CH-46E Seaknight
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Features:
Detailed model
Supports all native features
Breakable parts
2 versions
Interior
Working gauges
Working suspension
Working lights
Bullet impacts
Proper LOD models

*Disable extra_13 in vehicle components menu (trainer) to make the upper rear ramp open properly* (Otherwise a part will clip through the body. Doesn't affect gameplay at all, but looks wrong)


Credits:
Original model:
Call of Duty: Modern Warfare Remastered
Call of Duty: Modern Warfare 3

CoD: MWR model ripped by:
CANAL EMBRAER GTA
E3245 (facepunch.com)

Custom Weapon settings (MG and Grenade launcher):
FoxtrotDelta


Textures, model reworking, converting:
SkylineGTRFreak

Please mention me and my YouTube channel ( https://www.youtube.com/user/SkylineGTRR34Freak ) if you're making a video of this.

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Instructions [Add-On]:

1. Place the "seaknight" folder into [Gamefolder]\update\X64\dlcpacks\

2. With OpenIV, extract [Game folder]\update\update.rpf\common\data\dlclist.xml and edit this with Notepad++. Add the following entry:
		<Item>dlcpacks:\seaknight\</Item>

3. Now you are done, you will need a trainer with "spawn by name" function (Enhanced Native Trainer for example) to spawn the vehicle type in:

"seaknight" for unarmed version
"seaknight2" for armed version


I would advise using a Mods folder (More info at OpenIV)

And make a backup, I take no responsibility if any shit happens.

No editing without prior permission granted please.