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ASSASSINATION SIDE-MISSION v9.1.2
Author : MKKJ
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Features new Sidemission which main objective is killing targets

INSTALLATION
- CLEO 4.3 and above is required
- Just drop contents of the mod's "cleo" folder to your "cleo" folder

OVERVIEW
- At outside, press BACKSPACE to start mission. (Make sure you don't have high wanted level)
- An agent will be sent to inform you about your targets, either by phone or meet them directly.
- Kill the targets, no time limit. And you will see them in various conditions.
- If all targets eliminated, contract reward will given and you will obtain another 'target list'.

TARGET RANK
- Target rank are shown in "Rank" and indicates how dangerous your target
- The higher their rank, the better their durability and weapon they carry
- High-rank targets gains special trait that makes them immune to crash and headshot

STEALTH
- Performing stealth kills will prevent targets notice player and avoid wanted level
- Eliminated target without alerted them will give you bonus reward

WANTED LEVEL
Gaining too much wanted level will put you in several disadvantages
- Agents will avoid player, which means no assassination job will available
- Targets will alerted by player immediately

REWARD
It is worth something if any mission hides special reward:
 Upon 50 TOTAL Assasination, your aiming will be improved
 - To know how much target you killed during mission, go to Player Stats > Crime > Assasinations

CONFIG
A config is available to change various aspects of the mission:
- Change key to start/end mission
- Skip agent meeting or always met the agent in car
- Enable more difficult targets, with better equipments
- Let agents waiting on the road to better adapt with custom map
- Instantly ends mission after completing a list.

NOTES
- Gaining too much wanted level will put you in several disadvantages
- Don't try to damage the agent in anyways. Or else, you will granted 3-star wanted level
- Upon target kill, if you ride any vehicle, it's health will slightly recovered.

KNOWN GLITCHE S/ BUGS
- There could be incompatibility with another mods. Be aware, as it could lead to serious issue or even crash.
- A rare glitch may occurs resulting one of targets bears player's model (CJ).

TROUBLESHOOT
- If the target is impossible to kill due to above glitches or other causes, cancel the mission.
- Make sure you insert values in the config properly

CREDITS
-Rockstar, the game creator.
-Everyone that worked to make modding possible (including CLEO creator, SB creator, ...)
-Every mod creator that i peep through the mod codes...
-Various forums! Such good tutorials there, thanks to those thread creator.
-Several people that support my mod and gave their feedback at forums and other sites.

CHANGELOG
v9.0 (28/02/2017)
- Target response greatly improvised
  > Target group no longer run/attack if you managed to kill the target without being seen
  > Targets no longer blame player if damaged by other ped or by accident
  > Fix target's vehicle still driving even after the driver is killed, leaving passenger stuck
  > Attacking or aiming at target in any way while being seen will alert the target
  > Using sniper nearby and running targets with vehicle no longer counts as stealth
  > Targets react properly if attacked by player's group.
- Changed reward formula and added bonus reward for stealth kills
  > Contract rewards now ranges $500 ~ $3000 per target depending on the rank instead of $500 per target
  > Eliminate target reward now fixated at $100 for each target
  > Eliminated target without alerted the group now reward player with $250 for each target
  > Performing stealth kill without witness now reward player with $750 for each target
- Assassination now completed at 50 target kills instead of 80
- Agent's car no longer spawn on roads, and won't drive away after giving instruction to player
- Now anyone in player's group will attack target instead of newly-spawned GSF member
- Several changes at config file
  > Config file is now optional. If not present, it will uses default settings.
  > Now targets only limited up to either Rank 3 or 6 instead of Rank 2, 4, 6
  > Contract Break is replaced with Auto End Mission
  > Target rank now always shown
  > Allows agent spawning on the road method
- Targets now notices player at 3-star wanted level instead of 2
- Agents now rejects player at 3-star wanted level instead of 1
- Removed "Assassination.s" file
- Changed text display, now special texts shown briefly
- Now only up to 2 targets spawn per group

v9.1 (02/04/2017)
- Target now stop running or attacking after losing player for a while
  > They will react immediately again if player is seen by them
  > Assassination bonus does NOT rewarded at player's second attempt
- Assassination progress now stored in external file instead of using cleo's thread saving

v9.1.2 (18/05/2017)
- Fix starting new game load first savefile's mod progress