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Pimp my Car Final
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Modification for GTA San Andreas with Cleo Library
Features: Neon, Tuning everywhere, HyperSpeedNOS, Effect lights, Seaways, Save 10 cars, Animations, take wheel from trunk and install it, Open Door Show, Missile Gun on car, Police Light and much more
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Homepage:	www.zazmahall.de/index.htm
E-Mail:		zamorro@freakmail.de
Copyright (c) 2010 by ZAZ
========================================== 
Please ask me for permission if you want to offer this mod
or anything else from me at your homepage!
==========================================
Cleo Scripts, several effects and textures by ZAZ
Neon Tubes by Goldkiller - www.san-vice.de.vu
New effects, especially textures by Function-X- www.gtaforums.com/index.php?showtopic=412597
Much thanks to oCain for SnowFX permission - www.ocain.kilu.de

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	INDEX

-INSTALL //<english>
-INSTALL //<deutsch>
-SOUND FUNCTION
-FILE CHANGE LIST
-ABOUT EFFECT FXP
-CREDITS AND THANKS


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// INSTALL //<english>
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1. first install CLEO Library
How to do, look at
http://zazmahall.de/ZAZGTASANATORIUM/CLEO3BASIC.htm#CLEO3BASIC_eng
or download autom. Install-Exe at http://cleo.sannybuilder.com

It requires minimum Cleo version 3.0.950 of june 2008 or newer, cleo4 is also supported

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2.
Install the installer-tool: gami_installer1_8_1.exe
support for gami_installer at: http://gta-action.gamona.de/downloads/download.php?id=4303
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3.
-Make Backup from effects.fxp and effectsPC.txd and from the drug files which should be replaced with neon objects

-Remove all cleo scripts of ealier PimpmyCar version (unless the TuningA.cm, you can keep the TuningA.cm if it's used by other script mods)


-copy models folder and CLEO folder into your GTASA game directory


-install the files of of folder Neon_to_gta3img, replace the files with same name of models\gta3.img


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In detail:

copy: PmC_DRIVE_final.cs > into cleo folder

copy: PmC_Extras.cs > into cleo folder

copy: PmC_NEON_final.cs > into cleo folder

copy: PmC_Sound.cs > into cleo folder

copy: PmC_driftsmoke.cs > into cleo folder

copy: PmC_Tuning.cm > into cleo folder

copy: PimpmycarA1_text.fxt > into CLEO_TEXT folder

copy: Sound folder which contains PmC_Sound1.mp3 and PmC_Sound2.mp3 into cleo folder
read the PmC_sound_readme.txt of Sound folder

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replace effects.fxp and effectsPC.txd of models folder 

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Neon:

replace following files of models\gta3.img

drug_green.dff
drug_orange.dff
drug_red.dff
drug_white.dff
drug_yellow.dff
dyn_drugs.txd

with these of folder Neon_to_gta3img

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4.
Ingame: press 5 while in vehicle to show the PmC menue

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// INSTALL //<deutsch>
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1. zuerst CLEO Library installieren
Wie das geht steht hier:
http://zazmahall.de/ZAZGTASANATORIUM/CLEO3BASIC.htm#CLEO3BASIC_ger
oder downloade autom. Install-Exe bei http://cleo.sannybuilder.com

Es muss mindestens die Version 3.0.950 vom Juni 2008 sein oder neuer, mit Cleo4 gehts auch

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2.
Installiere das installer-tool: gami_installer1_8_1.exe
support fr gami_installer at: http://gta-action.gamona.de/downloads/download.php?id=4303
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3.
-erstelle Sicherungskopie von  effects.fxp und effectsPC.txd und von den  drug-Dateien, die fr die Neon-objekte ersetzt werden

-Entferne alle Cleoscripte vorheriger PimpmyCar-Versionen (auer TuningA.cm, die TuningA.cm kann bleiben, falls sie fr andere scriptmods verwendet wird)


-kopiere models -Ordner und CLEO -Ordner in Dein GTASA-Installationsverzeichnis


-Installiere die Dateien des Ordners Neon_to_gta3img, ersetze die gleichnamigen dateien in der models\gta3.img


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Im Detail:

kopiere: PmC_DRIVE_final.cs > in den Cleo -Ordner

kopiere: PmC_Extras.cs > in den Cleo -Ordner

kopiere: PmC_NEON_final.cs > in den Cleo -Ordner

kopiere: PmC_Sound.cs > in den Cleo -Ordner

kopiere: PmC_driftsmoke.cs > in den Cleo -Ordner

kopiere: PmC_Tuning.cm > in den Cleo -Ordner

kopiere: PimpmycarA1_text.fxt > in den CLEO_TEXT -Ordner

kopiere: Sound -Ordner, der die PmC_Sound1.mp3 und PmC_Sound2.mp3 enthlt, in den Cleo -Ordner
lies die PmC_sound_readme.txt im Sound -Ordner

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ersetze effects.fxp und effectsPC.txd im models -Ordner

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Neon:

ersetze folgende Dateien der  models\gta3.img

drug_green.dff
drug_orange.dff
drug_red.dff
drug_white.dff
drug_yellow.dff
dyn_drugs.txd

mit jenen des Ordners Neon_to_gta3img

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4.
Im Spiel: drcke 5 wenn Du in einem Fahrzeug bist, um das PmC-Menue aufzuschalten

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// SOUND FUNCTION//
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Pimp my Car final contains sound for HyperspeedNOS executed from PmC_sound.cs
and comes with two mp3 files in folder CLEO\sound

But they are unused by default because the mp3 function can cause problem by several users,
also if you run another cleo script which plays an mp3
So the PmC_sound.cs plays an original gamesound by default

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If you wanna use one of the mp3 files for HyperspeedNOS, so rename the mp3 file:

Rename either PmC_Sound1.mp3 or PmC_Sound2.mp3
into
NosSound.mp3

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One more chance is the police siren

type SIREN while in vehicle to play police siren-loop sound

then you can toogle the police siren-high sound by key_press [vehicle Horn] or altanative [Right Mouse Button]

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If you don't want any sound for HyperspeedNOS, so delete the PmC_sound.cs

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// FILE CHANGE LIST //
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This mod installation change following files:
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it removes old cleo files of Pimp my Car Alpha version unless TuningA.cm
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replace following model files of gta3.img as neon objects:
drug_green.dff
drug_orange.dff
drug_red.dff
drug_white.dff
drug_yellow.dff
dyn_drugs.txd
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replace following files of models folder:
effects.fxp
effectsPC.txd
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adds following cleo scripts into cleo folder:
PmC_driftsmoke.cs
PmC_DRIVE_final.cs
PmC_Extras.cs
PmC_NEON_final.cs
PmC_Sound.cs
PmC_Tuning.cm
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adds following file into cleo\cleo_text folder:
PimpmycarA1_text.fxt
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create cleo\sound folder
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adds following file into cleo\sound folder:
PmC_Sound1.mp3
PmC_Sound2.mp3
SIRENHigh.mp3
SIRENLoop.mp3
PmC_sound_readme.txt


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// ABOUT EFFECT FXP//
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Pimp my Car final requires to replace effects.fxp and effectsPC.txd
SnowFX from oCain is full supported
It contains new effects like beautiful NOS flame, U-ground Halo, colored lights
Explosions are are little bit bigger and better than these of original files
Blood is a little bit bigger than these of original files


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// CREDITS AND THANKS //
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Much credits and thanks to Seemann
Seemann provides at his homepage the original CLEO 3/4 -Library,
which includes additional Plugins, e.g. a MP3 Player

In addition he gives support for the CLEO technic and for Sannybuilder

http://cleo.sannybuilder.com/
http://sannybuilder.com/

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Also Credits  to "Delfi - Jernej L." author of ASI plugin loader, Garage Mod Manager and TXDworkshop
http://www.gtatools.com/filedb/action.php?action=file&id=19 

Bart Waterduck for Mission Builder and inspiration 
Patrik W. for teaching
Plynton, spaceeinstein, Craig Kostelecky, Opius, ceej, Y_Less, Nubbel, sleeper777, Dutchy3010, Wesser and much more who made basic work on mission coding
Also Credits 
to brokenfish for NOScode
to GodGell for Helimagnet
to "Hammer83" for GTA: San Andreas GXT Editor
to "Jacob" for San Andreas Place Manager
to "Scream2k4" for Ped Editor
to Kam for Maxscript
to DexX for Maxscript
and to Demarest


************** Cleo Scripts by ZAZ - (c) 2010 - http://zazmahall.de/index.htm - e-mail: zamorro@freakmail.de **************





