M1A1 Abrams
-----------


Features:
Detailed model
Supports all native features
Breakable parts
Interior
Working suspension
Working lights
Bullet impacts
Proper LOD models



Credits:
Original model:
Call of Duty: Modern Warfare Remastered
CoD: Ghosts

CoD: MWR model ripped by:
Ant3ks (facepunch.com)


Textures, model reworking, converting:
SkylineGTRFreak



Installation:

Delete the original rhino+hi.ytd file from the archive and replace the remaining 3 rhino files.

The model files get into:
x64e.rpf (main GTA V folder)

(delete any ...+hi.ytd file of the vehicle you're replacing)


Note: If you're going to make a video of this mod, please link my channel as well (https://www.youtube.com/user/SkylineGTRR34Freak). I know that some of you guys make a pretty buck off this and since I'm giving you these mods for free, a little support would be welcomed.


Edit the vehicles.meta in:

update/update.rpf/common/data/levels/gta5


Replace the Rhino entry with this one:

<Item>
      <modelName>rhino</modelName>
      <txdName>rhino</txdName>
      <handlingId>RHINO</handlingId>
      <gameName>RHINO</gameName>
      <vehicleMakeName />
      <expressionDictName>vehicle</expressionDictName>
      <expressionName>rhino</expressionName>
      <animConvRoofDictName>null</animConvRoofDictName>
      <animConvRoofName>null</animConvRoofName>
      <animConvRoofWindowsAffected />
      <ptfxAssetName>null</ptfxAssetName>
      <audioNameHash />
      <layout>LAYOUT_TANK</layout>
      <coverBoundOffsets>RHINO_COVER_OFFSET_INFO</coverBoundOffsets>
      <explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo>
      <scenarioLayout />
      <cameraName>FOLLOW_TANK_CAMERA</cameraName>
      <aimCameraName>DEFAULT_THIRD_PERSON_VEHICLE_AIM_CAMERA</aimCameraName>
      <bonnetCameraName>VEHICLE_BONNET_CAMERA_TANK</bonnetCameraName>
      <povCameraName>VEHICLE_BONNET_CAMERA_TANK</povCameraName>
      <FirstPersonDriveByIKOffset x="0.000000" y="0.000000" z="0.000000" />
      <FirstPersonDriveByUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
	  <FirstPersonProjectileDriveByIKOffset x="0.000000" y="0.000000" z="0.000000" />
	  <FirstPersonProjectileDriveByPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
	  <FirstPersonProjectileDriveByRearLeftIKOffset x="0.000000" y="0.000000" z="0.000000" />
	  <FirstPersonProjectileDriveByRearRightIKOffset x="0.000000" y="0.000000" z="0.000000" />
	  <FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
	  <FirstPersonDriveByRightPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
	  <FirstPersonDriveByRightRearPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
	  <FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
	  <FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
	  <FirstPersonMobilePhoneOffset x="0.155000" y="0.315000" z="0.520000" />
      <PovPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
      <PovRearPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
      <vfxInfoName>VFXVEHICLEINFO_TANK_RHINO</vfxInfoName>
      <shouldUseCinematicViewMode value="true" />
      <shouldCameraTransitionOnClimbUpDown value="false" />
      <shouldCameraIgnoreExiting value="false" />
      <AllowPretendOccupants value="true" />
      <AllowJoyriding value="false" />
      <AllowSundayDriving value="false" />
      <AllowBodyColorMapping value="true" />
      <wheelScale value="0.510000" />
      <wheelScaleRear value="0.510000" />
      <dirtLevelMin value="0.000000" />
      <dirtLevelMax value="0.700000" />
      <envEffScaleMin value="0.570000" />
      <envEffScaleMax value="0.590000" />
      <envEffScaleMin2 value="0.570000" />
      <envEffScaleMax2 value="0.590000" />
      <damageMapScale value="0.600000" />
      <damageOffsetScale value="1.000000" />
      <diffuseTint value="0x00FFFFFF" />
      <steerWheelMult value="1.000000" />
      <HDTextureDist value="5.000000" />
      <lodDistances content="float_array">
        25.000000
        90.000000
        180.000000
        500.000000
        1000.000000
        1000.000000
      </lodDistances>
      <minSeatHeight value="0.771" />
      <identicalModelSpawnDistance value="20" />
      <maxNumOfSameColor value="10" />
      <defaultBodyHealth value="1000.000000" />
      <pretendOccupantsScale value="1.000000" />
      <visibleSpawnDistScale value="1.000000" />
      <trackerPathWidth value="2.000000" />
      <weaponForceMult value="1.000000" />
      <frequency value="100" />
      <swankness>SWANKNESS_2</swankness>
      <maxNum value="5" />
      <flags>FLAG_NO_BOOT FLAG_EXTRAS_ONLY_BREAK_WHEN_DESTROYED FLAG_EXTRAS_ALL FLAG_DONT_CLOSE_DOOR_UPON_EXIT FLAG_USE_HIGHER_DOOR_TORQUE FLAG_DONT_SPAWN_IN_CARGEN FLAG_DONT_SPAWN_AS_AMBIENT FLAG_IS_TANK FLAG_USE_COVERBOUND_INFO_FOR_COVERGEN FLAG_DONT_TIMESLICE_WHEELS</flags>
      <type>VEHICLE_TYPE_CAR</type>
      <plateType>VPT_NONE</plateType>
      <vehicleClass>VC_MILITARY</vehicleClass>
      <wheelType>VWT_SPORT</wheelType>
      <trailers />
      <additionalTrailers />
      <drivers>
        <Item>
          <driverName>S_M_Y_Marine_03</driverName>
          <npcName />
        </Item>
        <Item>
          <driverName>S_M_Y_Marine_01</driverName>
          <npcName />
        </Item>
      </drivers>
      <extraIncludes />
      <doorsWithCollisionWhenClosed />
      <driveableDoors />
      <bumpersNeedToCollideWithMap value="false" />
      <needsRopeTexture value="false" />
      <requiredExtras />
      <rewards />
      <cinematicPartCamera />
      <NmBraceOverrideSet>Truck</NmBraceOverrideSet>
      <buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" />
      <buoyancySphereSizeScale value="1.000000" />
      <pOverrideRagdollThreshold type="CVehicleModelInfo__CVehicleOverrideRagdollThreshold">
        <MinComponent value="22" />
        <MaxComponent value="22" />
        <ThresholdMult value="1.500000" />
      </pOverrideRagdollThreshold>
    </Item>



Edit handing.meta in: update/update.rpf/common/data/


Replace Rhino handlign line with this:

<Item type="CHandlingData">
      <handlingName>RHINO</handlingName>
      <fMass value="60000.000000" />
      <fInitialDragCoeff value="16.000000" />
      <fPercentSubmerged value="200.000000" />
      <vecCentreOfMassOffset x="0.000000" y="0.000000" z="-0.300000" />
      <vecInertiaMultiplier x="1.000000" y="1.000000" z="1.000000" />
      <fDriveBiasFront value="0.500000" />
      <nInitialDriveGears value="1" />
      <fInitialDriveForce value="0.110000" />
      <fDriveInertia value="1.700000" />
      <fClutchChangeRateScaleUpShift value="1.300000" />
      <fClutchChangeRateScaleDownShift value="1.300000" />
      <fInitialDriveMaxFlatVel value="55.000000" />
      <fBrakeForce value="0.200000" />
      <fBrakeBiasFront value="0.600000" />
      <fHandBrakeForce value="0.200000" />
      <fSteeringLock value="40.000000" />
      <fTractionCurveMax value="2.500000" />
      <fTractionCurveMin value="2.400000" />
      <fTractionCurveLateral value="35.500000" />
      <fTractionSpringDeltaMax value="0.150000" />
      <fLowSpeedTractionLossMult value="0.000000" />
      <fCamberStiffnesss value="0.000000" />
      <fTractionBiasFront value="0.500000" />
      <fTractionLossMult value="0.000000" />
      <fSuspensionForce value="2.000000" />
      <fSuspensionCompDamp value="1.320000" />
      <fSuspensionReboundDamp value="2.6500000" />
      <fSuspensionUpperLimit value="0.300000" />
      <fSuspensionLowerLimit value="-0.180000" />
      <fSuspensionRaise value="0.000000" />
      <fSuspensionBiasFront value="0.470000" />
      <fAntiRollBarForce value="0.000000" />
      <fAntiRollBarBiasFront value="0.000000" />
      <fRollCentreHeightFront value="0.300000" />
      <fRollCentreHeightRear value="0.300000" />
      <fCollisionDamageMult value="0.005000" />
      <fWeaponDamageMult value="0.015000" />
      <fDeformationDamageMult value="0.100000" />
      <fEngineDamageMult value="0.005000" />
      <fPetrolTankVolume value="100.000000" />
      <fOilVolume value="8.000000" />
      <fSeatOffsetDistX value="0.250000" />
      <fSeatOffsetDistY value="0.000000" />
      <fSeatOffsetDistZ value="0.500000" />
      <nMonetaryValue value="40000" />
      <strModelFlags>43004808</strModelFlags>
      <strHandlingFlags>C201081</strHandlingFlags>
      <strDamageFlags>20</strDamageFlags>
      <AIHandling>AVERAGE</AIHandling>
      <SubHandlingData>
        <Item type="CVehicleWeaponHandlingData">
          <uWeaponHash>
            <Item>VEHICLE_WEAPON_TANK</Item>
            <Item>VEHICLE_WEAPON_TURRET_INSURGENT</Item>
            <Item />
          </uWeaponHash>
          <WeaponSeats content="int_array">
            0 
            0 
            0 
          </WeaponSeats>
          <fTurretSpeed content="float_array">
            5.000000	
            0.000000	
          </fTurretSpeed>
          <fTurretPitchMin content="float_array">
            -0.050000	
            0.000000	
          </fTurretPitchMin>
          <fTurretPitchMax content="float_array">
            0.707000	
            0.000000	
          </fTurretPitchMax>
          <fTurretCamPitchMin content="float_array">
            -0.707000	
            0.000000	
          </fTurretCamPitchMin>
          <fTurretCamPitchMax content="float_array">
            0.000000	
            0.000000	
          </fTurretCamPitchMax>
          <fBulletVelocityForGravity content="float_array">
            0.000000	
            0.000000	
          </fBulletVelocityForGravity>
          <fTurretPitchForwardMin content="float_array">
            -0.160000	
            0.000000	
          </fTurretPitchForwardMin>
          <fUvAnimationMult value="0.660000" />
          <fMiscGadgetVar value="1.500000" />
          <fWheelImpactOffset value="0.080000" />
        </Item>
        <Item type="NULL" />
        <Item type="NULL" />
      </SubHandlingData>
	  <fWeaponDamageScaledToVehHealthMult value="0.340000" />
    </Item>


I would advise using a Mods folder (More info at OpenIV)

And make a backup, I take no responsibility if any shit happens.

No editing without prior permission granted please.