// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}

//-------------MAIN---------------
0000: NOP 
wait 0 
10@ = Audiostream.Load3D("CLEO\MINIGUN.MP3")
wait 50 

:NONAME_33
wait 0 
if and
   Actor.DrivingVehicleType($PLAYER_ACTOR, #LIMOTUR)
00E1:   player 0 pressed_key 4 
else_jump @NONAME_33 
0@ = Actor.CurrentCar($PLAYER_ACTOR)
0208: 7@ = random_float_in_ranges -2.5 2.5 
0208: 8@ = random_float_in_ranges -2.5 2.5 
0407: store_coords_to 1@ 2@ 3@ from_car 0@ with_offset 7@ 100.0 8@ 
0407: store_coords_to 4@ 5@ 6@ from_car 0@ with_offset 0.0 0.4 1.44 
06BC: create_M4_shoot_from 4@ 5@ 6@ target 1@ 2@ 3@ energy 600 
09F1: play_audio_at_actor $PLAYER_ACTOR event 1157 
066C: 19@ = attach_particle "GUNFLASH" to_car 0@ with_offset 0.0 0.4 1.44 rotation 0.0 90.0 0.0 type 1
066C: 20@ = attach_particle "GUNSMOKE" to_car 0@ with_offset 0.0 0.4 1.44 rotation 0.0 90.0 0.0 type 1 
064C: make_particle 19@ visible
064C: make_particle 20@ visible  
wait 100 
064F: remove_references_to_particle 19@
064F: remove_references_to_particle 20@  
wait 100 
jump @NONAME_33 
