MH-6 Little Bird
----------------

Features:
Detailed model
Custom LOD models
5 passenger
Breakable boot
Working suspension
Detailed cockpit
Bullet impacts and shattering glass
Proper LOD models



Credits:
Original model:
FSX
Call of Duty: MW2


Textures, model reworking, converting:
SkylineGTRFreak



Installation:
The model files get into:
MAIN FOLDER\update\x64\dlcpacks\patchday8ng\dlc.rpf\x64\levels\gta5\vehicles.rpf\

And the handling.meta entry gets into:
MAINF FOLDER\update\update.rpf\common\data


<Item type="CHandlingData">
      <handlingName>BUZZARD2</handlingName>
      <fMass value="3800.000000" />
      <fInitialDragCoeff value="10.000000" />
      <fPercentSubmerged value="75.000000" />
      <vecCentreOfMassOffset x="0.000000" y="0.200000" z="0.000000" />
      <vecInertiaMultiplier x="1.000000" y="1.000000" z="1.000000" />
      <fDriveBiasFront value="0.000000" />
      <nInitialDriveGears value="1" />
      <fInitialDriveForce value="0.300000" />
      <fDriveInertia value="1.000000" />
      <fClutchChangeRateScaleUpShift value="1.300000" />
      <fClutchChangeRateScaleDownShift value="1.300000" />
      <fInitialDriveMaxFlatVel value="160.000000" />
      <fBrakeForce value="0.400000" />
      <fBrakeBiasFront value="0.600000" />
      <fHandBrakeForce value="0.700000" />
      <fSteeringLock value="35.000000" />
      <fTractionCurveMax value="1.300000" />
      <fTractionCurveMin value="1.200000" />
      <fTractionCurveLateral value="12.000000" />
      <fTractionSpringDeltaMax value="0.100000" />
      <fLowSpeedTractionLossMult value="0.000000" />
      <fCamberStiffnesss value="0.000000" />
      <fTractionBiasFront value="0.500000" />
      <fTractionLossMult value="1.000000" />
      <fSuspensionForce value="3.000000" />
      <fSuspensionCompDamp value="1.400000" />
      <fSuspensionReboundDamp value="3.000000" />
      <fSuspensionUpperLimit value="0.700000" />
      <fSuspensionLowerLimit value="-0.005000" />
      <fSuspensionRaise value="0.000000" />
      <fSuspensionBiasFront value="0.350000" />
      <fAntiRollBarForce value="0.000000" />
      <fAntiRollBarBiasFront value="0.000000" />
      <fRollCentreHeightFront value="0.000000" />
      <fRollCentreHeightRear value="0.000000" />
      <fCollisionDamageMult value="1.500000" />
      <fWeaponDamageMult value="0.500000" />
      <fDeformationDamageMult value="3.000000" />
      <fEngineDamageMult value="1.500000" />
      <fPetrolTankVolume value="100.000000" />
      <fOilVolume value="8.000000" />
      <fSeatOffsetDistX value="-0.150000" />
      <fSeatOffsetDistY value="0.000000" />
      <fSeatOffsetDistZ value="0.000000" />
      <nMonetaryValue value="52000" />
      <strModelFlags>2044000</strModelFlags>
      <strHandlingFlags>401000</strHandlingFlags>
      <strDamageFlags>20</strDamageFlags>
      <AIHandling>AVERAGE</AIHandling>
      <SubHandlingData>
        <Item type="CFlyingHandlingData">
          <fThrust value="0.550000" />
          <fThrustFallOff value="0.035000" />
          <fThrustVectoring value="0.400000" />
          <fYawMult value="-1.550000" />
          <fYawStabilise value="0.002000" />
          <fSideSlipMult value="0.004000" />
          <fRollMult value="1.950000" />
          <fRollStabilise value="0.010000" />
          <fPitchMult value="1.700000" />
          <fPitchStabilise value="0.001000" />
          <fFormLiftMult value="1.000000" />
          <fAttackLiftMult value="3.000000" />
          <fAttackDiveMult value="3.000000" />
          <fGearDownDragV value="0.100000" />
          <fGearDownLiftMult value="1.000000" />
          <fWindMult value="0.001000" />
          <fMoveRes value="0.035000" />
          <vecTurnRes x="0.700000" y="0.600000" z="0.700000" />
          <vecSpeedRes x="0.500000" y="0.500000" z="0.700000" />
          <fGearDoorFrontOpen value="90.000000" />
          <fGearDoorRearOpen value="90.000000" />
          <fGearDoorRearOpen2 value="90.000000" />
          <fGearDoorRearMOpen value="90.000000" />
          <fTurublenceMagnitudeMax value="0.000000" />
          <fTurublenceForceMulti value="0.000000" />
          <fTurublenceRollTorqueMulti value="0.000000" />
          <fTurublencePitchTorqueMulti value="0.000000" />
          <fBodyDamageControlEffectMult value="0.500000" />
          <fInputSensitivityForDifficulty value="0.480000" />
          <fOnGroundYawBoostSpeedPeak value="1.000000" />
          <fOnGroundYawBoostSpeedCap value="1.000000" />
          <fEngineOffGlideMulti value="1.000000" />
          <handlingType>HANDLING_TYPE_FLYING</handlingType>
        </Item>
        <Item type="CVehicleWeaponHandlingData">
          <uWeaponHash>
            <Item />
            <Item />
            <Item>VEHICLE_WEAPON_SEARCHLIGHT</Item>
          </uWeaponHash>
          <WeaponSeats content="int_array">
            0 
            0 
            0 
          </WeaponSeats>
          <fTurretSpeed content="float_array">
            1.000000	
            0.000000	
          </fTurretSpeed>
          <fTurretPitchMin content="float_array">
            0.000000	
            0.000000	
          </fTurretPitchMin>
          <fTurretPitchMax content="float_array">
            0.000000	
            0.000000	
          </fTurretPitchMax>
          <fTurretCamPitchMin content="float_array">
            0.000000	
            0.000000	
          </fTurretCamPitchMin>
          <fTurretCamPitchMax content="float_array">
            0.000000	
            0.000000	
          </fTurretCamPitchMax>
          <fBulletVelocityForGravity content="float_array">
            0.000000	
            0.000000	
          </fBulletVelocityForGravity>
          <fTurretPitchForwardMin content="float_array">
            0.000000	
            0.000000	
          </fTurretPitchForwardMin>
          <fUvAnimationMult value="0.000000" />
          <fMiscGadgetVar value="0.000000" />
          <fWheelImpactOffset value="0.000000" />
        </Item>
        <Item type="NULL" />
      </SubHandlingData>
    </Item>







And replace the vehicles.meta entry in:
MAIN FOLDER\update\update.rpf\common\data\levels\gta5

<Item>
      <modelName>buzzard2</modelName>
      <txdName>buzzard2</txdName>
      <handlingId>BUZZARD2</handlingId>
      <gameName>BUZZARD2</gameName>
      <vehicleMakeName />
      <expressionDictName>null</expressionDictName>
      <expressionName>null</expressionName>
      <animConvRoofDictName>null</animConvRoofDictName>
      <animConvRoofName>null</animConvRoofName>
      <animConvRoofWindowsAffected />
      <ptfxAssetName>null</ptfxAssetName>
      <audioNameHash />
      <layout>LAYOUT_HELI_ANNIHILATOR</layout>
      <coverBoundOffsets>BUZZARD2_COVER_OFFSET_INFO</coverBoundOffsets>
      <explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo>
      <scenarioLayout />
      <cameraName>FOLLOW_HELI_CAMERA</cameraName>
      <aimCameraName>HELI_AIM_CAMERA</aimCameraName>
      <bonnetCameraName>HELI_BONNET_CAMERA</bonnetCameraName>
      <povCameraName>HELI_POV_CAMERA</povCameraName>
      <FirstPersonDriveByIKOffset x="0.000000" y="0.000000" z="0.000000" />
      <FirstPersonDriveByUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
	  <FirstPersonProjectileDriveByIKOffset x="0.000000" y="0.000000" z="0.000000" />
	  <FirstPersonProjectileDriveByPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
	  <FirstPersonProjectileDriveByRearLeftIKOffset x="0.000000" y="0.000000" z="0.000000" />
	  <FirstPersonProjectileDriveByRearRightIKOffset x="0.000000" y="0.000000" z="0.000000" />
	  <FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
	  <FirstPersonDriveByRightPassengerIKOffset x="0.000000" y="-0.013000" z="-0.083000" />
	  <FirstPersonDriveByRightRearPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
	  <FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
	  <FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
	  <FirstPersonMobilePhoneOffset x="0.173000" y="0.315000" z="0.538000" />
      <FirstPersonPassengerMobilePhoneOffset x="0.190000" y="0.283000" z="0.478000" />
      <FirstPersonMobilePhoneSeatIKOffset>
		<Item>
			<Offset x="-0.472000" y="-0.123000" z="0.408000" />
			<SeatIndex value="2" />
		</Item>
		<Item>
			<Offset x="0.559000" y="-0.463000" z="0.351000" />
			<SeatIndex value="3" />
		</Item>
	  </FirstPersonMobilePhoneSeatIKOffset>
      <PovCameraOffset x="0.000000" y="-0.050000" z="0.705000" />
      <PovCameraVerticalAdjustmentForRollCage value="0.000000" />
      <PovPassengerCameraOffset x="-0.040000" y="0.000000" z="0.025000" />
      <PovRearPassengerCameraOffset x="-0.040000" y="0.000000" z="0.025000" />
      <vfxInfoName>VFXVEHICLEINFO_HELI_GENERIC</vfxInfoName>
      <shouldUseCinematicViewMode value="true" />
      <shouldCameraTransitionOnClimbUpDown value="false" />
      <shouldCameraIgnoreExiting value="false" />
      <AllowPretendOccupants value="false" />
      <AllowJoyriding value="true" />
      <AllowSundayDriving value="true" />
      <AllowBodyColorMapping value="true" />
      <wheelScale value="0.080000" />
      <wheelScaleRear value="0.080000" />
      <dirtLevelMin value="0.000000" />
      <dirtLevelMax value="0.450000" />
      <envEffScaleMin value="0.000000" />
      <envEffScaleMax value="1.000000" />
      <envEffScaleMin2 value="0.000000" />
      <envEffScaleMax2 value="1.000000" />
      <damageMapScale value="0.600000" />
      <damageOffsetScale value="1.000000" />
      <diffuseTint value="0x00FFFFFF" />
      <steerWheelMult value="1.000000" />
      <HDTextureDist value="5.000000" />
      <lodDistances content="float_array">
        20.000000
        30.000000
        80.000000
        160.000000
        1000.000000
        1000.000000
      </lodDistances>
      <minSeatHeight value="1.063" />
      <identicalModelSpawnDistance value="20" />
      <maxNumOfSameColor value="10" />
      <defaultBodyHealth value="1000.000000" />
      <pretendOccupantsScale value="1.000000" />
      <visibleSpawnDistScale value="1.250000" />
      <trackerPathWidth value="2.000000" />
      <weaponForceMult value="1.000000" />
      <frequency value="100" />
      <swankness>SWANKNESS_4</swankness>
      <maxNum value="999" />
      <flags>FLAG_NO_BOOT FLAG_DRIVER_NO_DRIVE_BY FLAG_NO_RESPRAY FLAG_DONT_SPAWN_IN_CARGEN FLAG_HEADLIGHTS_USE_ACTUAL_BONE_POS FLAG_DONT_SPAWN_AS_AMBIENT FLAG_DONT_TIMESLICE_WHEELS FLAG_USE_PILOT_HELMET FLAG_DISABLE_WEAPON_WHEEL_IN_FIRST_PERSON</flags>
      <type>VEHICLE_TYPE_HELI</type>
      <plateType>VPT_NONE</plateType>
      <dashboardType>VDT_MAVERICK</dashboardType>
      <vehicleClass>VC_HELICOPTER</vehicleClass>
      <wheelType>VWT_SPORT</wheelType>
      <trailers />
      <additionalTrailers />
      <drivers>
        <Item>
          <driverName>S_M_Y_SWAT_01</driverName>
          <npcName />
        </Item>
      </drivers>
      <extraIncludes />
      <doorsWithCollisionWhenClosed />
      <driveableDoors />
      <bumpersNeedToCollideWithMap value="false" />
      <needsRopeTexture value="true" />
      <requiredExtras />
      <rewards />
      <cinematicPartCamera>
        <Item>HELI_REAR_ROTOR_CAMERA</Item>
      </cinematicPartCamera>
      <NmBraceOverrideSet />
      <buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" />
      <buoyancySphereSizeScale value="1.000000" />
      <pOverrideRagdollThreshold type="NULL" />
      <firstPersonDrivebyData>
        <Item>STD_FRONT_LEFT</Item>
        <Item>HELI_FRONT_RIGHT</Item>
        <Item>HELI_LEFT_SIDE_PASSENGER</Item>
        <Item>HELI_RIGHT_SIDE_PASSENGER</Item>
      </firstPersonDrivebyData>
    </Item>




I would advise using a Mods folder (More info at OpenIV)

And make a backup, I take no responsibility if any shit happens.

No editing without prior permission granted please.