1999 Ford Crown Victoria LAPD


model: Driver San Francisco
converted by: smokey
textures & tested by: outsid3r4
handling by: rob.zombie

====================================================
THE INCLUDED SETTINGS ARE REQUIRED FOR THIS MOD, IT WONT WORK CORRECTLY WITHOUT THEM !
I STRONGLY RECOMMEND TO NEVER JOIN GTA ONLINE WITH MODS
====================================================

=============
credits:
============= 

rob.zombie aka Sgt.Kanyo for handling, colors & testing !
outsid3r4 for testing, advice & texture help !
Chipicao for DSF import, Oleg for zmodeler3
zm3 & kcs forums and community

model credits:

-FedSig Arjent Made by Bxbugs123, with Textures from Lt.Caine, Bxbugs123 & FCFP71.
-Unity Spotlight Modeled & converted for GTA IV by Bxbugs123, Main textures made by Bxbugs123
-CVPI Wheel Made & converted to GTA IV by Bxbugs123; Main textures by Bxbugs123
-SoundOff Predator2 Dash light modelled and converted by Napoleon(deco).
-Toughbook C19 Brought to you by PFCBarefoot
-Police Console credits go to Casey1989/Casey24 and Dhruv.

models have been used with written authorization or were free to use. thanks to all modders !

=============
features:
=============

- supports all basic game functions
- detailed interior with fully working dashboard and police equipment
- configured to appear in a slick top variant

4 LAPD paintjobs scratch made by outsid3r4 included (police_sign_1 to 4), refer to included template.bmp to create your own paintjob and replace any of the sign textures.

====================================================
INSTALLATION
====================================================

You can either replace the game files or use the mods folder technique. To find out more check the following link: http://openiv.com/?p=1132

You may use different installation paths. The included paths will work to replace the stanier in the retail version of the game. 
Copy the "police" sections out of each file and use the appropiate paths if you have a different / custom installation.

=============
model files:
=============

-backup your files before replacing stuff-

1. extract police_hi.yft, police.yft and police.ytd

2. use openiv to browse \Grand Theft Auto V\x64e.rpf\levels\gta5\vehicles.rpf\ and replace the files

====================================================
SETTINGS
====================================================

=============
vehicles.meta:
=============

1. browse \Grand Theft Auto V\update\update.rpf\common\data\levels\gta5

2. extract "vehicles.meta" file, open it with text editor

3. use ctrl+f to find <modelName>police</modelName>

3. replace police section:

    <Item>
      <modelName>police</modelName>
      <txdName>police</txdName>
      <handlingId>POLICE</handlingId>
      <gameName>POLICE</gameName>
      <vehicleMakeName />
      <expressionDictName>null</expressionDictName>
      <expressionName>null</expressionName>
      <animConvRoofDictName>null</animConvRoofDictName>
      <animConvRoofName>null</animConvRoofName>
      <animConvRoofWindowsAffected />
      <ptfxAssetName>null</ptfxAssetName>
      <audioNameHash />
      <layout>LAYOUT_STANDARD</layout>
      <coverBoundOffsets>POLICE_COVER_OFFSET_INFO</coverBoundOffsets>
      <explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo>
      <scenarioLayout />
      <cameraName>DEFAULT_FOLLOW_VEHICLE_CAMERA</cameraName>
      <aimCameraName>DEFAULT_THIRD_PERSON_VEHICLE_AIM_CAMERA</aimCameraName>
      <bonnetCameraName>VEHICLE_BONNET_CAMERA_MID_HIGH</bonnetCameraName>
      <povCameraName>DEFAULT_POV_CAMERA</povCameraName>
      <FirstPersonDriveByIKOffset x="0.000000" y="-0.060000" z="-0.050000" />
      <FirstPersonDriveByUnarmedIKOffset x="0.000000" y="-0.050000" z="-0.020000" />
	  <FirstPersonProjectileDriveByIKOffset x="0.000000" y="-0.075000" z="-0.045000" />
	  <FirstPersonProjectileDriveByPassengerIKOffset x="0.000000" y="-0.075000" z="-0.045000" />
	  <FirstPersonProjectileDriveByRearLeftIKOffset x="0.000000" y="0.020000" z="0.030000" />
	  <FirstPersonProjectileDriveByRearRightIKOffset x="0.000000" y="0.020000" z="0.030000" />
	  <FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
	  <FirstPersonDriveByRightPassengerIKOffset x="0.000000" y="-0.060000" z="-0.060000" />
	  <FirstPersonDriveByRightRearPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
	  <FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
	  <FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
	  <FirstPersonMobilePhoneOffset x="0.125000" y="0.293000" z="0.516000" />
      <FirstPersonPassengerMobilePhoneOffset x="0.136000" y="0.223000" z="0.415000" />
	  <FirstPersonMobilePhoneSeatIKOffset>
		<Item>
			<Offset x="0.136000" y="0.146000" z="0.435000" />
			<SeatIndex value="2" />
		</Item>
		<Item>
			<Offset x="0.136000" y="0.146000" z="0.435000" />
			<SeatIndex value="3" />
		</Item>
	  </FirstPersonMobilePhoneSeatIKOffset> 
      <PovCameraOffset x="0.000000" y="-0.245000" z="0.600000" />
      <PovCameraVerticalAdjustmentForRollCage value="0.000000" />
      <PovPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
      <PovRearPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
      <vfxInfoName>VFXVEHICLEINFO_CAR_GENERIC</vfxInfoName>
      <shouldUseCinematicViewMode value="true" />
      <shouldCameraTransitionOnClimbUpDown value="false" />
      <shouldCameraIgnoreExiting value="false" />
      <AllowPretendOccupants value="true" />
      <AllowJoyriding value="false" />
      <AllowSundayDriving value="false" />
      <AllowBodyColorMapping value="true" />
      <wheelScale value="0.260000" />
      <wheelScaleRear value="0.260000" />
      <dirtLevelMin value="0.000000" />
      <dirtLevelMax value="0.300000" />
      <envEffScaleMin value="0.000000" />
      <envEffScaleMax value="1.000000" />
      <envEffScaleMin2 value="0.000000" />
      <envEffScaleMax2 value="1.000000" />
      <damageMapScale value="0.600000" />
      <damageOffsetScale value="1.000000" />
      <diffuseTint value="0x00FFFFFF" />
      <steerWheelMult value="1.000000" />
      <HDTextureDist value="5.000000" />
      <lodDistances content="float_array">
        15.000000
        30.000000
        60.000000	
        120.000000	
        500.000000	
        500.000000
      </lodDistances>
      <minSeatHeight value="0.839" />
      <identicalModelSpawnDistance value="20" />
      <maxNumOfSameColor value="10" />
      <defaultBodyHealth value="1000.000000" />
      <pretendOccupantsScale value="1.000000" />
      <visibleSpawnDistScale value="1.000000" />
      <trackerPathWidth value="2.000000" />
      <weaponForceMult value="1.000000" />
      <frequency value="100" />
      <swankness>SWANKNESS_1</swankness>
      <maxNum value="2" />
      <flags>FLAG_HAS_LIVERY FLAG_EXTRAS_REQUIRE FLAG_EXTRAS_STRONG FLAG_LAW_ENFORCEMENT FLAG_EMERGENCY_SERVICE FLAG_NO_RESPRAY FLAG_DONT_SPAWN_IN_CARGEN FLAG_REPORT_CRIME_IF_STANDING_ON</flags>
      <type>VEHICLE_TYPE_CAR</type>
      <plateType>VPT_FRONT_AND_BACK_PLATES</plateType>
      <dashboardType>VDT_GENTAXI</dashboardType>
      <vehicleClass>VC_EMERGENCY</vehicleClass>
      <wheelType>VWT_MUSCLE</wheelType>
      <trailers />
      <additionalTrailers />
      <drivers>
        <Item>
          <driverName>S_M_Y_Cop_01</driverName>
          <npcName />
        </Item>
      </drivers>
      <extraIncludes />
      <doorsWithCollisionWhenClosed />
      <driveableDoors />
      <bumpersNeedToCollideWithMap value="false" />
      <needsRopeTexture value="false" />
      <requiredExtras />
      <rewards>
        <Item>REWARD_WEAPON_PUMPSHOTGUN</Item>
        <Item>REWARD_AMMO_PUMPSHOTGUN_ENTER_VEHICLE</Item>
        <Item>REWARD_STAT_WEAPON</Item>
      </rewards>
      <cinematicPartCamera>
        <Item>WHEEL_FRONT_RIGHT_CAMERA</Item>
        <Item>WHEEL_FRONT_LEFT_CAMERA</Item>
        <Item>WHEEL_REAR_RIGHT_CAMERA</Item>
        <Item>WHEEL_REAR_LEFT_CAMERA</Item>
      </cinematicPartCamera>
      <NmBraceOverrideSet />
      <buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" />
      <buoyancySphereSizeScale value="1.000000" />
      <pOverrideRagdollThreshold type="NULL" />
	  <firstPersonDrivebyData>
        <Item>STD_POLICE_FRONT_LEFT</Item>
        <Item>STD_POLICE_FRONT_RIGHT</Item>
		<Item>STD_POLICE_REAR_LEFT</Item>
		<Item>STD_POLICE_REAR_RIGHT</Item>
      </firstPersonDrivebyData>
    </Item>

5. save the file and use openiv to import it back into the archive

=============
handling.meta:
=============

1. browse \Grand Theft Auto V\update\update.rpf\common\data

2. extract "handling.meta" file, open it with text editor

3. use ctrl+f to find <modelName>police</modelName>

4. replace stanier section:

    <Item type="CHandlingData">
      <handlingName>police</handlingName>
      <fMass value="1777.000000" />
      <fInitialDragCoeff value="0.340000" />
      <fPercentSubmerged value="85.000000" />
      <vecCentreOfMassOffset x="0.000000" y="0.200000" z="0.100000" />
      <vecInertiaMultiplier x="1.000000" y="1.600000" z="1.600000" />
      <fDriveBiasFront value="0.000000" />
      <nInitialDriveGears value="4" />
      <fInitialDriveForce value="0.141000" />
      <fDriveInertia value="1.000000" />
      <fClutchChangeRateScaleUpShift value="2.000000" />
      <fClutchChangeRateScaleDownShift value="2.000000" />
      <fInitialDriveMaxFlatVel value="205.000000" />
      <fBrakeForce value="0.420000" />
      <fBrakeBiasFront value="0.525000" />
      <fHandBrakeForce value="0.600000" />
      <fSteeringLock value="33.000000" />
      <fTractionCurveMax value="1.450000" />
      <fTractionCurveMin value="1.000000" />
      <fTractionCurveLateral value="14.000000" />
      <fTractionSpringDeltaMax value="0.150000" />
      <fLowSpeedTractionLossMult value="0.500000" />
      <fCamberStiffnesss value="0.000000" />
      <fTractionBiasFront value="0.480000" />
      <fTractionLossMult value="1.350000" />
      <fSuspensionForce value="1.800000" />
      <fSuspensionCompDamp value="0.800000" />
      <fSuspensionReboundDamp value="1.500000" />
      <fSuspensionUpperLimit value="0.090000" />
      <fSuspensionLowerLimit value="-0.140000" />
      <fSuspensionRaise value="0.000000" />
      <fSuspensionBiasFront value="0.510000" />
      <fAntiRollBarForce value="0.800000" />
      <fAntiRollBarBiasFront value="0.600000" />
      <fRollCentreHeightFront value="0.340000" />
      <fRollCentreHeightRear value="0.350000" />
      <fCollisionDamageMult value="1.500000" />
      <fWeaponDamageMult value="1.000000" />
      <fDeformationDamageMult value="2.200000" />
      <fEngineDamageMult value="1.500000" />
      <fPetrolTankVolume value="65.000000" />
      <fOilVolume value="5.000000" />
      <fSeatOffsetDistX value="0.000000" />
      <fSeatOffsetDistY value="0.000000" />
      <fSeatOffsetDistZ value="0.000000" />
      <nMonetaryValue value="35000" />
      <strModelFlags>440010</strModelFlags>
      <strHandlingFlags>0</strHandlingFlags>
      <strDamageFlags>0</strDamageFlags>
      <AIHandling>AVERAGE</AIHandling>
      <SubHandlingData>
        <Item type="CCarHandlingData">
          <fBackEndPopUpCarImpulseMult value="0.100000" />
          <fBackEndPopUpBuildingImpulseMult value="0.030000" />
          <fBackEndPopUpMaxDeltaSpeed value="0.600000" />
        </Item>
        <Item type="NULL" />
        <Item type="NULL" />
      </SubHandlingData>
    </Item>

5. save the file and use openiv to import it back into the archive

====================================================

Copyright Notice:

This mod is provided free to use and its not allowed to sell this mod, any parts of it, or use any parts of it for any other purpose !
You are allowed to share and offer this mod for free download as long as you include given credits.

 2016 smokey