F/A-18C Hornet
--------------

Features:
Detailed model
Breakable wings
Wheels are moving
Detailed cockpit
Working hook and refueling probe
Multi livery
Dirt mapped
Bullet impacts and shattering glass
Proper LOD models


Replace version features:
-afterburner
-NO foldable wings
-spinning fans removed, so NPC lazers don't crash

Add-On version features:
-NO afterburner
-foldable wings
-spinning engine fans



Credits:
Original model:
FSX

Textures, model reworking, converting:
SkylineGTRFreak

afterburner script:
CamxxCore


Installation (REPLACE):
The model files get into:
Update/x64/dlcpacks/patchday3ng/dlc.rpf/x64/levels/gta5/vehicles.rpf


NOTE: You have to take "rename.ytd" from the texture folder, rename it to "lazer.ytd" and replace the original file in the same path as the model files.


The "scripts" folder contains the afterburner script, which will ONLY work for the replace version. You have to have scripthookDOTnet installed. Then simply drag and drop the folder in your main GTA directory (If you already have the afterburners.cs script, no need to replace it)


Handling line: \update\update.rpf\common\data

<Item type="CHandlingData">
      <handlingName>LAZER</handlingName>
      <fMass value="23400.000000" />
      <fInitialDragCoeff value="8.000000" />
      <fPercentSubmerged value="75.000000" />
      <vecCentreOfMassOffset x="0.000000" y="0.000000" z="0.000000" />
      <vecInertiaMultiplier x="1.000000" y="1.000000" z="1.000000" />
      <fDriveBiasFront value="0.000000" />
      <nInitialDriveGears value="1" />
      <fInitialDriveForce value="0.010000" />
      <fDriveInertia value="1.000000" />
      <fClutchChangeRateScaleUpShift value="1.300000" />
      <fClutchChangeRateScaleDownShift value="1.300000" />
      <fInitialDriveMaxFlatVel value="141.000000" />
      <fBrakeForce value="0.050000" />
      <fBrakeBiasFront value="0.600000" />
      <fHandBrakeForce value="0.010000" />
      <fSteeringLock value="30.000000" />
      <fTractionCurveMax value="1.150000" />
      <fTractionCurveMin value="0.800000" />
      <fTractionCurveLateral value="12.000000" />
      <fTractionSpringDeltaMax value="0.100000" />
      <fLowSpeedTractionLossMult value="0.000000" />
      <fCamberStiffnesss value="0.000000" />
      <fTractionBiasFront value="0.500000" />
      <fTractionLossMult value="1.000000" />
      <fSuspensionForce value="2.500000" />
      <fSuspensionCompDamp value="2.800000" />
      <fSuspensionReboundDamp value="2.000000" />
      <fSuspensionUpperLimit value="0.500000" />
      <fSuspensionLowerLimit value="-0.050000" />
      <fSuspensionRaise value="0.000000" />
      <fSuspensionBiasFront value="0.330000" />
      <fAntiRollBarForce value="0.000000" />
      <fAntiRollBarBiasFront value="0.000000" />
      <fRollCentreHeightFront value="0.000000" />
      <fRollCentreHeightRear value="0.000000" />
      <fCollisionDamageMult value="1.500000" />
      <fWeaponDamageMult value="0.500000" />
      <fDeformationDamageMult value="4.000000" />
      <fEngineDamageMult value="1.500000" />
      <fPetrolTankVolume value="65.000000" />
      <fOilVolume value="5.000000" />
      <fSeatOffsetDistX value="0.000000" />
      <fSeatOffsetDistY value="0.000000" />
      <fSeatOffsetDistZ value="0.000000" />
      <nMonetaryValue value="45000" />
      <strModelFlags>1000000</strModelFlags>
      <strHandlingFlags>400100</strHandlingFlags>
      <strDamageFlags>20</strDamageFlags>
      <AIHandling>AVERAGE</AIHandling>
      <SubHandlingData>
        <Item type="CFlyingHandlingData">
          <fThrust value="2.150000" />
          <fThrustFallOff value="0.000130" />
          <fThrustVectoring value="0.000000" />
          <fYawMult value="-0.000900" />
          <fYawStabilise value="0.001850" />
          <fSideSlipMult value="0.040000" />
          <fRollMult value="0.005500" />
          <fRollStabilise value="-0.045000" />
          <fPitchMult value="0.001850" />
          <fPitchStabilise value="0.001400" />
          <fFormLiftMult value="0.000210" />
          <fAttackLiftMult value="0.016000" />
          <fAttackDiveMult value="0.001100" />
          <fGearDownDragV value="0.000000" />
          <fGearDownLiftMult value="1.000000" />
          <fWindMult value="0.130000" />
          <fMoveRes value="0.015000" />
          <vecTurnRes x="0.120000" y="0.650000" z="0.450000" />
          <vecSpeedRes x="0.030000" y="0.056000" z="0.055000" />
          <fGearDoorFrontOpen value="70.000000" />
          <fGearDoorRearOpen value="90.000000" />
          <fGearDoorRearOpen2 value="-30.000000" />
          <fGearDoorRearMOpen value="-70.000000" />
          <fTurublenceMagnitudeMax value="10.000000" />
          <fTurublenceForceMulti value="0.000150" />
          <fTurublenceRollTorqueMulti value="0.021000" />
          <fTurublencePitchTorqueMulti value="0.001600" />
          <fBodyDamageControlEffectMult value="0.100000" />
          <fInputSensitivityForDifficulty value="0.900000" />
          <fOnGroundYawBoostSpeedPeak value="3.000000" />
          <fOnGroundYawBoostSpeedCap value="6.000000" />
          <fEngineOffGlideMulti value="1.000000" />
		  <fAfterburnerEffectRadius value="0.2500000" />
		  <fAfterburnerEffectDistance value="2.000000" />
		  <fAfterburnerEffectForceMulti value="0.100000" />
		  <handlingType>HANDLING_TYPE_FLYING</handlingType>
        </Item>
        <Item type="CVehicleWeaponHandlingData">
          <uWeaponHash>
            <Item>VEHICLE_WEAPON_PLAYER_LAZER</Item>
            <Item>VEHICLE_WEAPON_PLANE_ROCKET</Item>
            <Item />
          </uWeaponHash>
          <WeaponSeats content="int_array">
            0 
            0 
            0 
          </WeaponSeats>
          <fTurretSpeed content="float_array">
            0.000000	
            0.000000	
          </fTurretSpeed>
          <fTurretPitchMin content="float_array">
            0.000000	
            0.000000	
          </fTurretPitchMin>
          <fTurretPitchMax content="float_array">
            0.000000	
            0.000000	
          </fTurretPitchMax>
          <fTurretCamPitchMin content="float_array">
            0.000000	
            0.000000	
          </fTurretCamPitchMin>
          <fTurretCamPitchMax content="float_array">
            0.000000	
            0.000000	
          </fTurretCamPitchMax>
          <fBulletVelocityForGravity content="float_array">
            0.000000	
            0.000000	
          </fBulletVelocityForGravity>
          <fTurretPitchForwardMin content="float_array">
            0.000000	
            0.000000	
          </fTurretPitchForwardMin>
          <fUvAnimationMult value="0.000000" />
          <fMiscGadgetVar value="0.000000" />
          <fWheelImpactOffset value="0.000000" />
        </Item>
        <Item type="NULL" />
      </SubHandlingData>
    </Item>



vehicles.meta: \update\update.rpf\common\data\levels\gta5

<Item>
      <modelName>lazer</modelName>
      <txdName>lazer</txdName>
      <handlingId>LAZER</handlingId>
      <gameName>LAZER</gameName>
      <vehicleMakeName />
      <expressionDictName>null</expressionDictName>
      <expressionName>null</expressionName>
      <animConvRoofDictName>null</animConvRoofDictName>
      <animConvRoofName>null</animConvRoofName>
      <animConvRoofWindowsAffected />
      <ptfxAssetName>null</ptfxAssetName>
      <audioNameHash>LAZER</audioNameHash>
      <layout>LAYOUT_PLANE_MAMMATUS</layout>
      <coverBoundOffsets>STANDARD_COVER_OFFSET_INFO</coverBoundOffsets>
      <explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo>
      <scenarioLayout />
      <cameraName>FOLLOW_LAZER_CAMERA</cameraName>
      <aimCameraName>PLANE_AIM_CAMERA</aimCameraName>
      <bonnetCameraName>FIGHTER_BONNET_CAMERA</bonnetCameraName>
      <povCameraName>LAZER_POV_CAMERA</povCameraName>
      <FirstPersonDriveByIKOffset x="0.000000" y="0.000000" z="0.000000" />
      <FirstPersonDriveByUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
	  <FirstPersonProjectileDriveByIKOffset x="0.000000" y="0.000000" z="0.000000" />
	  <FirstPersonProjectileDriveByPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
	  <FirstPersonProjectileDriveByRearLeftIKOffset x="0.000000" y="0.000000" z="0.000000" />
	  <FirstPersonProjectileDriveByRearRightIKOffset x="0.000000" y="0.000000" z="0.000000" />
	  <FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
	  <FirstPersonDriveByRightPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
	  <FirstPersonDriveByRightRearPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
	  <FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
	  <FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
	  <FirstPersonMobilePhoneOffset x="0.133000" y="0.283000" z="0.558000" />
      <FirstPersonPassengerMobilePhoneOffset x="0.136000" y="0.223000" z="0.425000" />
      <PovCameraOffset x="0.000000" y="-0.165000" z="0.705000" />
      <PovCameraVerticalAdjustmentForRollCage value="0.000000" />
      <PovPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
      <PovRearPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
      <vfxInfoName>VFXVEHICLEINFO_PLANE_VULKAN</vfxInfoName>
      <shouldUseCinematicViewMode value="true" />
      <shouldCameraTransitionOnClimbUpDown value="false" />
      <shouldCameraIgnoreExiting value="false" />
      <AllowPretendOccupants value="false" />
      <AllowJoyriding value="true" />
      <AllowSundayDriving value="true" />
      <AllowBodyColorMapping value="true" />
      <wheelScale value="0.200100" />
      <wheelScaleRear value="0.117600" />
      <dirtLevelMin value="0.000000" />
      <dirtLevelMax value="0.000000" />
      <envEffScaleMin value="0.300000" />
      <envEffScaleMax value="0.600000" />
      <envEffScaleMin2 value="0.300000" />
      <envEffScaleMax2 value="0.500000" />
      <damageMapScale value="0.250000" />
      <damageOffsetScale value="0.250000" />
      <diffuseTint value="0x00FFFFFF" />
      <steerWheelMult value="1.000000" />
      <HDTextureDist value="5.000000" />
      <lodDistances content="float_array">
        25.000000
        35.000000
        100.000000
        200.000000
        1000.000000
        1000.000000
      </lodDistances>
      <minSeatHeight value="0.897" />
      <identicalModelSpawnDistance value="20" />
      <maxNumOfSameColor value="10" />
      <defaultBodyHealth value="1000.000000" />
      <pretendOccupantsScale value="1.000000" />
      <visibleSpawnDistScale value="1.500000" />
      <trackerPathWidth value="2.000000" />
      <weaponForceMult value="1.000000" />
      <frequency value="100" />
      <swankness>SWANKNESS_4</swankness>
      <maxNum value="999" />
      <flags>FLAG_NO_BOOT FLAG_HAS_LIVERY FLAG_HEADLIGHTS_ON_LANDINGGEAR FLAG_DRIVER_NO_DRIVE_BY FLAG_DONT_SPAWN_IN_CARGEN FLAG_DONT_SPAWN_AS_AMBIENT FLAG_BLOCK_FROM_ATTRACTOR_SCENARIO FLAG_DONT_TIMESLICE_WHEELS FLAG_DISABLE_WEAPON_WHEEL_IN_FIRST_PERSON FLAG_USE_WEAPON_WHEEL_WITHOUT_HELMET FLAG_USE_PILOT_HELMET</flags>
      <type>VEHICLE_TYPE_PLANE</type>
      <plateType>VPT_NONE</plateType>
      <dashboardType>VDT_LAZER</dashboardType>
      <vehicleClass>VC_PLANE</vehicleClass>
      <wheelType>VWT_SPORT</wheelType>
      <trailers />
      <additionalTrailers />
      <drivers>
        <Item>
          <driverName>S_M_M_Marine_02</driverName>
          <npcName />
        </Item>
      </drivers>
      <extraIncludes />
      <doorsWithCollisionWhenClosed>
        <Item>VEH_EXT_DOOR_DSIDE_F</Item>
      </doorsWithCollisionWhenClosed>
      <driveableDoors>
        <Item>VEH_EXT_DOOR_PSIDE_F</Item>
		<Item>VEH_EXT_DOOR_PSIDE_R</Item>
      </driveableDoors>
      <bumpersNeedToCollideWithMap value="false" />
      <needsRopeTexture value="false" />
      <requiredExtras />
      <rewards />
      <cinematicPartCamera>
        <Item>WINGTIP_LEFT_CAMERA</Item>
        <Item>WINGTIP_RIGHT_CAMERA</Item>
        <Item>LAZER_TAIL_RIGHT_CAMERA</Item>
      </cinematicPartCamera>
      <NmBraceOverrideSet />
      <buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" />
      <buoyancySphereSizeScale value="1.000000" />
      <pOverrideRagdollThreshold type="NULL" />
      <firstPersonDrivebyData>
        <Item>STD_FRONT_LEFT</Item>
      </firstPersonDrivebyData>
    </Item>



Installation (ADD-ON):

Download the navy package including EA-18G and SH-60B:

https://www.gta5-mods.com/vehicles/ea-18g-growler-electronic-warfare-jet-add-on

Install the package.

Rename the "rename.ytd" to "hornet.ytd" and add it along with the hornet.yft files to: \update\x64\dlcpacks\navy\dlc.rpf\x64\vehicles.rpf\

Replace handling.meta and vehicles.meta from Add-On folder in: \update\x64\dlcpacks\navy\dlc.rpf\data



I would advise using a Mods folder (More info at OpenIV)

And make a backup, I take no responsibility if any shit happens.

No editing without prior permission granted please.