLE sandking FIELD BONNET_L POS -0.527522 1.876096 0.902909 ANGLES -0.001445 0.013756 1.578469 FOV 55.000000
VEHICLE sandking FIELD BONNET_R POS 0.512290 1.872822 0.901993 ANGLES -0.001590 -0.013397 -1.573967 FOV 55.000000
VEHICLE sandking FIELD CINEY_WHEEL_2 POS 1.219589 -1.961182 -0.010010 ANGLES -0.065591 0.233275 0.009462 FOV 55.000000
VEHICLE sandking FIELD CINEY_BACK POS -1.014904 1.097656 0.882080 ANGLES -0.192399 0.196787 -3.141212 FOV 55.000000
VEHICLE sandking FIELD BUMPER POS -0.007552 2.853103 -0.807979 ANGLES -0.019530 0.000289 0.019661 FOV 55.000000
VEHICLE sandking FIELD AIM_FR POS -0.011136 0.590149 1.740978 ANGLES -1.562481 0.021839 -0.002367 FOV 45.000000
VEHICLE sandking FIELD CINEY_FAR_1 POS -2.042376 -6.035326 0.612284 ANGLES -0.102367 -0.263235 -0.386937 FOV 55.000000
VEHICLE sandking FIELD CINEY_FAR_2 POS 1.858201 -5.489746 1.836182 ANGLES -0.388416 0.200390 0.213456 FOV 55.000000
VEHICLE sandking FIELD CINEY_FAR_3 POS 1.386023 2.696393 -0.166525 ANGLES 0.087591 -0.173785 2.455056 FOV 74.300003
VEHICLE sandking FIELD CINEY_FAR_4 POS -1.263020 2.990425 1.395924 ANGLES -0.535707 0.322562 -2.762599 FOV 55.000000

-audio settings for FLA users:

[sandking]
structType = 0
field_1 = 42027
flags = 0x1AA629 
floatAsInt_A = -3.0
floatAsInt_E = -2.0
engineLowSound = VEHICLES_ENGINE_RESIDENT_V8_WAGON_ENGINE_LOW
engineHighSound = VEHICLES_ENGINE_RESIDENT_V8_WAGON_ENGINE_HIGH
exhaustLowSound = VEHICLES_ENGINE_RESIDENT_V8_WAGON_EXHAUST_LOW
exhaustHighSound = VEHICLES_ENGINE_RESIDENT_V8_WAGON_EXHAUST_HIGH
revsOffSound = V8_WAGON_REVS_OFF
field_26 = 660.0
field_2A = 450.0
floatAsInt_2E = -2.63
floatAsInt_32 = -0.32
field_36 = 4000.0
field_3A = 1500.0
floatAsInt_3E = -4.32
floatAsInt_42 = -0.53
field_46 = 278.0
field_4A = 100.0
floatAsInt_4E = -3.26
floatAsInt_52 = 2.74
field_56 = 180.0
field_5A = 140.0
floatAsInt_5E = 5.0
floatAsInt_62 = 6.0
floatAsInt_66 = 2.0
field_6A = 50.0
field_6E = 50.0
floatAsInt_72 = 0.0
floatAsInt_76 = -6.0
engineWaveShape = ENGINE_WAVE_SHAPE
floatAsInt_7E = 0.0
exhaustWaveShape = EXHAUST_WAVE_SHAPE
floatAsInt_86 = 0.0
floatAsInt_multiplier1200_8A = -0.5
floatAsInt_multiplier1200_8E = 1.125
engineIdleLoopSound = VEHICLES_ENGINE_RESIDENT_V8_WAGON_ENG_IDLE_LOOP
exhaustIdleLoopSound = VEHICLES_ENGINE_RESIDENT_V8_WAGON_EX_IDLE_LOOP
floatAsInt_multiplier1200_9A = -0.166667
floatAsInt_multiplier1200_9E = 1.0
transmissionSound = VEHICLES_TRANSMISSION_1
floatAsInt_A6 = -8.0
floatAsInt_AA = 4.0
sound_AE = NULL
floatAsInt_B2 = 0.0
floatAsInt_B6 = 0.0
exhaustPopSound = NULL_SOUND
airIntakeSound = TURBOS_3_BUS
floatAsInt_multiplier1200_C2 = -0.666667
floatAsInt_multiplier1200_C6 = 0.25
dumpValveSound = NULL_SOUND
startSound = VEHICLES_ENGINE_RESIDENT_V8_WAGON_START
hornSound = E109_HORN
openSound = VEHICLES_EXTRAS_PICKUP_OPEN
closeSound = PICKUP_DOOR_CLOSE_RND
trunkOpenSound = VEHICLES_EXTRAS_LUX_SUV_TRUNK_OPEN
trunkCloseSound = VEHICLES_EXTRAS_LUX_SUV_TRUNK_CLOSE
field_E6 = 0.5
suspensionUpSound = SUSPENSION_UP
suspensionDownSound = SUSPENSION_UP
field_F2 = 0.4
field_F6 = 1.0
policeScannerManufacturerSound = POLICE_SCANNER_MANUFACTURER_MAN_VAPID
policeScannerModelSound = NULL_SOUND
policeScannerVehicleCategorySound = POLICE_SCANNER_VEHICLE_CATEGORY_PICK_UP
gearTransmissionSound = VEHICLES_ENGINE_RESIDENT_GEAR_TRANSMISSION
floatAsInt_multiplier1200_10A = 0.333333
floatAsInt_multiplier1200_10E = 1.5
floatAsInt_multiplier1200_112 = 0.833333
floatAsInt_116 = 0.0
field_11A = 50
floatAsInt_11E = 0.0
floatAsInt_122 = 3.0
floatAsInt_126 = 6.0
jumpLandSound = VEHICLE_JUMP_LAND
field_12E = 31
field_132 = 36
ignitionSound = IGNITION
engineShutDownSound = VEHICLES_ENGINE_RESIDENT_SHUT_DOWN_1
field_13E = 2
field_13F = 0
field_140 = 1
field_141 = 9
indicatorVehicleOn = VEHICLES_EXTRAS_INDICATOR_MODERN_CAR_ON
indicatorVehicleOff = VEHICLES_EXTRAS_INDICATOR_MODERN_CAR_OFF
engineCoolingFan = NULL_SOUND
handbrakeSound_14E = NULL_SOUND
sound_152 = NULL_SOUND
sound_156 = NULL_SOUND
handbrakeSound_15A = VEHICLES_EXTRAS_V_ENGINE_HANDBRAKE
field_15E = 0
field_15F = 0
field_160 = 3

- Credits

Thanks to DK22Pac for the YFT to DFF Converter

Converted and edited by G.C.T.

Original model from Rockstar Games.

Some parts from GTA V Sadler.
