{$CLEO .cs}

0000: NOP 
wait 0 
10@ = Audiostream.Load3D("CLEO\minigun.mp3")
wait 50 

:start0
wait 0 
if and
   Actor.DrivingVehicleType($PLAYER_ACTOR, #PATRIOT)
00E1:   player 0 pressed_key 4 // Secondary Fire. 
else_jump @start0 

0@ = Actor.CurrentCar($PLAYER_ACTOR)

0208: 7@ = random_float_in_ranges -3.0 3.0 
0208: 8@ = random_float_in_ranges -3.0 3.0 

0407: store_coords_to 1@ 2@ 3@ from_car 0@ with_offset 7@ 100.0 8@
0407: store_coords_to 4@ 5@ 6@ from_car 0@ with_offset 0.0 1.20 2.15 
 
06BC: create_M4_shoot_from 4@ 5@ 6@ target 1@ 2@ 3@ energy 500 
 
09F1: play_audio_at_actor $PLAYER_ACTOR event 1157 

066C: 9@ = attach_particle "GUNFLASH" to_car 0@ with_offset 0.0 1.20 2.15 rotation 0.0 90.0 0.0 type 1 
064C: make_particle 9@ visible 

wait 100 
064F: remove_references_to_particle 9@
jump @start0 

0A93: end_custom_thread