                                 VAPID STANIER LIMITED v1.1

 The Vapid Stanier is based on the (1994 - 1997) Ford Crown Victoria LX.

The Crown Victoria shared the Ford Panther platform and major powertrain, body, and suspension 
components with the Lincoln Town Car and Mercury Grand Marquis. Along with its rebadged Mercury 
and Lincoln variants, the Crown Victoria was the final full-frame rear-wheel-drive passenger 
sedan produced in North America. The durability associated with its layout popularized the use 
of the Crown Victoria with taxicab and fleet owners to be one of the most commonly used 
police patrol/pursuit vehicles in North America (where from 1992-2012 Crown Victorias were 
mostly sold and used as taxicabs and police cars). The Ford Crown Victoria (or simply Crown Vic) 
is a rear-wheel drive full-size sedan that was marketed and manufactured by Ford from 
the 1992 to the 2011 model years over two generations. Discontinued in 2011, the latter 
day Crown Victoria had been in production since 1991 at Ford's St. Thomas Assembly plant 
in Talbotville, Ontario, Canada.
                                                                               
                                                                                     -Wikipedia

-Base Police Cruiser and other textures and parts from GTA IV;
-Mixed wheels from Willard and Virgo;
-Custom car sounds;
-Custom colors;
-Custom Badges;

Replaces any 4doors car or can be added.
---------------------------------------------Update-------------------------------------------------
V1.1

-More properly handling;
-Fixed LOD details;
-Now the vehicle contains its own lines to be added;
-New engine sounds in audioloader for FLA users;
-Fixed reflections in the rim. 
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- The Handling.dat lines:

STANIER      1700.0  7.5   85	0.0 0.0 -0.18   	0.0  5  0.22  1.0 150.0	0.22 0.66 0.7  35.0		1.35 1.10 14.5 0.15 0.48		1.6  1.1  1.1  0.13 -0.16 0.0  0.5  		1.0 1.0 0.8 1.5 	0.0  25000 		440000		0				0

- The Vehicles.dat lines:

stanier, 	stanier,	car,		STANIER,	STANIER,	VEH@STD,	VEH@STD_RI3_LO3,	100,	999,		0.2345,	0.2345,		0,	2,	1.0	,0,	-

- The Carcols.dat lines:

stanier, 	0,0,22, 7,7,79, 16,16,93, 34,34,32, 52,52,50, 54,54,53, 62,62,65, 70,70,63, 72,72,64, 102,102,105, 104,104,105, 116,116,122, 16,16,76, 9,9,91, 15,15,93, 19,19,93, 13,13,80,

- The Vehoff.csv lines:

VEHICLE stanier FIELD BOOT_OPEN POS 0.039971 -1.771195 0.165018 ANGLES 0.414808 -0.000267 3.079485 FOV 55.000000
VEHICLE stanier FIELD BONNET_FWD POS -0.035156 0.684204 0.600242 ANGLES -0.000000 0.000000 0.000000 FOV 72.000000
VEHICLE stanier FIELD BONNET_BWD POS 0.005859 -1.610962 0.630361 ANGLES -0.000260 0.000000 -3.141540 FOV 55.000000
VEHICLE stanier FIELD CINEY_WHEEL POS -1.191075 -0.479600 -0.016837 ANGLES 0.058496 -0.002477 -0.017671 FOV 55.000000
VEHICLE stanier FIELD CINEY_UNDER POS 0.004654 -0.031342 -0.479362 ANGLES -0.000493 0.000234 -0.000025 FOV 55.000000
VEHICLE stanier FIELD CINEY_MISC_1 POS 0.015203 -1.030029 1.190063 ANGLES -0.103065 0.000000 0.000000 FOV 55.000000
VEHICLE stanier FIELD CINEY_MISC_2 POS -0.875415 -0.348022 0.595703 ANGLES -0.199865 0.124059 -0.420349 FOV 55.000000
VEHICLE stanier FIELD JACKED POS 0.052135 0.445679 0.161743 ANGLES 0.244166 0.000000 2.080312 FOV 55.000000
VEHICLE stanier FIELD BUSTED POS -0.422185 0.584717 0.489746 ANGLES -0.044702 0.000000 2.524978 FOV 55.000000
VEHICLE stanier FIELD CARPHONE POS -0.453938 0.767456 0.575073 ANGLES -0.000000 0.000000 -0.000000 FOV 55.000000
VEHICLE stanier FIELD BONNET_L POS -0.574841 0.127676 0.626068 ANGLES 0.000573 0.001829 1.569881 FOV 55.000000
VEHICLE stanier FIELD BONNET_R POS 0.578056 0.127750 0.625905 ANGLES 0.000112 -0.000286 -1.570677 FOV 55.000000
VEHICLE stanier FIELD CINEY_WHEEL_2 POS 1.217074 -1.919374 -0.144266 ANGLES 0.055345 0.271098 0.080927 FOV 55.000000
VEHICLE stanier FIELD CINEY_BACK POS -0.958162 0.550669 0.567770 ANGLES -0.250973 0.161077 -2.910170 FOV 55.000000
VEHICLE stanier FIELD BUMPER POS 0.000000 2.364502 -0.332153 ANGLES -0.000000 0.000000 -0.000000 FOV 55.000000
VEHICLE stanier FIELD AIM_FR POS 0.000399 -0.510864 1.136963 ANGLES -1.562062 0.000000 0.000000 FOV 55.000000
VEHICLE stanier FIELD CINEY_FAR_1 POS -2.313754 -4.262500 0.320801 ANGLES -0.124060 -0.170269 -0.364130 FOV 55.000000
VEHICLE stanier FIELD CINEY_FAR_2 POS 1.809137 -4.542358 1.240601 ANGLES -0.301003 0.214050 0.238884 FOV 55.000000
VEHICLE stanier FIELD CINEY_FAR_3 POS 1.579926 2.879173 -0.200073 ANGLES 0.088938 -0.174351 2.413151 FOV 74.300003
VEHICLE stanier FIELD CINEY_FAR_4 POS -1.445244 3.783025 0.962524 ANGLES -0.303930 0.149751 -2.855858 FOV 55.000000

----------------------------------------------------------------------------------------------------------------------------------------------
-the audioloader lines for FLA users:

[stanier]
structType = 0
field_1 = 41347
flags = 0xAA629 
floatAsInt_A = -16.0
floatAsInt_E = 0.0
engineLowSound = VEHICLES_ENGINE_RESIDENT_V_STYLE_3_ENGINE_LOW
engineHighSound = VEHICLES_ENGINE_RESIDENT_V_STYLE_3_ENGINE_HIGH
exhaustLowSound = VEHICLES_ENGINE_RESIDENT_V_STYLE_3_EXHAUST_LOW
exhaustHighSound = VEHICLES_ENGINE_RESIDENT_V_STYLE_3_EXHAUST_HIGH
revsOffSound = VEHICLES_ENGINE_RESIDENT_V_STYLE_3_REVS_OFF
field_26 = 630.0
field_2A = 170.0
floatAsInt_2E = -4.65
floatAsInt_32 = -0.61
field_36 = 3000.0
field_3A = 1000.0
floatAsInt_3E = -4.0
floatAsInt_42 = 3.0
field_46 = 800.0
field_4A = 200.0
floatAsInt_4E = -3.0
floatAsInt_52 = 0.0
field_56 = 140.0
field_5A = 80.0
floatAsInt_5E = 3.0
floatAsInt_62 = 4.0
floatAsInt_66 = 0.5
field_6A = 50.0
field_6E = 50.0
floatAsInt_72 = 0.0
floatAsInt_76 = -18.0
engineWaveShape = ENGINE_WAVE_SHAPE
floatAsInt_7E = 0.0
exhaustWaveShape = EXHAUST_WAVE_SHAPE
floatAsInt_86 = 0.0
floatAsInt_multiplier1200_8A = -0.666667
floatAsInt_multiplier1200_8E = 0.833333
engineIdleLoopSound = VEHICLES_ENGINE_RESIDENT_V_STYLE_3_ENG_IDLE_LOOP
exhaustIdleLoopSound = VEHICLES_ENGINE_RESIDENT_V_STYLE_3_EX_IDLE_LOOP
floatAsInt_multiplier1200_9A = -0.166667
floatAsInt_multiplier1200_9E = 1.0
transmissionSound = VEHICLES_TRANSMISSION_1
floatAsInt_A6 = -8.0
floatAsInt_AA = 4.0
sound_AE = VEHICLES_ENGINE_RESIDENT_NULL_LOOP
floatAsInt_B2 = -6.0
floatAsInt_B6 = 0.0
exhaustPopSound = NULL_SOUND
airIntakeSound = AIR_INTAKES_MULTI_QUIET
floatAsInt_multiplier1200_C2 = 0.5
floatAsInt_multiplier1200_C6 = 1.0
dumpValveSound = NULL_SOUND
startSound = VEHICLES_ENGINE_RESIDENT_V_STYLE_3_START
hornSound = FACTION_MULTI_HORN
openSound = VEHICLES_EXTRAS_SALOON_NEW_OPEN
closeSound = SALOON_DOOR_CLOSE_RND
trunkOpenSound = VEHICLES_EXTRAS_NEW_SALOON_TRUNK_OPEN
trunkCloseSound = VEHICLES_EXTRAS_NEW_SALOON_TRUNK_CLOSE
field_E6 = 0.5
suspensionUpSound = SUSPENSION_UP
suspensionDownSound = SUSPENSION_DOWN
field_F2 = 0.4
field_F6 = 1.0
policeScannerManufacturerSound = POLICE_SCANNER_MANUFACTURER_MAN_VAPID
policeScannerModelSound = NULL_SOUND
policeScannerVehicleCategorySound = POLICE_SCANNER_VEHICLE_CATEGORY_FOUR_DOOR
gearTransmissionSound = VEHICLES_ENGINE_RESIDENT_GEAR_TRANSMISSION
floatAsInt_multiplier1200_10A = 0.333333
floatAsInt_multiplier1200_10E = 1.5
floatAsInt_multiplier1200_112 = 1.0
floatAsInt_116 = 0.0
field_11A = 50
floatAsInt_11E = 0.0
floatAsInt_122 = 4.0
floatAsInt_126 = 5.0
jumpLandSound = VEHICLE_JUMP_LAND
field_12E = 31
field_132 = 36
ignitionSound = IGNITION
engineShutDownSound = VEHICLES_ENGINE_RESIDENT_SHUT_DOWN_1
field_13E = 2
field_13F = 0
field_140 = 1
field_141 = 6
indicatorVehicleOn = VEHICLES_EXTRAS_INDICATOR_OLD_CAR_ON
indicatorVehicleOff = VEHICLES_EXTRAS_INDICATOR_OLD_CAR_OFF
engineCoolingFan = NULL_SOUND
handbrakeSound_14E = NULL_SOUND
sound_152 = NULL_SOUND
sound_156 = NULL_SOUND
handbrakeSound_15A = VEHICLES_EXTRAS_V_ENGINE_HANDBRAKE
field_15E = 1
field_15F = 0
field_160 = 2

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-Credits:

-Original model from Rockstar Games.

Edited by G.C.T.