McDonnell Douglas DC-10-30
--------------------------

Features:
Detailed model
Breakable wings
Wheels are moving
Detailed cockpit
7 different liveries
Bullet impacts and shattering glass
Proper LOD models

Credits:
Original model:
FSX

Textures, model reworking, converting:
SkylineGTRFreak


Installation (REPLACE):
The model files get into:
\Rockstar Games\x64e.rpf\levels\gta5\vehicles.rpf\


Handling line: \update\update.rpf\common\data

<Item type="CHandlingData">
      <handlingName>jet</handlingName>
      <fMass value="38000.000000" />
      <fInitialDragCoeff value="8.000000" />
      <fPercentSubmerged value="75.000000" />
      <vecCentreOfMassOffset x="0.000000" y="7.800000" z="-5.000000" />
      <vecInertiaMultiplier x="1.000000" y="1.000000" z="1.000000" />
      <fDriveBiasFront value="0.000000" />
      <nInitialDriveGears value="1" />
      <fInitialDriveForce value="0.001000" />
      <fDriveInertia value="1.000000" />
      <fClutchChangeRateScaleUpShift value="1.300000" />
      <fClutchChangeRateScaleDownShift value="1.300000" />
      <fInitialDriveMaxFlatVel value="284.000000" />
      <fBrakeForce value="0.001000" />
      <fBrakeBiasFront value="0.600000" />
      <fHandBrakeForce value="0.010000" />
      <fSteeringLock value="40.000000" />
      <fTractionCurveMax value="0.850000" />
      <fTractionCurveMin value="0.800000" />
      <fTractionCurveLateral value="12.000000" />
      <fTractionSpringDeltaMax value="0.100000" />
      <fLowSpeedTractionLossMult value="0.000000" />
      <fCamberStiffnesss value="0.000000" />
      <fTractionBiasFront value="0.500000" />
      <fTractionLossMult value="1.000000" />
      <fSuspensionForce value="1.500000" />
      <fSuspensionCompDamp value="1.800000" />
      <fSuspensionReboundDamp value="1.000000" />
      <fSuspensionUpperLimit value="0.500000" />
      <fSuspensionLowerLimit value="-0.050000" />
      <fSuspensionRaise value="0.000000" />
      <fSuspensionBiasFront value="0.600000" />
      <fAntiRollBarForce value="0.000000" />
      <fAntiRollBarBiasFront value="0.000000" />
      <fRollCentreHeightFront value="1.200000" />
      <fRollCentreHeightRear value="1.200000" />
      <fCollisionDamageMult value="1.500000" />
      <fWeaponDamageMult value="0.500000" />
      <fDeformationDamageMult value="4.000000" />
      <fEngineDamageMult value="1.500000" />
      <fPetrolTankVolume value="65.000000" />
      <fOilVolume value="5.000000" />
      <fSeatOffsetDistX value="0.000000" />
      <fSeatOffsetDistY value="0.000000" />
      <fSeatOffsetDistZ value="0.000000" />
      <nMonetaryValue value="45000" />
      <strModelFlags>0000000</strModelFlags>
      <strHandlingFlags>400100</strHandlingFlags>
      <strDamageFlags>20</strDamageFlags>
      <AIHandling>AVERAGE</AIHandling>
      <SubHandlingData>
        <Item type="CFlyingHandlingData">
          <fThrust value="0.630000" />
          <fThrustFallOff value="0.000089" />
          <fThrustVectoring value="0.000000" />
          <fYawMult value="-0.000100" />
          <fYawStabilise value="0.000100" />
          <fSideSlipMult value="0.020000" />
          <fRollMult value="0.002000" />
          <fRollStabilise value="-0.000000" />
          <fPitchMult value="0.000015" />
          <fPitchStabilise value="0.000010" />
          <fFormLiftMult value="0.000110" />
          <fAttackLiftMult value="0.006000" />
          <fAttackDiveMult value="0.001200" />
          <fGearDownDragV value="0.000000" />
          <fGearDownLiftMult value="0.900000" />
          <fWindMult value="0.000000" />
          <fMoveRes value="0.015000" />
          <vecTurnRes x="0.200000" y="0.500000" z="0.500000" />
          <vecSpeedRes x="0.060000" y="0.060000" z="0.060000" />
          <fGearDoorFrontOpen value="90.000000" />
          <fGearDoorRearOpen value="90.000000" />
          <fGearDoorRearOpen2 value="-30.000000" />
          <fGearDoorRearMOpen value="-30.000000" />
          <fTurublenceMagnitudeMax value="10.000000" />
          <fTurublenceForceMulti value="0.002000" />
          <fTurublenceRollTorqueMulti value="0.010000" />
          <fTurublencePitchTorqueMulti value="0.000200" />
          <fBodyDamageControlEffectMult value="0.100000" />
          <fInputSensitivityForDifficulty value="1.200000" />
          <fOnGroundYawBoostSpeedPeak value="4.000000" />
          <fOnGroundYawBoostSpeedCap value="12.000000" />
          <fEngineOffGlideMulti value="1.000000" />
          <handlingType>HANDLING_TYPE_FLYING</handlingType>
        </Item>
        <Item type="NULL" />
        <Item type="NULL" />
      </SubHandlingData>
    </Item>



no vehicles.meta entry needed. It works with the default "jet" data.



I would advise using a Mods folder (More info at OpenIV)

And make a backup, I take no responsibility if any shit happens.

No editing without prior permission granted please.