CV-22B Osprey
-------------

Features:
Working vertical and horizontal flight
Working ailerons
Working elevators
Working rudders
Openable cargo doors
All gears and geardoors functional
Wheels are moving
Detailed cockpit
Proper LOD models


Credits:
Original model:
Infinity Ward (Call of Duty: Ghosts)


Textures, model reworking, converting:
SkylineGTRFreak



Press E or D-pad right on controller to switch flight modes.


Installation:
The model files get into:
Update/x64/dlcpacks/patchday2ng/dlc.rpf/x64/levels/gta5/vehicles.rpf

Edit the vehicle.meta inside:

update/update.rpf/common/data/levels/gta5

You can either replace following files with the ones provided or:

Extract it with OpenIV and edit it with Notepad++. Open the file, press CTRL+F and search for "Velum" until you find the part where Velum is listed 4 times.

Overwrite original entry with the following:

<Item>
      <modelName>velum</modelName>
      <txdName>velum</txdName>
      <handlingId>VELUM</handlingId>
      <gameName>VELUM</gameName>
      <vehicleMakeName />
      <expressionDictName>null</expressionDictName>
      <expressionName>null</expressionName>
      <animConvRoofDictName>va_cuban800</animConvRoofDictName>
      <animConvRoofName>drophatch</animConvRoofName>
      <animConvRoofWindowsAffected />
      <ptfxAssetName>null</ptfxAssetName>
      <audioNameHash />
      <layout>LAYOUT_HELI_ANNIHILATOR</layout>
      <coverBoundOffsets>STANDARD_COVER_OFFSET_INFO</coverBoundOffsets>
      <explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo>
      <scenarioLayout />
      <cameraName>FOLLOW_PLANE2_CAMERA</cameraName>
      <aimCameraName>PLANE_AIM_CAMERA</aimCameraName>
      <bonnetCameraName>PLANE_BONNET_CAMERA</bonnetCameraName>
      <povCameraName>PLANE_POV_CAMERA</povCameraName>
      <FirstPersonDriveByIKOffset x="0.000000" y="0.000000" z="0.000000" />
      <FirstPersonDriveByUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
	  <FirstPersonProjectileDriveByIKOffset x="0.000000" y="0.000000" z="0.000000" />
	  <FirstPersonProjectileDriveByPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
	  <FirstPersonProjectileDriveByRearLeftIKOffset x="0.000000" y="0.000000" z="0.000000" />
	  <FirstPersonProjectileDriveByRearRightIKOffset x="0.000000" y="0.000000" z="0.000000" />
	  <FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
	  <FirstPersonDriveByRightPassengerIKOffset x="0.013000" y="-0.063000" z="-0.073000" />
	  <FirstPersonDriveByRightRearPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
	  <FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
	  <FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.013000" y="-0.171000" z="-0.026000" />
      <FirstPersonMobilePhoneOffset x="0.165000" y="0.410000" z="0.420000" />
      <FirstPersonPassengerMobilePhoneOffset x="0.166000" y="0.351000" z="0.303000" />
      <FirstPersonMobilePhoneSeatIKOffset>
		<Item>
			<Offset x="0.219000" y="0.351000" z="0.378000" />
			<SeatIndex value="2" />
		</Item>
		<Item>
			<Offset x="0.169000" y="0.351000" z="0.378000" />
			<SeatIndex value="3" />
		</Item>
	  </FirstPersonMobilePhoneSeatIKOffset>
      <PovCameraOffset x="0.000000" y="0.000000" z="0.530000" />
      <PovCameraVerticalAdjustmentForRollCage value="0.000000" />
      <PovPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
      <PovRearPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
      <vfxInfoName>VFXVEHICLEINFO_PLANE_TITAN</vfxInfoName>
      <shouldUseCinematicViewMode value="true" />
      <shouldCameraTransitionOnClimbUpDown value="false" />
      <shouldCameraIgnoreExiting value="false" />
      <AllowPretendOccupants value="false" />
      <AllowJoyriding value="true" />
      <AllowSundayDriving value="true" />
      <AllowBodyColorMapping value="true" />
      <wheelScale value="0.117247" />
      <wheelScaleRear value="0.117247" />
      <dirtLevelMin value="0.350000" />
      <dirtLevelMax value="0.700000" />
      <envEffScaleMin value="0.000000" />
      <envEffScaleMax value="0.300000" />
      <envEffScaleMin2 value="0.000000" />
      <envEffScaleMax2 value="0.300000" />
      <damageMapScale value="0.600000" />
      <damageOffsetScale value="1.000000" />
      <diffuseTint value="0x00FFFFFF" />
      <steerWheelMult value="1.000000" />
      <HDTextureDist value="5.000000" />
      <lodDistances content="float_array">
        20.000000
        35.000000
        80.000000
        160.000000
        1000.000000
        1000.000000
      </lodDistances>
      <minSeatHeight value="0.765" />
      <identicalModelSpawnDistance value="20" />
      <maxNumOfSameColor value="10" />
      <defaultBodyHealth value="1000.000000" />
      <pretendOccupantsScale value="1.000000" />
      <visibleSpawnDistScale value="1.250000" />
      <trackerPathWidth value="2.000000" />
      <weaponForceMult value="1.000000" />
      <frequency value="100" />
      <swankness>SWANKNESS_2</swankness>
      <maxNum value="999" />
      <flags>FLAG_NO_BOOT FLAG_DRIVER_NO_DRIVE_BY FLAG_DONT_SPAWN_AS_AMBIENT FLAG_BLOCK_FROM_ATTRACTOR_SCENARIO FLAG_HEADLIGHTS_ON_LANDINGGEAR FLAG_DONT_TIMESLICE_WHEELS FLAG_USE_RESTRICTED_DRIVEBY_HEIGHT</flags>
      <type>VEHICLE_TYPE_PLANE</type>
      <plateType>VPT_NONE</plateType>
      <dashboardType>VDT_MAVERICK</dashboardType>
      <vehicleClass>VC_PLANE</vehicleClass>
      <wheelType>VWT_SPORT</wheelType>
      <trailers />
      <additionalTrailers />
      <drivers>
        <Item>
          <driverName>s_m_m_gentransport</driverName>
          <npcName>Pilot</npcName>
        </Item>
      </drivers>
      <extraIncludes />
      <doorsWithCollisionWhenClosed />
      <driveableDoors />
      <bumpersNeedToCollideWithMap value="false" />
      <needsRopeTexture value="false" />
      <requiredExtras />
      <rewards />
      <cinematicPartCamera>
        <Item>WINGLIGHT_LEFT_CAMERA</Item>
        <Item>WINGLIGHT_RIGHT_CAMERA</Item>
        <Item>CUBAN_TAIL_LEFT_CAMERA</Item>
        <Item>CUBAN_TAIL_RIGHT_CAMERA</Item>
      </cinematicPartCamera>
      <NmBraceOverrideSet />
      <buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" />
      <buoyancySphereSizeScale value="1.000000" />
      <pOverrideRagdollThreshold type="NULL" />
      <firstPersonDrivebyData>
        <Item>STD_FRONT_LEFT</Item>
        <Item>PLANE_VELUM_FRONT_RIGHT</Item>
      </firstPersonDrivebyData>
    </Item>




Now the same procedure for the handling.meta located in update/update.rpf/common/data/ (Find the line: <handlingName>velum</handlingName> )

And replace the entry with:


</Item>
    <Item type="CHandlingData">
      <handlingName>velum</handlingName>
      <fMass value="19000.000000" />
      <fInitialDragCoeff value="8.000000" />
      <fPercentSubmerged value="75.000000" />
      <vecCentreOfMassOffset x="0.000000" y="1.800000" z="0.000000" />
      <vecInertiaMultiplier x="1.000000" y="1.000000" z="1.000000" />
      <fDriveBiasFront value="0.000000" />
      <nInitialDriveGears value="1" />
      <fInitialDriveForce value="0.010000" />
      <fDriveInertia value="1.000000" />
      <fClutchChangeRateScaleUpShift value="1.300000" />
      <fClutchChangeRateScaleDownShift value="1.300000" />
      <fInitialDriveMaxFlatVel value="268.700000" />
      <fBrakeForce value="0.050000" />
      <fBrakeBiasFront value="0.600000" />
      <fHandBrakeForce value="0.010000" />
      <fSteeringLock value="35.000000" />
      <fTractionCurveMax value="2.150000" />
      <fTractionCurveMin value="1.800000" />
      <fTractionCurveLateral value="12.000000" />
      <fTractionSpringDeltaMax value="0.100000" />
      <fLowSpeedTractionLossMult value="0.000000" />
      <fCamberStiffnesss value="0.000000" />
      <fTractionBiasFront value="0.500000" />
      <fTractionLossMult value="0.000000" />
      <fSuspensionForce value="6.500000" />
      <fSuspensionCompDamp value="6.300000" />
      <fSuspensionReboundDamp value="6.400000" />
      <fSuspensionUpperLimit value="0.080000" />
      <fSuspensionLowerLimit value="-0.080000" />
      <fSuspensionRaise value="0.000000" />
      <fSuspensionBiasFront value="0.600000" />
      <fAntiRollBarForce value="0.000000" />
      <fAntiRollBarBiasFront value="0.000000" />
      <fRollCentreHeightFront value="0.800000" />
      <fRollCentreHeightRear value="0.800000" />
      <fCollisionDamageMult value="1.500000" />
      <fWeaponDamageMult value="0.500000" />
      <fDeformationDamageMult value="4.000000" />
      <fEngineDamageMult value="1.500000" />
      <fPetrolTankVolume value="65.000000" />
      <fOilVolume value="5.000000" />
      <fSeatOffsetDistX value="0.000000" />
      <fSeatOffsetDistY value="0.000000" />
      <fSeatOffsetDistZ value="0.000000" />
      <nMonetaryValue value="45000" />
      <strModelFlags>1000000</strModelFlags>
      <strHandlingFlags>400100</strHandlingFlags>
      <strDamageFlags>20</strDamageFlags>
      <AIHandling>AVERAGE</AIHandling>
      <SubHandlingData>
        <Item type="CFlyingHandlingData">
          <fThrust value="0.620000" />
          <fThrustFallOff value="0.000100" />
          <fThrustVectoring value="0.000000" />
          <fYawMult value="-0.000550" />
          <fYawStabilise value="0.001000" />
          <fSideSlipMult value="0.035000" />
          <fRollMult value="0.002750" />
          <fRollStabilise value="-0.000000" />
          <fPitchMult value="0.001000" />
          <fPitchStabilise value="0.001000" />
          <fFormLiftMult value="0.000120" />
          <fAttackLiftMult value="0.014000" />
          <fAttackDiveMult value="0.000900" />
          <fGearDownDragV value="0.070000" />
          <fGearDownLiftMult value="0.900000" />
          <fWindMult value="0.000000" />
          <fMoveRes value="0.015000" />
          <vecTurnRes x="0.200000" y="0.600000" z="0.500000" />
          <vecSpeedRes x="0.060000" y="0.060000" z="0.060000" />
          <fGearDoorFrontOpen value="90.000000" />
          <fGearDoorRearOpen value="89.949997" />
          <fGearDoorRearOpen2 value="89.949997" />
          <fGearDoorRearMOpen value="89.949997" />
          <fTurublenceMagnitudeMax value="10.000000" />
          <fTurublenceForceMulti value="0.000150" />
          <fTurublenceRollTorqueMulti value="0.030000" />
          <fTurublencePitchTorqueMulti value="0.005000" />
          <fBodyDamageControlEffectMult value="0.100000" />
          <fInputSensitivityForDifficulty value="0.240000" />
          <fOnGroundYawBoostSpeedPeak value="3.000000" />
          <fOnGroundYawBoostSpeedCap value="6.000000" />
          <fEngineOffGlideMulti value="1.000000" />
          <handlingType>HANDLING_TYPE_FLYING</handlingType>
		</Item>
        <Item type="CFlyingHandlingData">
          <fThrust value="1.300000" />
          <fThrustFallOff value="0.035000" />
          <fThrustVectoring value="0.200000" />
          <fYawMult value="-3.000000" />
          <fYawStabilise value="0.001000" />
          <fSideSlipMult value="0.004000" />
          <fRollMult value="0.900000" />
          <fRollStabilise value="0.012000" />
          <fPitchMult value="0.700000" />
          <fPitchStabilise value="0.004000" />
          <fFormLiftMult value="0.600000" />
          <fAttackLiftMult value="2.500000" />
          <fAttackDiveMult value="2.500000" />
          <fGearDownDragV value="0.100000" />
          <fGearDownLiftMult value="1.000000" />
          <fWindMult value="0.000450" />
          <fMoveRes value="0.050000" />
          <vecTurnRes x="2.800000" y="2.700000" z="2.800000" />
          <vecSpeedRes x="0.500000" y="0.500000" z="0.700000" />
          <fGearDoorFrontOpen value="90.000000" />
          <fGearDoorRearOpen value="90.000000" />
          <fGearDoorRearOpen2 value="90.000000" />
          <fGearDoorRearMOpen value="90.000000" />
          <fTurublenceMagnitudeMax value="0.000000" />
          <fTurublenceForceMulti value="0.000000" />
          <fTurublenceRollTorqueMulti value="0.035000" />
          <fTurublencePitchTorqueMulti value="0.000000" />
          <fBodyDamageControlEffectMult value="0.100000" />
          <fInputSensitivityForDifficulty value="1.000000" />
          <fOnGroundYawBoostSpeedPeak value="1.000000" />
          <fOnGroundYawBoostSpeedCap value="0.000000" />
          <fEngineOffGlideMulti value="0.000000" />
          <handlingType>HANDLING_TYPE_VERTICAL_FLYING</handlingType>
        </Item>
        <Item type="NULL" />
        <Item type="NULL" />
      </SubHandlingData>
    </Item>





I would advise using a Mods folder (More info at OpenIV)

And make a backup, I take no responsibility if any shit happens.

No editing without prior permission granted please.