2008 Chevrolet Suburban (armored)
---------------------------------


Mod features:
-Detailed exterior
-Detailed interior
-Modelled undercarriage
-Breakable wings and tail
-Working dials
-Working lights
-Bullet impact and glass shattering
-Tires popping with leaving rims intact
-Working Minigun
-All parts openable
-GTA plates
-Custom col mesh

Known bugs:
Minigun object does not rotate. I had to make it this way, otherwise the weapon would've not been able to be popped out.


Credits:
Model:
Shadydk311

Converted to GTA V and edited into armored version by SkylineGTRFreak


If anyone knows how to get sirens working as on the police car, let me know (editing layout in vehicles.meta is a no-go)

-----------------------------------------------------------------------------
Instructions:

1. Open the following path:
	\update\x64\dlcpacks\mpapartment\dlc.rpf\x64\levels\gta5\vehicles\apartmentvehicles.rpf\


2. Replace original .yft and .ytd files with the ones provided (leave limo.hi.ytd in there or delete it, doesn't matter). Use the model files of the additional folder if you want to have the vehicle with working windshield wipers (wiper script necessary)


3. Extract handling.meta in \update\x64\dlcpacks\mpapartment\dlc.rpf\common\data and open it with notepad++
	Find the "limo2" entry and replace it with the following:

<Item type="CHandlingData">
      <handlingName>LIMO2</handlingName>
      <fMass value="2400.000000" />
      <fInitialDragCoeff value="8.500000" />
      <fPercentSubmerged value="85.000000" />
      <vecCentreOfMassOffset x="0.000000" y="0.050000" z="0.000000" />
      <vecInertiaMultiplier x="1.200000" y="1.600000" z="2.000000" />
      <fDriveBiasFront value="0.600000" />
      <nInitialDriveGears value="5" />
      <fInitialDriveForce value="0.200000" />
      <fDriveInertia value="1.000000" />
      <fClutchChangeRateScaleUpShift value="2.100000" />
      <fClutchChangeRateScaleDownShift value="2.100000" />
      <fInitialDriveMaxFlatVel value="140.000000" />
      <fBrakeForce value="0.800000" />
      <fBrakeBiasFront value="0.600000" />
      <fHandBrakeForce value="0.600000" />
      <fSteeringLock value="40.000000" />
      <fTractionCurveMax value="2.150000" />
      <fTractionCurveMin value="1.850000" />
      <fTractionCurveLateral value="18.500000" />
      <fTractionSpringDeltaMax value="0.130000" />
      <fLowSpeedTractionLossMult value="1.500000" />
      <fCamberStiffnesss value="0.000000" />
      <fTractionBiasFront value="0.500000" />
      <fTractionLossMult value="0.800000" />
      <fSuspensionForce value="2.800000" />
      <fSuspensionCompDamp value="1.600000" />
      <fSuspensionReboundDamp value="3.000000" />
      <fSuspensionUpperLimit value="0.100000" />
      <fSuspensionLowerLimit value="-0.120000" />
      <fSuspensionRaise value="0.000000" />
      <fSuspensionBiasFront value="0.510000" />
      <fAntiRollBarForce value="0.500000" />
      <fAntiRollBarBiasFront value="0.625000" />
      <fRollCentreHeightFront value="0.460000" />
      <fRollCentreHeightRear value="0.460000" />
      <fCollisionDamageMult value="0.700000" />
      <fWeaponDamageMult value="1.000000" />
      <fDeformationDamageMult value="0.700000" />
      <fEngineDamageMult value="1.500000" />
      <fPetrolTankVolume value="65.000000" />
      <fOilVolume value="5.000000" />
      <fSeatOffsetDistX value="0.000000" />
      <fSeatOffsetDistY value="0.000000" />
      <fSeatOffsetDistZ value="0.000000" />
      <nMonetaryValue value="35000" />
      <strModelFlags>400010</strModelFlags>
      <strHandlingFlags>0</strHandlingFlags>
      <strDamageFlags>0</strDamageFlags>
      <AIHandling>AVERAGE</AIHandling>
      <SubHandlingData>
		<Item type="CVehicleWeaponHandlingData">
          <uWeaponHash>
            <Item>VEHICLE_WEAPON_TURRET_LIMO</Item>
            <Item />
            <Item />
          </uWeaponHash>
          <WeaponSeats content="int_array">
            4 
            0 
            0 
          </WeaponSeats>
          <fTurretSpeed content="float_array">
            10.000000	
            0.000000	
          </fTurretSpeed>
          <fTurretPitchMin content="float_array">
            -1.000000
            0.000000	
          </fTurretPitchMin>
          <fTurretPitchMax content="float_array">
            0.707000	
            0.000000	
          </fTurretPitchMax>
          <fTurretCamPitchMin content="float_array">
            -0.500000	
            0.000000	
          </fTurretCamPitchMin>
          <fTurretCamPitchMax content="float_array">
            0.000000	
            0.000000	
          </fTurretCamPitchMax>
          <fBulletVelocityForGravity content="float_array">
            0.000000	
            0.000000	
          </fBulletVelocityForGravity>
          <fTurretPitchForwardMin content="float_array">
           -1.000000	
            0.000000	
          </fTurretPitchForwardMin>
          <fUvAnimationMult value="0.000000" />
          <fMiscGadgetVar value="0.000000" />
          <fWheelImpactOffset value="0.000000" />
        </Item>
        <Item type="NULL" />
        <Item type="NULL" />
      </SubHandlingData>
    </Item>


4. Extract vehicles.meta in \update\x64\dlcpacks\mpapartment\dlc.rpf\common\data\levels\gta5 and open it with notepad++
	Find limo2 entry and replace it with the following:


<Item>
      <modelName>limo2</modelName>
      <txdName>limo2</txdName>
      <handlingId>LIMO2</handlingId>
      <gameName>LIMO2</gameName>
      <vehicleMakeName>BENEFAC</vehicleMakeName>
      <expressionDictName>null</expressionDictName>
      <expressionName>null</expressionName>
      <animConvRoofDictName>null</animConvRoofDictName>
      <animConvRoofName>null</animConvRoofName>
      <animConvRoofWindowsAffected />
      <ptfxAssetName>veh_mounted_turret_limo</ptfxAssetName>
      <audioNameHash>FBI2</audioNameHash>
      <layout>LAYOUT_STD_LIMOTURRET</layout>
      <coverBoundOffsets>SCHAFTER_COVER_OFFSET_INFO</coverBoundOffsets>
      <explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo>
      <scenarioLayout />
      <cameraName>DEFAULT_FOLLOW_VEHICLE_CAMERA</cameraName>
      <aimCameraName>MID_BOX_VEHICLE_AIM_CAMERA</aimCameraName>
      <bonnetCameraName>VEHICLE_BONNET_CAMERA_MID</bonnetCameraName>
      <povCameraName>REDUCED_NEAR_CLIP_POV_CAMERA</povCameraName>
      <povTurretCameraName>POV_TURRET_CAMERA_LIMO2</povTurretCameraName>
      <FirstPersonDriveByIKOffset x="0.000000" y="-0.080000" z="-0.040000" />
      <FirstPersonDriveByUnarmedIKOffset x="0.000000" y="-0.025000" z="0.000000" />
	  <FirstPersonProjectileDriveByIKOffset x="0.055000" y="-0.100000" z="-0.030000" />
	  <FirstPersonProjectileDriveByPassengerIKOffset x="-0.055000" y="-0.100000" z="0.030000" />
	  <FirstPersonProjectileDriveByRearLeftIKOffset x="0.000000" y="-0.070000" z="-0.005000" />
	  <FirstPersonProjectileDriveByRearRightIKOffset x="0.000000" y="-0.120000" z="-0.020000" />
	  <FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="-0.060000" z="0.000000" />
	  <FirstPersonDriveByRightPassengerIKOffset x="0.000000" y="-0.080000" z="-0.040000" />
	  <FirstPersonDriveByRightRearPassengerIKOffset x="0.000000" y="-0.060000" z="0.000000" />
	  <FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="-0.025000" z="0.000000" />
	  <FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="-0.040000" z="0.000000" />
	  <FirstPersonMobilePhoneOffset x="0.151000" y="0.216000" z="0.519000" />
      <FirstPersonPassengerMobilePhoneOffset x="0.135000" y="0.135000" z="0.435000" />
	  <FirstPersonMobilePhoneSeatIKOffset>
		<Item>
			<Offset x="0.136000" y="0.060000" z="0.445000" />
			<SeatIndex value="2" />
		</Item>
		<Item>
			<Offset x="0.136000" y="0.060000" z="0.445000" />
			<SeatIndex value="3" />
		</Item>
	  </FirstPersonMobilePhoneSeatIKOffset> 
      <PovCameraOffset x="0.000000" y="-0.210000" z="0.635000" />
      <PovCameraVerticalAdjustmentForRollCage value="0.000000" />
      <PovPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
      <PovRearPassengerCameraOffset x="0.000000" y="-0.030000" z="0.010000" />
      <vfxInfoName>VFXVEHICLEINFO_CAR_GENERIC</vfxInfoName>
      <shouldUseCinematicViewMode value="true" />
      <shouldCameraTransitionOnClimbUpDown value="false" />
      <shouldCameraIgnoreExiting value="false" />
      <AllowPretendOccupants value="true" />
      <AllowJoyriding value="true" />
      <AllowSundayDriving value="true" />
      <AllowBodyColorMapping value="true" />
      <wheelScale value="0.282500" />
      <wheelScaleRear value="0.282500" />
      <dirtLevelMin value="0.000000" />
      <dirtLevelMax value="0.550000" />
      <envEffScaleMin value="0.000000" />
      <envEffScaleMax value="1.000000" />
      <envEffScaleMin2 value="0.000000" />
      <envEffScaleMax2 value="1.000000" />
      <damageMapScale value="0.500000" />
      <damageOffsetScale value="0.500000" />
      <diffuseTint value="0x00FFFFFF" />
      <steerWheelMult value="1.000000" />
      <HDTextureDist value="5.000000" />
      <lodDistances content="float_array">
        10.000000
        25.000000
        70.000000
        140.000000
        500.000000
        500.000000
      </lodDistances>
      <minSeatHeight value="0.83" />
      <identicalModelSpawnDistance value="20" />
      <maxNumOfSameColor value="10" />
      <defaultBodyHealth value="1000.000000" />
      <pretendOccupantsScale value="1.000000" />
      <visibleSpawnDistScale value="1.000000" />
      <trackerPathWidth value="2.000000" />
      <weaponForceMult value="1.000000" />
      <frequency value="80" />
      <swankness>SWANKNESS_3</swankness>
      <maxNum value="20" />
      <flags>FLAG_LAW_ENFORCEMENT FLAG_PARKING_SENSORS FLAG_RICH_CAR FLAG_AVERAGE_CAR FLAG_HAS_INTERIOR_EXTRAS FLAG_HAS_TURRET_SEAT_ON_VEHICLE FLAG_HAS_DIRECTIONAL_SHUFFLES FLAG_USE_HEADING_ONLY_IN_TURRET_MATRIX FLAG_DISABLE_BUSTING FLAG_HAS_BULLET_RESISTANT_GLASS FLAG_HAS_CAPPED_EXPLOSION_DAMAGE FLAG_HAS_INCREASED_RAMMING_FORCE</flags>
      <type>VEHICLE_TYPE_CAR</type>
      <plateType>VPT_FRONT_AND_BACK_PLATES</plateType>
	  <dashboardType>VDT_CAVALCADE</dashboardType>
      <vehicleClass>VC_EMERGENCY</vehicleClass>
      <wheelType>VWT_SUV</wheelType>
      <trailers />
      <additionalTrailers />
      <drivers>
        <Item>
          <driverName>S_M_M_FIBOffice_01</driverName>
          <npcName />
        </Item>
        <Item>
          <driverName>S_M_M_FIBOffice_02</driverName>
          <npcName />
        </Item>
      </drivers>
      <extraIncludes />
      <doorsWithCollisionWhenClosed />
      <driveableDoors />
      <bumpersNeedToCollideWithMap value="false" />
      <needsRopeTexture value="false" />
      <requiredExtras />
      <rewards>
        <Item>REWARD_WEAPON_CARBINERIFLE</Item>
        <Item>REWARD_AMMO_CARBINERIFLE</Item>
        <Item>REWARD_STAT_WEAPON</Item>
      </rewards>
      <cinematicPartCamera>
        <Item>WHEEL_FRONT_RIGHT_CAMERA</Item>
        <Item>WHEEL_FRONT_LEFT_CAMERA</Item>
        <Item>WHEEL_REAR_RIGHT_CAMERA</Item>
        <Item>WHEEL_REAR_LEFT_CAMERA</Item>
      </cinematicPartCamera>
      <NmBraceOverrideSet />
      <buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" />
      <buoyancySphereSizeScale value="1.000000" />
      <pOverrideRagdollThreshold type="NULL" />
      <firstPersonDrivebyData>
       <Item>RANGER_CAVALCADE_FRONT_LEFT</Item>
       <Item>RANGER_FRONT_RIGHT</Item>
       <Item>RANGER_PRANGER_REAR_LEFT</Item>
       <Item>RANGER_PRANGER_REAR_RIGHT</Item>
      </firstPersonDrivebyData>
    </Item>

5. Replace original .meta files with the edited ones and done.


Note: add-on version would always crash (goes for all vehicles with hand-held weapon turrets whysoever), so for now only replace.

I would advise using a Mods folder (more info at OpenIV) 
and make a backup, I take no responsibility if any shit happens.