MH-60L Black Hawk
-----------------

Features:
Detailed model
Custom LOD models
Guns working for passengers
Breakable boot
Wheels are moving
Detailed cockpit
Bullet impacts and shattering glass
Proper LOD models



Credits:
Original model:
Eagle Dynamics (DCS: A-10C)
Namco Bandai Games (Ace Combat: Assault Hoirzon)
DICE (Battlefield 2)
FSX

Textures, model reworking, converting:
SkylineGTRFreak



Installation:
The model files get into:
Update/x64/dlcpacks/mpheist/dlc.rpf/x64/levels/gta5/vehicles/mpheistvehicles.rpf

And the handling.meta gets into:
Update/x64/dlcpacks/mpheist/dlc.rpf/common/data

If you already have a custom vehicles.meta, then replace the Valkyrie entry witzh the following (you will ned Notepad++):


</Item>
	<Item type="CHandlingData">
      <handlingName>VALKYR</handlingName>
      <fMass value="13000.000000" />
      <fInitialDragCoeff value="10.000000" />
      <fPercentSubmerged value="75.000000" />
      <vecCentreOfMassOffset x="0.000000" y="0.000000" z="0.000000" />
      <vecInertiaMultiplier x="1.000000" y="1.000000" z="1.000000" />
      <fDriveBiasFront value="0.000000" />
      <nInitialDriveGears value="1" />
      <fInitialDriveForce value="0.300000" />
      <fDriveInertia value="1.000000" />
      <fClutchChangeRateScaleUpShift value="1.300000" />
      <fClutchChangeRateScaleDownShift value="1.300000" />
      <fInitialDriveMaxFlatVel value="160.000000" />
      <fBrakeForce value="0.400000" />
      <fBrakeBiasFront value="0.600000" />
      <fHandBrakeForce value="0.700000" />
      <fSteeringLock value="35.000000" />
      <fTractionCurveMax value="1.300000" />
      <fTractionCurveMin value="1.200000" />
      <fTractionCurveLateral value="12.000000" />
      <fTractionSpringDeltaMax value="0.100000" />
      <fLowSpeedTractionLossMult value="0.000000" />
      <fCamberStiffnesss value="0.000000" />
      <fTractionBiasFront value="0.500000" />
      <fTractionLossMult value="1.000000" />
      <fSuspensionForce value="2.000000" />
      <fSuspensionCompDamp value="2.000000" />
      <fSuspensionReboundDamp value="2.000000" />
      <fSuspensionUpperLimit value="0.200000" />
      <fSuspensionLowerLimit value="-0.100000" />
      <fSuspensionRaise value="0.000000" />
      <fSuspensionBiasFront value="0.850000" />
      <fAntiRollBarForce value="0.000000" />
      <fAntiRollBarBiasFront value="0.000000" />
      <fRollCentreHeightFront value="0.000000" />
      <fRollCentreHeightRear value="0.000000" />
      <fCollisionDamageMult value="1.500000" />
      <fWeaponDamageMult value="0.500000" />
      <fDeformationDamageMult value="3.000000" />
      <fEngineDamageMult value="1.500000" />
      <fPetrolTankVolume value="100.000000" />
      <fOilVolume value="8.000000" />
      <fSeatOffsetDistX value="0.000000" />
      <fSeatOffsetDistY value="0.000000" />
      <fSeatOffsetDistZ value="0.000000" />
      <nMonetaryValue value="52000" />
      <strModelFlags>2022000</strModelFlags>
      <strHandlingFlags>401000</strHandlingFlags>
      <strDamageFlags>20</strDamageFlags>
      <AIHandling>AVERAGE</AIHandling>
      <SubHandlingData>
        <Item type="CFlyingHandlingData">
          <fThrust value="0.470000" />
          <fThrustFallOff value="0.035000" />
          <fThrustVectoring value="0.300000" />
          <fYawMult value="-1.050000" />
          <fYawStabilise value="0.000700" />
          <fSideSlipMult value="0.004000" />
          <fRollMult value="1.350000" />
          <fRollStabilise value="0.012000" />
          <fPitchMult value="1.500000" />
          <fPitchStabilise value="0.002000" />
          <fFormLiftMult value="0.800000" />
          <fAttackLiftMult value="2.500000" />
          <fAttackDiveMult value="2.500000" />
          <fGearDownDragV value="0.100000" />
          <fGearDownLiftMult value="1.000000" />
          <fWindMult value="0.000250" />
          <fMoveRes value="0.050000" />
          <vecTurnRes x="0.750000" y="0.650000" z="0.750000" />
          <vecSpeedRes x="0.500000" y="0.500000" z="0.700000" />
          <fGearDoorFrontOpen value="90.000000" />
          <fGearDoorRearOpen value="90.000000" />
          <fGearDoorRearOpen2 value="90.000000" />
          <fGearDoorRearMOpen value="90.000000" />
          <fTurublenceMagnitudeMax value="0.000000" />
          <fTurublenceForceMulti value="0.000000" />
          <fTurublenceRollTorqueMulti value="0.000000" />
          <fTurublencePitchTorqueMulti value="0.000000" />
          <fBodyDamageControlEffectMult value="0.500000" />
          <fInputSensitivityForDifficulty value="0.180000" />
          <fOnGroundYawBoostSpeedPeak value="1.000000" />
          <fOnGroundYawBoostSpeedCap value="1.000000" />
          <fEngineOffGlideMulti value="1.000000" />
          <handlingType>HANDLING_TYPE_FLYING</handlingType>
        </Item>
        <Item type="CVehicleWeaponHandlingData">
          <uWeaponHash>
			<Item>VEHICLE_WEAPON_NOSE_TURRET_VALKYRIE</Item>
		    <Item>VEHICLE_WEAPON_TURRET_VALKYRIE</Item>
            <Item>VEHICLE_WEAPON_TURRET_VALKYRIE</Item>
          </uWeaponHash>
          <WeaponSeats content="int_array">
			1
            2
			3
          </WeaponSeats>
          <fTurretSpeed content="float_array">
            15.000000	
            15.000000	
			15.000000	
          </fTurretSpeed>
          <fTurretPitchMin content="float_array">
             -1.5
             -1.5
			 -1.5
          </fTurretPitchMin>
          <fTurretPitchMax content="float_array">
            0.707000	
            0.707000		
			0.707000		
          </fTurretPitchMax>
          <fTurretCamPitchMin content="float_array">
            -1.5
            -1.5
			-1.5
          </fTurretCamPitchMin>
          <fTurretCamPitchMax content="float_array">
            0.707000	
            0.707000	
			0.707000	
          </fTurretCamPitchMax>
          <fBulletVelocityForGravity content="float_array">
            25.000000	
            0.000000	
			0.000000	
          </fBulletVelocityForGravity>
          <fTurretPitchForwardMin content="float_array">
            -1.5
            -1.5
			-1.5
          </fTurretPitchForwardMin>
          <fUvAnimationMult value="0.000000" />
          <fMiscGadgetVar value="0.000000" />
          <fWheelImpactOffset value="0.000000" />
        </Item>
        <Item type="NULL" />
      </SubHandlingData>
    </Item>



I would advise using a Mods folder (More info at OpenIV)

And make a backup, I take no responsibility if any shit happens.

No editing without prior permission granted please.